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WotL OOC Thread

This 2E Dragonlance game is set in the city of Haven, during the War of the Lance. Haven is a city undergoing great upheaval. First massive numbers of refugees pour in, then the city is conquered by a draconic army. Can our heroes survive under this dark occupation?

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Re: WotL OOC Thread

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Sure, we can bring in another player. Compared to 3.5E, 2E is ridiculously simple, so he shouldn't have too much trouble picking things up. Any knowledge of Dragonlance?

Did you want to wait and see if Invisible Castle returns in the next few days or do you want me to roll for you?

There's a chart in the PHB you can roll on, to determine your familiar. It only has like 5 animals on it, though. There is another, bigger chart in the Wizard's Handbook that I like better. It contains bats, cats, chipmunks, crows, dogs, foxes, gulls, hawks, hares, lizards, monkeys, mice, otters, owls, parrots, raccoons, rats, roosters, ravens, skunks, squirrels, snakes, toads, weasels and wolverines.

The MM classifies weasels and ferrets as the same thing, I think. But, in any case, the creature needs to be in the area that you perform the ritual. You won't get an otter if you are in a desert or a lizard in the tundra, and so on. But...I'm not really married to the idea of rolling random. If there is a creature you really have your heart on, I'll probably just let you pick it.

Also, a couple of other things. I've house ruled familiars a bit. First, as I said, in my games it's not a spell, but a class ability you obtain at 2nd level. At level 4, the caster can see through the familiar's eyes if they concentrate and do nothing else. At 6th level, the caster can cast touch-spells through their familiar. Then at 8th level, the caster's familiar gains a special ability (depending on what the familiar in question is). You still need the material components to perform the ritual, so it will still cost you 1,000 STP.
Haahque wrote:Oh and on a side note, did I get xp from the 160 steel worth of treasure I found? Is that part of the giant quest reward?
Ah, no. Damn, I forgot that entirely. Same with Gregeddin. Okay, I'll recalculate and edit that in.
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Re: WotL OOC Thread

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Jaded, Please could you roll 1d6 HP for Gregeddin, I have faith in your dice :)
I'll read up on the proficiencies and other bits when I get home this evening and will make a post regarding those subsequently.
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Re: WotL OOC Thread

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Hey JadedDM, I just want to say that I enjoyed the last chapter a lot. I'm sad that Darga died, but at least he died trying to save Pen and Kendra (and Crystal, but he didn't think much of her...). That said, I'm happy to be playing Arulia. It was very...surreal...having her talk with Fizban, though. It wasn't that the actual conversations or whatnot were strange, but knowing out-of-character just who she was talking to certainly was. Anyway, JadedDM and my fellow players, keep up the good work!
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Re: WotL OOC Thread

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Regarding the spell...
Should we role play the spell learning or the 'agree to have someone teach Gregeddin' part? I understand that it would save time to do it in the glossed over period, however considering the available methods of acquisition, it could also involve player characters. I don't mind waiting for a period further down the timeline if people are keen to get started again.

Other items of business,
1d6 HP - Jaded please roll for me
15% into pick pockets please, (I feel a sneaky spree coming on)
NWP - Appraising (INT 15)
WP - Are the different kinds of bow available in Haven at the moment? I'm thinking long composite or long recurve is there are some fletchers with the army.

Can Gregeddin go and find out how trade has been affected. Also, there must be people that still move weapons and armour around the city, can the bard go looking for these please or at least attempt to mingle with some of the more suspect and mercantile characters of town.
Many thanks :)
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Re: WotL OOC Thread

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Yeah, Jaded, you can roll for my HP too.
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Re: WotL OOC Thread

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djhyland wrote:It was very...surreal...having her talk with Fizban, though. It wasn't that the actual conversations or whatnot were strange, but knowing out-of-character just who she was talking to certainly was.
Haha, yeah. Especially the bit where he ascended with Darga's body, very similar to a certain Hero of the Lance.

I'm glad everyone is enjoying the game. I hope I can make the second arc even better than the first.
mgbevan wrote:Should we role play the spell learning or the 'agree to have someone teach Gregeddin' part?
Sure, if that's what you want.

I rolled for Gregeddin's HP and got a 5. So his HP total is now 18. I suppose between both Haahqae and Gregeddin knowing appraising, they won't have to rely on Norris to appraise any more. And yeah, he can learn a bow. It will probably be useful for him to have at least one ranged weapon. So did you want to take Composite Long Bow?
Haahque wrote:Yeah, Jaded, you can roll for my HP too.
I rolled a 3 for thief and a 2 for illusionist. Dividing each by half, that is a 1 and a 1, so 2 total. So that brings his HP up to 10.

====================

Here are my notes for the last chapter.

The title Vying Factions was a reference to the power struggle between, among others, the Seekers and the Cult of the Master. But then another faction, the Red Dragon Army, swept in and took them both out. Also, you could argue another faction was the refugees.

I was rather disappointed that when Elistan said that Darewind had killed two men in escaping prison that neither Darga or Kendra even batted an eye at that revelation. I thought that would have been more of a shocker.

We also have our first romantic potentials in the game. (I mean, sure, Kendra got married and all, but there didn't seem anything romantic about it). Haahqae seemed interested in Ismene and Gregeddin appeared interested in Miriam. Although I wasn't sure if Gregeddin was more interested in the woman or just her title.

I thought it was hilarious when Tulbas outright called Darewind a renegade in from of the cultists. Although strangely enough, of them all, the only true believer was Burzan. Raena was just in it for the money. She only joined the cult because they were offering free room and board. Magnus was faking allegiance so he could be near Tulbas. Miriam and Ismene also joined for the free room and board, but both believed he was a good man doing good things, regardless of whether his power was real or not.

The defeat of Blue Team was unexpected. Darga marks the second fatality of this game. I hated to see him go, but the dice just would not cooperate.

Had the Blue Team been more successful, they would have eventually come across a clandastine meeting in the sewers between some goblins, men in cloaks, and those bandaged up monks. They would have revealed quite a few things, like how the army is coming and that they are behind the disappearance of many Holy Guards and the city's slow descent into chaos. This would have happened around the time Haahqae discovered the army in the vale, so both teams would have received forewarning of what was about to happen. (The bandaged monks, like the ones Gregeddin met at the Masked Dragon, were Baaz draconians in disguise, for those who did not know.)

Raena and Burzan were going to betray the party from the beginning. Right after they were hired, Darewind approached them. He bribed Raena with coin and appealed to Burzan's faith. They were, at first, trying to make it look like an accident. They were looking for any opportunities to not attack directly. Remember when Raena suggested Haahqae be sent into the cave to scout alone? It nearly worked, too. If he hadn't managed to surprise those dire wolves, they would have torn him to shreds long before the others could come to his rescue. He got super lucky right there.

Failing that, they were hoping that enough people would get wounded or killed fighting the giant to not offer resistance. If all went well, the giant might even kill the PCs, thus saving them the effort. But that didn't happen, so they waited until after Jaymes had left then struck at the bodyguards, hoping that Ismene and Miriam would remain off-guard long enough to not get involved. And again, that almost worked. I fully expected Gregeddin and Haahqae to try and talk their way out of things, to stall, to try and negotiate. I did not expect them both to immediately counterattack. Perhaps, thinking that Magnus had their backs, gave them more confidence. Burzan in particular was a huge threat. He reduced Mateo to 10 HP to -10 HP in one blow. He could have easily killed Gregeddin or Haahqae with one attack, as well. And here was Gregeddin, charging him! Again, I think this was just super lucky that he didn't join Darga in the afterlife.

In the end, Gregeddin's failure to hypnotize Raena was a good thing. She bore no ill will toward the party; she was just hired to do a job. Had he successfully taken her money? You better bet she would have dedicated her life to killing him. Not for the contract, but because it was personal. In any case, it's more than possible those two will show up again in the game some day. I guess we'll see.

The comment Arulia's step-father made about her dream being a 'bit of undigested beef' among other things, was from "A Christmas Carol." Scrooge made the same remark to explain how he was seeing the ghost of Marley.

Fizban the Fabulous is a character from the books. If you don't know who he is, I'm not about to spoil it then. Did anyone catch his foreshadowing of Darewind's fate, though? He said, "I think if his followers ever meet a real god, they'll find things too hot to handle!" Eh? Ehhh? Also, his remarks to Arulia about the medallion ("Keep this secret, keep it safe") was a reference to Gandalf's line in Lord of the Rings.

Darewind himself was a canonical character. He was in a book I never read, so I sort of made up some details. I know he died and his cult was wiped out when the dragonarmy showed up, but I actually have no idea how. I kind of enjoyed having Verminaard use his magic, though. Verminaard, of course, is also a character from the books. As is Elistan, for that matter.

================

Here are the events of Autumn Harvest 23, Day 3 of the occupation.

Haahqae regains 1 HP. He spends another 5 silver for his room. Under Arulia's care, Kendra regains 2 HP.

The shops reopen, by Tethys' decree. There isn't a whole lot of business yet, as many people are still afraid and there aren't any travelers coming into or out of the city. But still, it's a step back toward normalcy.

Gregeddin goes to visit Zoya. Turns out she is married to Karn, the local blacksmith. She seems to be on the mend, but is still processing Mateo's death, as well as everything else that has happened. He then does some investigating, finding a lead on a very nice bow for sale. He also questions some merchants in the marketsquare, which is still being repaired from the invasion. Business is slow, so far, but there are hopes it will pick up again. His parents resume their own work at the local inns and taverns.

Tulbas begins training under Magnus in earnest. He's a very strict teacher, and not above striking the elf when he makes a mistake.

Arulia continues to visit Kendra. Her own parents return to work, as well.
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Re: WotL OOC Thread

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JadedDM wrote: The comment Arulia's step-father made about her dream being a 'bit of undigested beef' among other things, was from "A Christmas Carol." Scrooge made the same remark to explain how he was seeing the ghost of Marley.

Fizban the Fabulous is a character from the books. If you don't know who he is, I'm not about to spoil it then. Did anyone catch his foreshadowing of Darewind's fate, though? He said, "I think if his followers ever meet a real god, they'll find things too hot to handle!" Eh? Ehhh? Also, his remarks to Arulia about the medallion ("Keep this secret, keep it safe") was a reference to Gandalf's line in Lord of the Rings.
Unfortunately, I didn't get the quote from "A Christmas Carol". To my shame, I've never actually read the book, merely seen some of the TV and movie adaptations. Obviously, I didn't pay much attention to them, either. I did, however, get the Gandalf quote.

I did notice Fizban's prophecy regarding the cultists. The flame strike, though, was icing on the cake!
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Re: WotL OOC Thread

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JadedDM wrote: If he hadn't managed to surprise those dire wolves, they would have torn him to shreds long before the others could come to his rescue. He got super lucky right there.
It appears that Haahqae's luck has been holding pretty well so far (except for during character creation). That is, between how often Haahqae hasn't died when he probably should have and the sheer number of killing blows he's managed to land with 1d4+1 or 1d8 damage as his only offensive capabilities.
JadedDM wrote: I fully expected Gregeddin and Haahqae to try and talk their way out of things, to stall, to try and negotiate. I did not expect them both to immediately counterattack. Perhaps, thinking that Magnus had their backs, gave them more confidence. Burzan in particular was a huge threat. He reduced Mateo to 10 HP to -10 HP in one blow. He could have easily killed Gregeddin or Haahqae with one attack, as well. And here was Gregeddin, charging him! Again, I think this was just super lucky that he didn't join Darga in the afterlife.
We had absolutely no assurance that they would stop attacking us, much to the opposite in fact. We also had no indication that stalling would help (we have no allies coming to aid us or anything like that.) We also had Magnus who obviously was invested in making sure at least one of us didn't die (Tulbas). We had no knowledge of him having a teleport spell prepared. We also both made a speech to them and/or the rest of the party to try and convince them to aid us in fighting the betrayers before we attacked. Also Haahqae overestimates himself and his allies fairly regularly.
JadedDM wrote: In the end, Gregeddin's failure to hypnotize Raena was a good thing. She bore no ill will toward the party; she was just hired to do a job. Had he successfully taken her money? You better bet she would have dedicated her life to killing him. Not for the contract, but because it was personal. In any case, it's more than possible those two will show up again in the game some day. I guess we'll see.
Yeah, I figured the army would probably kill Darewind eventually, thus rendering the bounty moot, which is one reason Haahqae didn't pursue any method of preventing Raena and Burzan from pursuing us.
JadedDM wrote: Fizban the Fabulous is a character from the books. If you don't know who he is, I'm not about to spoil it then. Did anyone catch his foreshadowing of Darewind's fate, though? He said, "I think if his followers ever meet a real god, they'll find things too hot to handle!" Eh? Ehhh? Also, his remarks to Arulia about the medallion ("Keep this secret, keep it safe") was a reference to Gandalf's line in Lord of the Rings.
Basically when this guy came in I was like "This is who Haahqae really wants to talk to, what is he doing right now that's not talking to this guy?"
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Re: WotL OOC Thread

Post by BishGada »

You can roll the HP for me too.

What is Cantrip as NWP?

And Chapter Six in WotL Summaries should be Chapter 5 I think. Or we could time travel and see Chapter 5 in the future, as in Star Wars.
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Re: WotL OOC Thread

Post by mgbevan »

Burzan had just pulverised Mateo too without any warning, Gregeddin was pretty freaking angry about that and continues to be, I'm feeling the occupation and anger at Mateo's loss may steer the bard in a certain direction.

I did like the Gandalf quote, but I too missed the Christmas Carol one. :)

Zoya's husband is an interesting development. Gregeddin would quite like to keep in touch given her combative feats, loyalty and shared loss. I can imagine that the blacksmith would start to do a good trade with the army in town, and presents a business opportunity.

Could Gregeddin please specialise in composite long bow, and he would like to acquire one such bow too with a quiver and two dozen sheaf arrows. Any chance the charismatic bard can wangle the quiver and arrows to be thrown in for free? Furthermore, can the bard find out whether these weapons are being moved legally or under the radar? He would very much like to make contact with such individuals are in favour of a little side dealing, or potentially realising there may be a gap in the market all together...
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Re: WotL OOC Thread

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djhyland wrote:I did notice Fizban's prophecy regarding the cultists. The flame strike, though, was icing on the cake!
Oh, nice job on identifying the spell used. Wasn't sure how recognizable it would be.
Haahque wrote:Basically when this guy came in I was like "This is who Haahqae really wants to talk to, what is he doing right now that's not talking to this guy?"
If you count the nightmare Arulia had, she's actually met two people Haahqae would be interested in meeting.
BishGada wrote:You can roll the HP for me too.
I rolled a 1, so his HP is now 9 total. Did you decide on your free spell?
BishGada wrote:What is Cantrip as NWP?
If you have that proficiency, you can use cantrips. Which...I just realized Tulbas does not have. Which means...he should not have been able to use cantrips this entire time. Ugh. Well, that's terribly embarrassing.

Also, I fixed the chapter number.
mgbevan wrote:Gregeddin was pretty freaking angry about that...
Yeah, I was mostly curious as to whether their decision to attack immediately was a calculated one or one born of anger/passion/revenge.

Okay, I gave him the Composite Long Bow for a WP. An actual composite long bow costs 100 STP, a quiver is 1 SP, and 24 sheaf arrows would total 12 SP. Altogether, that is 101 STP and 3 SP. I'll roll a CHA check...got 12, that's a pass. So sure, arrows and quiver are free. I've added them to his inventory and removed 100 STP from his coin.

Gregeddin learns there is no formal black market yet. The thieves guild has completely vanished. Some say they were captured, others say they went into hiding. However, the contact who sold him the weapon agrees to give the bard a heads up if they or any other black market springs up.

So it looks like Gregeddin, Haahqae and Arulia are all ready to go, whereas Tulbas and Horizon are still leveling up their characters. Everyone, feel free to sift through your inventories and figure out if there's anything else you want to buy or sell or store away somewhere.

================

Here are the events of Autumn Harvest 24, Day 4 of the occupation.

Haahqae regains 1 HP. He spends another 5 silver for his room. Under Arulia's care, Kendra regains 2 HP.

The city reopens its gates to travelers. Only a few trickle in, but they bring news and rumors. Supposedly on the day Haven was taken, Gateway and Que-Teh were burned to the ground--reportedly there were no survivors. Solace, Que-Kiri and Que-Shu were occupied about a week ago. New Ports and Crossing were taken some time ago. The army came from the sea on a fleet of ships, that's how they reached Abanasinia in the first place. Word on places beyond is still murky and uncertain, but there are rumors that the war has taken most of Ansalon at this point.

Verminaard begins sending more and more troops to Haven. They are building up for some kind of offensive. The rumor is they plan to launch a massive attack against Qualinesti from here. These surplus troops begin training day and night at the old fort, preparing for a battle. Tehtys puts out a decree that any in the city who can fight who wish to join the army will be promised glory and riches for the upcoming offensive.

Gregeddin manages to make contact with someone who is willing to sell him a composite long bow. They make the illegal transaction in secret, and the contact agrees to let Gregeddin know if he learns of any other shady deals in the works. The bard also decides to keep in regular contact with Zoya.
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Re: WotL OOC Thread

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Unless Arulia knows she's going somewhere where she needs them, she'll keep her overt adventuring gear stowed (the torches, rope and tent). Sadly, I don't see her weapons and armor as being unneeded, so she'll keep those handy...

Flame strike was easy. The first time I played a cleric to get to a reasonbly high level, I anxiously awaited having enough experience for him to learn the spell, then used it at every opportunity when he finally did!
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Re: WotL OOC Thread

Post by BishGada »

1 HP?! :lol: at least I hope dmg rolls against him would suffer the same luck...

To fix that embarrassing situation let's use the new NWP for Cantrips.

I think the free spell would be 'Ray of Enfeeblement'. How many, if at all, non-free spells can Tulbas add to his spell book and 1st and 2nd level?

As to inventory, I can't think of something special besides bedroll and sling stones. Obviously he doesn't take the bedroll with him. The cultists robe can be dropped.

Tulbas will cast a new 'Armor' spell on himself which is good for 11 HP now.
And I guess he will user now 'Magic Missile' more frequently as he now have two missiles.

In the following days I think Tulbas be contemplating a lot what to do next. Every time he tries to make plans ahead grief attacks him and distract him. I think he would go a lot to the Tavern, be distracted by the commotion. I guess he would learn what the people thinks about Darewind now, and what do they think about the new occupation and Verminaard. Also I guess now that the true gods are again in plain see for all, he would hear their religious opinions.
If possible one such evening he might consider tracking down Nora to see what have become of her. Would she be now a follower of Takhisis?

Another thing, I don't entirely understand the relationship between Magnus and Tulbas. What are exactly the duties of apprentice (I assume in this specific relationship it might be pretty humiliating), and why does Magnus really need Tulbas? He can't trust him and Tulbas will do everything reluctantly... It's still difficult for him to settle the conflict between wanting to kill Magnus and burn the world around him, and continuing on with life.
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Re: WotL OOC Thread

Post by mgbevan »

Gregeddin's response was entirely out of passion/revenge. It's quite exciting to think that he could have been wiped out in one blow but the bard was lucky enough to come out unscathed.

Could you remove the 30 STP in Gregeddin's small belt pouch please, that should go to Mateo's family and Zoya.
He would also like to acquire some paper, pen, sealing wax or sufficient writing equipment to facilitate an attempt at forging identity papers, such a venture seems like it could be quite lucrative or influential in the current climate.

The bard would also like to check on how Tulbas is holding up and offer his condolences and support if it helps at all. This is also a visit so that he can find out if Magnus is the sole source of magical items in the area and what exactly the Red Dragon Amry's regulations around the craft.

Gregeddin would like to try and find a way to sell the Great helm, horseman's pick and broad sword. However given that these are now considered illegal item and there is no official black market, it may take the bard some time to figure out how to network buyers without getting caught/arrested.

Which brings me towards his next item of business, Gregeddin would quite enjoy doing some hanging out in suspect places to find out where the riff raff of both the city and the army lurk these days.

As a point of curiosity, with the bard acquiring more gear it's cramping up his parent's place quite a bit. What are property prices like?
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Re: WotL OOC Thread

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djhyland wrote:Unless Arulia knows she's going somewhere where she needs them, she'll keep her overt adventuring gear stowed (the torches, rope and tent).
Done. This drops Arulia's encumbrance from moderate to light.
djhyland wrote:The first time I played a cleric to get to a reasonbly high level, I anxiously awaited having enough experience for him to learn the spell, then used it at every opportunity when he finally did!
Nice. I've never managed to get a character beyond 3rd level myself.
BishGada wrote:To fix that embarrassing situation let's use the new NWP for Cantrips.
Done. We'll just pretend he's always had that.
BishGada wrote:I think the free spell would be 'Ray of Enfeeblement'. How many, if at all, non-free spells can Tulbas add to his spell book and 1st and 2nd level?
Interesting choice. As for how many spells he can learn, due to his high INT there isn't technically a limit. Although eventually he'll fill all the pages of his spellbook and need a new one.
BishGada wrote:As to inventory, I can't think of something special besides bedroll and sling stones. Obviously he doesn't take the bedroll with him. The cultists robe can be dropped.
Okay, the bedroll costs 3 STP. I'll have him leave it at home. How many sling stones?
BishGada wrote:Another thing, I don't entirely understand the relationship between Magnus and Tulbas. What are exactly the duties of apprentice (I assume in this specific relationship it might be pretty humiliating), and why does Magnus really need Tulbas? He can't trust him and Tulbas will do everything reluctantly.
His duties as an apprentice are the same as they were to Raetmal. He's basically Magnus' assistant. He helps him during research and experiments, runs errands for him (such as shopping, cooking), sorts the library, cleans up, and so forth. In return, Magnus teaches Tulbas and prepares him for his Test.

As for why Magnus needs an apprentice? Well, mainly to do all of the mundane and tedious stuff he doesn't want to do. But also, an apprentice is often a source of pride for a mage. And Magnus is a very proud man. Tulbas is quite gifted (with his INT of 19), and thus is likely to one day become a very powerful magi. When that happens, Magnus can claim credit for it. This is likely why Magnus didn't just kill him and choose a more willing apprentice. He wanted someone who was already very talented, because he deserves the very best apprentice.
mgbevan wrote:Could you remove the 30 STP in Gregeddin's small belt pouch please, that should go to Mateo's family and Zoya. He would also like to acquire some paper, pen, sealing wax or sufficient writing equipment...
Sure. Paper costs 2 STP a sheet, so how many sheets does he want? The writing ink costs 8 STP a vial. Sealing wax is 1 STP per pound.
mgbevan wrote:As a point of curiosity, with the bard acquiring more gear it's cramping up his parent's place quite a bit. What are property prices like?
Well, as it just so happens, the recent...purging of citizens has opened up a lot of new real estate. It really depends on where he would like to live. The harbor district is the poorest and most squalid place in the city. Although with the occupation, crime has gone down, so it's not quite as bad as it used to be. You could buy a place there for only 30 STP. It would likely be a one-room place with a leaky roof, no floor (straw on the ground) and probably get pretty cold during the winter. You'd also pay 3 STP a month for expenses, like food, drink and so forth.

The farmer district on the other side of the city is a little better. It's mostly peasants living there. You could buy a place for 50 STP, with a monthly upkeep of 5 STP a month. The place would basically be the same as the above, but the roof would be better sealed, less heat would escape, and a stone floor.

The merchant district is pretty nice. For 500 STP you could buy a place there, with an upkeep of 100 STP per month (which would increase by 50 for each level you gain). It would have multiple rooms, including a couple of bedrooms, a kitchen, and a living room.

Then of course, there's the noble district. Kind of out of your price range, but I'll mention it anyway. A place there would cost you 2,000 STP with an upkeep of 1,000 STP a month (increasing by 200 STP for each level you gain). In addition to everything you'd get in the merchant district, you'd also get some extra stuff like, say, a private garden, a wine cellar, a study or two, a servant's quarters, a private stable, guest rooms, or whatever.

==================

Here are the events of Autumn Harvest 25, Day 5 of the occupation.

Haahqae regains 1 HP. He spends another 5 silver on his room. Under Arulia's care, Kendra regains 2 HP.

The new Church of Takhisis opens up, formally the old council hall of the Highseekers.

Kendra finally regains consciousness. She is surprised to find Arulia looking after her. They knew each other, when they both served together in the Holy Guard. Arulia quit before even Kendra did. Arulia fills her in on what has happened--Darga's death and the occupation of the city by the dragonarmy. She knows nothing of Tulbas, Gregeddin or Haahqae, however. Kendra asks Arulia to visit the mageware shop and speak to Tulbas.

Tulbas has managed to learn a new spell, his most powerful yet, from Magnus. It drains an opponent of their strength, something that would have been quite useful against the Ergothians or the hill giant, and will likely prove useful in the future, as well. Arulia comes by to visit and tells him Kendra is awake and to please spread the word to his companions. He does some searching for Nora, and learns she has apparently joined the new Church of Takhisis as an acolyte. He also tries to get a feel for the people's opinion of the fallen cults and the new religion. It would seem everyone has more or less abandoned the Master and the Seekers. Most of them do not worship Takhisis, but few refuse to acknowledge her power is quite real. Those who do worship seem to do it more out of fear than reverence.

Gregeddin visits Tulbas and learns that Kendra is awake. He also probes about and learns that while Magnus and some other Black Robes have sided with the army, the army itself has no mages in it. However, it is said that the bozak draconians, including Tethys, are capable of wielding the Art. But the rumor is, they get their power directly from Takhisis, not from spellbooks. The priests of Takhisis are also not a formal part of the army. Indeed, there even seems to be a bit of contention between the mages, the clerics and the army itself. Although all working together, they don't seem to particularly care for each other. In any case, Magnus is not the sole owner of magical items in the city. The church supposedly has a few, as well--but divine items, rather than arcane ones (indeed, rumor is they are even selling potions that can heal wounds when you drink them!).

Doing some searching, Gregeddin learns it may be possible for him to sell his helm, pick and sword to the army itself. It is, after all, legal for soldiers to carry weapons. This is assuming, though, he doesn't mind aiding his own conquerors. If he wants to sell them to citizens, however, it will take some searching to find someone who is both brave enough to defy the law and have the coin to buy them.

The bard also tries to seek out the riffraff of town. It seems most of them have started hanging out exclusively at the Grinning Goat. Unfortunately, a number of soldiers also like to hang out there when off-duty, which makes shady dealings rather difficult.
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