Home Page
* Home Page
* Official Forums
* Gaming Forums
* PADnD Blog
* Game Room
* RPG Profiler
* Online Utilities
* Combat Chaos
* RPG Tips Index
* D&D Humor Index
* World of Arkuth
* Our Guestbook
* Ultimate xChange
* Art Gallery
* Download Center

*Class, Kits, Races
*Lists, Tables
*Rules, Systems
*Articles, Writings
*Character Sheets

*(CR2) Classes, Kits
*(CR2) Dragons
*(CR2) Equipment
*(CR2) Magic Items
*(CR2) Monsters
*(CR2) Programs
*(CR2) Other Stuff
*(CR2) Portraits
*(CR2) Priest Spells
*(CR2) Races
*(CR2) Wizard Spells

*(3E)Character Sheets
*(3E)D&D CC
*(3E)Prestige Classes
* Alignment Test
* Online D&D Tools
* 3.5e Character Gen
* Ability Test
* Class Test
* Mage Test
* Dragon Kind
* Why We Play D&D
* History of D&D
* D&D Satan
* Disclaimer
* Privacy Policy


Dungeons & Dragons - PlanetADnD.com

Notice: Undefined variable: ThemeSel in /home/content/50/5165050/html/goodnbad_in_rpgs.php on line 10
/images/bg_simb.jpg align=center >Good Idea/Bad Idea in RPGs

Notice: Undefined variable: ThemeSel in /home/content/50/5165050/html/goodnbad_in_rpgs.php on line 14

Good Idea/Bad Idea in RPGs:

Good idea:
Asking the thief to check out the passage ahead of you for traps.

Bad idea:
Insulting the thief and then asking him if the passage ahead of you is trapped.
Good idea:
Casting fireball to destroy the waves of goblins rushing you.

Bad idea:
Casting fireball at the waves of onrushing goblins in a 20x20 room.
Good idea:
Lining up your fighters shoulder to shoulder to cut down the line of kobolds

Bad idea:
Forgetting to make sure there's not an invisible mage with a lightning bolt off to your right just waiting for the fighters to line up shoulder-to-shoulder.
Good idea:
Dimension dooring next to a line of pole-arm bearing goblins to hit them with a cone of cold.

Bad idea:
Casting the cone so that it misses the one right next to you.
Good idea:
Pulling the pin and throwing the grenade at your enemies.

Bad idea:
Forgetting to make sure that the bullet-proof window between you and the enemy is open before throwing the grenade.
Good Idea
Charging round a corner with an elephant gun after a mad occultist.

Bad Idea
Charging round a corner with an unloaded elephant gun after a mad occultist.
Good Idea
Climbing a tree to avoid a Monster.

Bad Idea
Climbing a tree in Plate Armor to avoid a Monster and falling on your back.

* Coat of Arms 1.2a
* Promisance
* World of Phaos 0.9.2
Is Magic Armor Lighter Than Standard Armor of the Same Type?
Yes indeed
No, never!
In 1E yes, in 2E no
Only for encumbrance
Of course it is
Not in my world
* And-Mag.com

© 1998-2019 Copyright PlanetADND.com - All Rights Reserved.
Owned and Maintained by Cole E Austin & Staff
Original site design by Cole Austin
World of Arkuth © 2009-2019 Copyright Cole E Austin

Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2015 Wizards. All Rights Reserved.
PlanetADnD.com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. PlanetADnD.com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy Found Here