djhyland wrote:Unless Arulia knows she's going somewhere where she needs them, she'll keep her overt adventuring gear stowed (the torches, rope and tent).
Done. This drops Arulia's encumbrance from moderate to light.
djhyland wrote:The first time I played a cleric to get to a reasonbly high level, I anxiously awaited having enough experience for him to learn the spell, then used it at every opportunity when he finally did!
Nice. I've never managed to get a character beyond 3rd level myself.
BishGada wrote:To fix that embarrassing situation let's use the new NWP for Cantrips.
Done. We'll just pretend he's always had that.
BishGada wrote:I think the free spell would be 'Ray of Enfeeblement'. How many, if at all, non-free spells can Tulbas add to his spell book and 1st and 2nd level?
Interesting choice. As for how many spells he can learn, due to his high INT there isn't technically a limit. Although eventually he'll fill all the pages of his spellbook and need a new one.
BishGada wrote:As to inventory, I can't think of something special besides bedroll and sling stones. Obviously he doesn't take the bedroll with him. The cultists robe can be dropped.
Okay, the bedroll costs 3 STP. I'll have him leave it at home. How many sling stones?
BishGada wrote:Another thing, I don't entirely understand the relationship between Magnus and Tulbas. What are exactly the duties of apprentice (I assume in this specific relationship it might be pretty humiliating), and why does Magnus really need Tulbas? He can't trust him and Tulbas will do everything reluctantly.
His duties as an apprentice are the same as they were to Raetmal. He's basically Magnus' assistant. He helps him during research and experiments, runs errands for him (such as shopping, cooking), sorts the library, cleans up, and so forth. In return, Magnus teaches Tulbas and prepares him for his Test.
As for why Magnus needs an apprentice? Well, mainly to do all of the mundane and tedious stuff he doesn't want to do. But also, an apprentice is often a source of pride for a mage. And Magnus is a very proud man. Tulbas is quite gifted (with his INT of 19), and thus is likely to one day become a very powerful magi. When that happens, Magnus can claim credit for it. This is likely why Magnus didn't just kill him and choose a more willing apprentice. He wanted someone who was already very talented, because he deserves the very best apprentice.
mgbevan wrote:Could you remove the 30 STP in Gregeddin's small belt pouch please, that should go to Mateo's family and Zoya. He would also like to acquire some paper, pen, sealing wax or sufficient writing equipment...
Sure. Paper costs 2 STP a sheet, so how many sheets does he want? The writing ink costs 8 STP a vial. Sealing wax is 1 STP per pound.
mgbevan wrote:As a point of curiosity, with the bard acquiring more gear it's cramping up his parent's place quite a bit. What are property prices like?
Well, as it just so happens, the recent...purging of citizens has opened up a lot of new real estate. It really depends on where he would like to live. The harbor district is the poorest and most squalid place in the city. Although with the occupation, crime has gone down, so it's not quite as bad as it used to be. You could buy a place there for only 30 STP. It would likely be a one-room place with a leaky roof, no floor (straw on the ground) and probably get pretty cold during the winter. You'd also pay 3 STP a month for expenses, like food, drink and so forth.
The farmer district on the other side of the city is a little better. It's mostly peasants living there. You could buy a place for 50 STP, with a monthly upkeep of 5 STP a month. The place would basically be the same as the above, but the roof would be better sealed, less heat would escape, and a stone floor.
The merchant district is pretty nice. For 500 STP you could buy a place there, with an upkeep of 100 STP per month (which would increase by 50 for each level you gain). It would have multiple rooms, including a couple of bedrooms, a kitchen, and a living room.
Then of course, there's the noble district. Kind of out of your price range, but I'll mention it anyway. A place there would cost you 2,000 STP with an upkeep of 1,000 STP a month (increasing by 200 STP for each level you gain). In addition to everything you'd get in the merchant district, you'd also get some extra stuff like, say, a private garden, a wine cellar, a study or two, a servant's quarters, a private stable, guest rooms, or whatever.
==================
Here are the events of Autumn Harvest 25, Day 5 of the occupation.
Haahqae regains 1 HP. He spends another 5 silver on his room. Under Arulia's care, Kendra regains 2 HP.
The new Church of Takhisis opens up, formally the old council hall of the Highseekers.
Kendra finally regains consciousness. She is surprised to find Arulia looking after her. They knew each other, when they both served together in the Holy Guard. Arulia quit before even Kendra did. Arulia fills her in on what has happened--Darga's death and the occupation of the city by the dragonarmy. She knows nothing of Tulbas, Gregeddin or Haahqae, however. Kendra asks Arulia to visit the mageware shop and speak to Tulbas.
Tulbas has managed to learn a new spell, his most powerful yet, from Magnus. It drains an opponent of their strength, something that would have been quite useful against the Ergothians or the hill giant, and will likely prove useful in the future, as well. Arulia comes by to visit and tells him Kendra is awake and to please spread the word to his companions. He does some searching for Nora, and learns she has apparently joined the new Church of Takhisis as an acolyte. He also tries to get a feel for the people's opinion of the fallen cults and the new religion. It would seem everyone has more or less abandoned the Master and the Seekers. Most of them do not worship Takhisis, but few refuse to acknowledge her power is quite real. Those who do worship seem to do it more out of fear than reverence.
Gregeddin visits Tulbas and learns that Kendra is awake. He also probes about and learns that while Magnus and some other Black Robes have sided with the army, the army itself has no mages in it. However, it is said that the bozak draconians, including Tethys, are capable of wielding the Art. But the rumor is, they get their power directly from Takhisis, not from spellbooks. The priests of Takhisis are also not a formal part of the army. Indeed, there even seems to be a bit of contention between the mages, the clerics and the army itself. Although all working together, they don't seem to particularly care for each other. In any case, Magnus is not the sole owner of magical items in the city. The church supposedly has a few, as well--but divine items, rather than arcane ones (indeed, rumor is they are even selling potions that can heal wounds when you drink them!).
Doing some searching, Gregeddin learns it may be possible for him to sell his helm, pick and sword to the army itself. It is, after all, legal for soldiers to carry weapons. This is assuming, though, he doesn't mind aiding his own conquerors. If he wants to sell them to citizens, however, it will take some searching to find someone who is both brave enough to defy the law and have the coin to buy them.
The bard also tries to seek out the riffraff of town. It seems most of them have started hanging out exclusively at the Grinning Goat. Unfortunately, a number of soldiers also like to hang out there when off-duty, which makes shady dealings rather difficult.