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Role Playing Tips - By Johnn Four


Encounters are like pieces of a grand jigsaw puzzle that you build with your players over time into a story. Imagine then, if some of the pieces didn't fit? What if some of the pieces were missing entirely? How would your puzzle turn out if all the pieces were round? Or how strong would the puzzle be if all the pieces were square?

To thoroughly kill this poor puzzle metaphor now, I believe our job as game masters is to give our players a complete set of well-fitting, high quality, very colourful, very interesting pieces so that they may build a wondrous and unforgettable puzzle.

If we liken encounters to puzzle pieces then, an encounter's purpose is equivalent to a puzzle piece's shape. Here are five ways to make the most interesting and best possible encounter "shapes":

1. Plot development. Have the encounter move the story forward. Not only from your perspective as the GM, but also from your players' perspectives. They must *feel* that something was accomplished and that they have moved closer towards their goal.

2. World development. Use the encounter to explore a significant aspect of the characters' world--either on a local or global level. Over a period of time your world will come alive for you and your players by consistently turning over rocks and exploring what's underneath during encounters.

3. Character development. Focus the encounter on one or more characters so that the players learn more about them, or so that the character(s) improve in some way.

4. NPC development. Not all encounters concerning the bad guys need involve combat or narrow escapes. How about a visit with the evil wizard's mom? Seriously though, you can use encounters to reveal motivations, histories, weaknesses and other interesting stuff about the characters' allies and foes.

5. Break the mood. "When you see 'em yawn make'em roll initiative" I always say! It's good to break things up for variety's sake. If you're playing a serious story, try an encounter about compassion. For combat intensive sessions try some dry-witted parley with a few friendly NPCs.

Bonus Tip: 6. Try making some encounters fulfill more than one purpose. That will help build a truly exciting puzzle!

Have more fun at every game!

Johnn Four

* Coat of Arms 1.2a
* Promisance
* World of Phaos 0.9.2
Is Magic Armor Lighter Than Standard Armor of the Same Type?
Yes indeed
No, never!
In 1E yes, in 2E no
Only for encumbrance
Of course it is
Not in my world
* And-Mag.com

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