Home Page
* Home Page
* Official Forums
* Gaming Forums
* PADnD Blog
* Game Room
* RPG Profiler
* Online Utilities
* Combat Chaos
* RPG Tips Index
* D&D Humor Index
* World of Arkuth
* Our Guestbook
* Ultimate xChange
* Art Gallery
* Download Center

*Class, Kits, Races
*Lists, Tables
*Rules, Systems
*Articles, Writings
*Character Sheets

*(CR2) Classes, Kits
*(CR2) Dragons
*(CR2) Equipment
*(CR2) Magic Items
*(CR2) Monsters
*(CR2) Programs
*(CR2) Other Stuff
*(CR2) Portraits
*(CR2) Priest Spells
*(CR2) Races
*(CR2) Wizard Spells

*(3E)Character Sheets
*(3E)D&D CC
*(3E)Prestige Classes
* Alignment Test
* Online D&D Tools
* 3.5e Character Gen
* Ability Test
* Class Test
* Mage Test
* Dragon Kind
* Why We Play D&D
* History of D&D
* D&D Satan
* Disclaimer
* Privacy Policy



Role Playing Tips - By Johnn Four



STEP 1. Assign Your Villain a General Power & Success Level
STEP 2. Give Your Villain Some Strengths & Weaknesses
STEP 3. Give Your Villain an Objective & a Point Form Plan

STEP 1. Assign Your Villain a General Power & Success Level

Don't go through your character creation process and try to roll-up your villain. That takes up precious planning time. Instead, give your villains an overall power/success level to use during play.

For example, I am giving Mordius The Black an 80% success level in my campaign. Any time he tries something I roll the dice and give him a base score of 80 on d100.

Keep track of what skills & abilities your villain uses during play (I use index cards) and you'll have your villain fully created in a few sessions without sacrificing your precious planning time.

(Thanks for the tip Delos!)

STEP 2. Give Your Villain Some Strengths & Weaknesses

Strengths and weaknesses are important because they make all your villains realistic and different from each other.

Here are some example categories for strengths & weaknesses: Behavioral (intimidating stare, flinches easily) Physical (incredible strength, poor vision) Mental (always cool, genius, fear of snakes) Political (Emperor is ally, merchants are openly enemies) Economic (healthy bank account, poor credit) Social (people never suspect him, nervous around ladies) Military (large, well-trained army, poor general) Family (mother is Queen, must protect his sons) Special (spells, the force, intuition)

STEP 3. Give Your Villain an Objective & a Point Form Plan

IMHO, this is the most important thing when creating your villain. With a goal and plan on paper you suddenly have direction for your campaign, ways the characters can get involved and a great tool for GMing on-the-fly.

You can plot out a villain's plan at any time. But I do mine after determining strengths & weaknesses. I find it easier to create unique plans when I know more about what a particular villain can and cannot do. Otherwise, every plan I make starts to sound the same: capture and kill the PCs then conquer the world!! ;-)

Start with the villain's objective in mind, then work backwards to the present campaign day. Try to have 3-10 steps in your plan. Fewer steps make it hard for you to act on, more steps can create too much work for you to do.

For example: Objective: Become Emperor * Build a powerful army * Find a general * Establish a base of operations * Raise 100,000 gold pieces * Steal the money, find magic items and sell them, loot tombs and graves * Trick a group of mercenaries/adventurers into doing the stealing/finding/looting.

Hmmm, seems like I've got a good campaign in the works there just by quickly creating a villain and his evil plan.

Here's a special challenge for you now: quickly create three villains using these three steps, then mesh all their individual plans together into a timeline for one grand, multi-threaded campaign!

Have more fun at every game!

Johnn Four

* Coat of Arms 1.2a
* Promisance
* World of Phaos 0.9.2
Is Magic Armor Lighter Than Standard Armor of the Same Type?
Yes indeed
No, never!
In 1E yes, in 2E no
Only for encumbrance
Of course it is
Not in my world
* And-Mag.com

© 1998-2019 Copyright PlanetADND.com - All Rights Reserved.
Owned and Maintained by Cole E Austin & Staff
Original site design by Cole Austin
World of Arkuth © 2009-2019 Copyright Cole E Austin

Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2015 Wizards. All Rights Reserved.
PlanetADnD.com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. PlanetADnD.com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy Found Here