1 or 2e.. # of arrows (or javelins) per quiver?

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Re: 1 or 2e.. # of arrows (or javelins) per quiver?

Post by RPG Dinosaur »

TigerStripedDog wrote: Keep in mind as well if they want to hunt while traveling that takes up arrows.
Good point, one that I didn't really even remember to consider.
If I was a player in your campaign, I would have my character stock up on a lot of iron rations before heading out on an extended adventure,(and encourage all the other players to do the same), in order to save as many arrows as possible for the dangerous encounters.
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Re: 1 or 2e.. # of arrows (or javelins) per quiver?

Post by garhkal »

But how many weeks of rations can one really carry??
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Re: 1 or 2e.. # of arrows (or javelins) per quiver?

Post by Halaster-Blackcloak »

TigerStripedDog wrote:
Keep in mind as well if they want to hunt while traveling that takes up arrows.
That's why we always differentiate between hunting and combat arrows and split the total, but with an emphasis on combat arrows. Also, the ranger or druid can always trap animals without the need to waste arrows, so it usually doesn't become an issue.

Garhkal wrote:
But how many weeks of rations can one really carry??
Quite a few actually, if you know what to pack. Chia seed, pemmican or jerky, etc. Lasts forever, doesn't spoil, takes little space, and is nutrient dense. I'd say easily a month's worth, without adding much bulk.
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Re: 1 or 2e.. # of arrows (or javelins) per quiver?

Post by TigerStripedDog »

Halaster-Blackcloak wrote:Quite a few actually, if you know what to pack. Chia seed, pemmican or jerky, etc. Lasts forever, doesn't spoil, takes little space, and is nutrient dense. I'd say easily a month's worth, without adding much bulk.
Yes and no. The caloric requirements for meaningful overland travel are pretty extreme. To maintain strength and avoid exhaustion characters would want to pack around 2200-3500 calories. Even with caloric rich foods like you mentioned, it is some bulk. I know what you mean about survival rations - you can get a lot out of a little. But thats survival. If the SHTF I can afford to shed 20lbs over the next month living on survival caloric allotment. And by personal bug-out bag is packed appropriately (as is my family's).

But adventurer's living their lives? Not something they can afford.

Not saying you're wrong - calorie dense foods do exist, only that I think there is a lot to consider there.
Halaster-Blackcloak wrote: Also, the ranger or druid can always trap animals without the need to waste arrows, so it usually doesn't become an issue.
True, but trapping requires some degree of stationary work - meaning its tough to do if you're trying to make quick progress overland. Fine for overnight stuff - but then you'd better not have the Ranger or Druid trying to take watch, make/break camp, etc. It cuts into personal care time (bathing, sharpening weapons, tending to gear, caring for mounts, sleep) and again that can add up to exhaustion. The 5th Edition rules have a great way to deal with levels of exhaustion, and I make use of it, liberally.
RPG Dinosaur wrote: Good point, one that I didn't really even remember to consider.
If I was a player in your campaign, I would have my character stock up on a lot of iron rations before heading out on an extended adventure,(and encourage all the other players to do the same), in order to save as many arrows as possible for the dangerous encounters.
See above about considering weight of rations, etc. But yeah, my players definitely do that when they can.

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Re: 1 or 2e.. # of arrows (or javelins) per quiver?

Post by Halaster-Blackcloak »

TigerStripedDog wrote:
Yes and no. The caloric requirements for meaningful overland travel are pretty extreme. To maintain strength and avoid exhaustion characters would want to pack around 2200-3500 calories. Even with caloric rich foods like you mentioned, it is some bulk. I know what you mean about survival rations - you can get a lot out of a little. But thats survival. If the SHTF I can afford to shed 20lbs over the next month living on survival caloric allotment. And by personal bug-out bag is packed appropriately (as is my family's).

But adventurer's living their lives? Not something they can afford.

Not saying you're wrong - calorie dense foods do exist, only that I think there is a lot to consider there.
I see what you're saying. But keep in mind, the Native Americans endured harsh conditions at times subsisting on nothing but rations like pemmican. The Incas would run literally all day in the high, oxygen-depleted mountains while consuming nothing more than a handful of chia seeds. And remember, the PCs are not the medieval equivalent of the modern Average Joe, or even the average modern outdoors-man. They're characters of legend, heroes - more in the mold of Merlin and Conan than Joe at the office. So it shouldn't be much of a problem for them.
True, but trapping requires some degree of stationary work - meaning its tough to do if you're trying to make quick progress overland. Fine for overnight stuff - but then you'd better not have the Ranger or Druid trying to take watch, make/break camp, etc. It cuts into personal care time (bathing, sharpening weapons, tending to gear, caring for mounts, sleep) and again that can add up to exhaustion. The 5th Edition rules have a great way to deal with levels of exhaustion, and I make use of it, liberally.
That's true. If they're on the move, trapping isn't that convenient or inn some cases even possible. But they can forage for fruits, nuts, and berries for additional food (on top of their rations). That's not very time intensive. Plus if there's water nearby, there are food sources (such as fish) that can be caught easily. And of course, we have the create food and water spell for those who want to cheat! :wink: :lol:
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Re: 1 or 2e.. # of arrows (or javelins) per quiver?

Post by RPG Dinosaur »

garhkal wrote:But how many weeks of rations can one really carry??
I'm a little late getting back here. All three of you have good points, and in some cases counterpoints. As for the question you brought up Garhkal, I guess one factor that would determine this question is if the PC(s) have any kind of mount or pack animal. One would think that having such an animal would allow more iron rations to be brought along, but then again you have to consider that feed for that animal has to be brought along also!! Is there enough room for really stocking up on extra iron rations after packing the feed?
Also, I remember reading in your campagin journal in one of the fairly early sessions that the PC's had acquired a cart and were using that. Of course, adventuring often requires travel 'off the beaten paths' and away from towns and cities (in other words to areas where taking a cart isn't going to be an option), but cheez and crackers, think of how many weeks of iron rations and feed for the neccessary animals a cart would hold?
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Re: 1 or 2e.. # of arrows (or javelins) per quiver?

Post by garhkal »

Hence why they HAVE the cart.. So they can say get 20 days of food for not just themselves, but all their mounts too.. BUT they are thinking of upping to a full wagon..
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Re: 1 or 2e.. # of arrows (or javelins) per quiver?

Post by TigerStripedDog »

Halaster-Blackcloak wrote:
I see what you're saying. But keep in mind, the Native Americans endured harsh conditions at times subsisting on nothing but rations like pemmican. The Incas would run literally all day in the high, oxygen-depleted mountains while consuming nothing more than a handful of chia seeds. And remember, the PCs are not the medieval equivalent of the modern Average Joe, or even the average modern outdoors-man. They're characters of legend, heroes - more in the mold of Merlin and Conan than Joe at the office. So it shouldn't be much of a problem for them.
That is a good point. Also - these are fantasy realms, which may have exotic foods (e.g. in LotR the rations the Hobbits are given from the elves which Gollum later destroys - one bite can sustain for an entire day, etc). I just try to differentiate survival vs maintenance is all.

Halaster-Blackcloak wrote: That's true. If they're on the move, trapping isn't that convenient or inn some cases even possible. But they can forage for fruits, nuts, and berries for additional food (on top of their rations). That's not very time intensive. Plus if there's water nearby, there are food sources (such as fish) that can be caught easily. And of course, we have the create food and water spell for those who want to cheat!
Fishing - for sure. Something I make liberal use of in my campaigns. Not an option for my current group as they are in the desert :P But one of the better options for typical overland travel. Fun contrast of pace as well. Also - that is one of the reasons I hate Create-Food and Create-Water. Takes a lot of the fun of it. Same goes for bags of holding full of iron rations. In 2nd there were many different proficiency checks that could be made (or if not using that optional system, basic ability checks). In 5th the "Survival" check sort of captures all of this - though I don't hesitate to throw a disadvantage (die penalty for those that don't know) to the roll if the character is unused to the setting.

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Re: 1 or 2e.. # of arrows (or javelins) per quiver?

Post by Halaster-Blackcloak »

TigerStripedDog wrote:
That is a good point. Also - these are fantasy realms, which may have exotic foods (e.g. in LotR the rations the Hobbits are given from the elves which Gollum later destroys - one bite can sustain for an entire day, etc). I just try to differentiate survival vs maintenance is all.
Good point! I hadn't even thought of that! :thumbs:
Fishing - for sure. Something I make liberal use of in my campaigns. Not an option for my current group as they are in the desert :P
:lol: Yeah, my players missed that in a recent desert adventure. :twisted:

ut one of the better options for typical overland travel. Fun contrast of pace as well. Also - that is one of the reasons I hate Create-Food and Create-Water. Takes a lot of the fun of it. Same goes for bags of holding full of iron rations. In 2nd there were many different proficiency checks that could be made (or if not using that optional system, basic ability checks). In 5th the "Survival" check sort of captures all of this - though I don't hesitate to throw a disadvantage (die penalty for those that don't know) to the roll if the character is unused to the setting.
It's funny - in all these decades of gaming, almost all of my players have worried about rations and finding food even if they could cast create food and drink or spells like that. Or had spoons of Murlynd. Oh, they would use that when they realized they were getting exhausted and starved. But they never seemed to either care or remember that they had those things to begin with, because they always focused on making sure they had food and water sources. Sometimes they went through crazy machinations on order to find food and water, when they could have simply cast a spell. I guess that's a good thing though. Like you said, it made the game a lot more fun!
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Re: 1 or 2e.. # of arrows (or javelins) per quiver?

Post by garhkal »

I've had groups who as soon AS they got a cleric able to cast CF&W stopped bothering to take rations, then wondered why they never had enough food to go around, or started starving after the cleric was ko'wed/killed..
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Re: 1 or 2e.. # of arrows (or javelins) per quiver?

Post by TigerStripedDog »

Halaster-Blackcloak wrote: It's funny - in all these decades of gaming, almost all of my players have worried about rations and finding food even if they could cast create food and drink or spells like that. Or had spoons of Murlynd. Oh, they would use that when they realized they were getting exhausted and starved. But they never seemed to either care or remember that they had those things to begin with, because they always focused on making sure they had food and water sources. Sometimes they went through crazy machinations on order to find food and water, when they could have simply cast a spell. I guess that's a good thing though. Like you said, it made the game a lot more fun!
I think a lot of people miss that a big part of the fun of the game - maybe the greatest part of the fun - is overcoming adversity. There are always pseudo-cheats, spells, or optimizations which can make the game faster and easy for the characters (and the PC's). But by using these, we strip ourselves of the opportunity for the characters to overcome. Which is more epic? "Grimvore, Warrior of the Realms, Slayer of Afforet, crossed the wastelands on foot, a journey of 500 miles through the harshest terrain in the 8 realms - battling near starvation and thirst - overcoming with only his wits and his two hands - leaving blood, sweat, and tears behind him as a testament to his mighty struggle!" or "Steve, Warrior of the Realms, Slayer of Afforet, who crossed the wastelands with his bag of holding full of fresh mango, venison on ice, and his never-empty canteen of Kool-Aid, protected from harm by his +3 Plate-Mail of Comfort"?

I know I'd prefer to tell, listen to, and live the story of the first hero. Sometimes less is more.

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Re: 1 or 2e.. # of arrows (or javelins) per quiver?

Post by Halaster-Blackcloak »

LMAO! So very, very true! :lol:

Plus, there's so much fun to be had on side notes when doing survival stuff. I had one group accidentally come across an orc patrol that was scouting ahead for a larger army while the PCs foraged for food. That led to an interesting encounter. Another time they were fishing and it was slippery and one of the PCs fell into the water. I decided to use one of the random mini-scenarios I like to keep handy, and they discovered the entry to a small underwater cave that eventually led to another fun adventure. There is so much fun roleplaying to be had! One of my players had his barbarian foraging through some thick brush and it turned out to be poison ivy! :lol: It's the little things like that, that add flavor to the game and give memorable moments.
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Re: 1 or 2e.. # of arrows (or javelins) per quiver?

Post by garhkal »

Its also fun to watch them (at times) stress over who's got what survival skills when needed..
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Re: 1 or 2e.. # of arrows (or javelins) per quiver?

Post by TigerStripedDog »

I also like to turn things on their head a little bit. Just last session my players (group of 4: Barbarian, Wizard, Thief, Warlock) were camping in the desert. Saw a fire way way off in the distance. The thief went to scout it out and found that there were 12 bandits and a bandit leader lounging around in a circle of stones (think Stonehenge but much smaller). In the center at the fire was a desert-druid, who was in deep conversation with the Bandit Leader. Everything was peaceful, and no one was aggressive (the Thief remained unseen). Clearly they were men of ill repute - but it was an undisturbed bee's nest so to speak.

The characters conversed, and decided to give them wide berth. I was 100% okay with that. They will never meet those bandits again. This isn't a Spiderman type situation in which these bandits will later commit some great travesty. They were just men who had turned to banditry, doing the best they could. Their leader was an old friend of the Druid, and had wanted to meet to discuss what to expect in the upcoming seasons in terms of weather.

The characters got a kick out of it. They might have been able to beat those bandits if they had caught them flatfooted. The thief along probably could have taken a few of them out undetected (several were sleeping). But decided not to risk it for the biscuit.

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Re: 1 or 2e.. # of arrows (or javelins) per quiver?

Post by garhkal »

Risk it for the biscuit. Been a long time since i heard someone use that phrase!
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