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    Dungeons & Dragons - PlanetADnD.com
    Good Idea/Bad Idea in RPGs

    Good Idea/Bad Idea in RPGs:

    Good idea:
    Asking the thief to check out the passage ahead of you for traps.

    Bad idea:
    Insulting the thief and then asking him if the passage ahead of you is trapped.
    --------------------
    Good idea:
    Casting fireball to destroy the waves of goblins rushing you.

    Bad idea:
    Casting fireball at the waves of onrushing goblins in a 20x20 room.
    --------------------
    Good idea:
    Lining up your fighters shoulder to shoulder to cut down the line of kobolds

    Bad idea:
    Forgetting to make sure there's not an invisible mage with a lightning bolt off to your right just waiting for the fighters to line up shoulder-to-shoulder.
    --------------------
    Good idea:
    Dimension dooring next to a line of pole-arm bearing goblins to hit them with a cone of cold.

    Bad idea:
    Casting the cone so that it misses the one right next to you.
    --------------------
    Good idea:
    Pulling the pin and throwing the grenade at your enemies.

    Bad idea:
    Forgetting to make sure that the bullet-proof window between you and the enemy is open before throwing the grenade.
    --------------------
    Good Idea
    Charging round a corner with an elephant gun after a mad occultist.

    Bad Idea
    Charging round a corner with an unloaded elephant gun after a mad occultist.
    --------------------
    Good Idea
    Climbing a tree to avoid a Monster.

    Bad Idea
    Climbing a tree in Plate Armor to avoid a Monster and falling on your back.
    --------------------

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