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CH 3: Trouble Arises

Dragonlance Game, 3-6 PCs at levels 1-3, set in 375 AC, using DLQ1 (Knight's Sword) and DLQ2 (Flint's Axe)

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Re: CH 3: Trouble Arises

Post by Nuke »

Targin targets the goblin on the right so he can get to Karathos' side before they are cut off from each other and surrounded. "Take a bit o' dwarven steel you mealy mouthed cousin of an orc."

OCC - #1 please for me, and Jaded, please roll, having issues @ invisible castle ATM.
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Re: CH 3: Trouble Arises

Post by Breila »

Karathos targets No. 3
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Re: CH 3: Trouble Arises

Post by Jerrard »

"I cannot remember how many times Targin has told me to bring the fight to you, I wonder what came over him?" Erastin asks looking on at the two battling the Goblins, "Perhaps we should close in? I will try to split them off." He moves to the opposite side to Galenye still mounted, sword drawn.

(ooc: Nuke, there are no Orcs in the Dragonlance world)
(ooc2: Seriously guys?)
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Re: CH 3: Trouble Arises

Post by Breila »

Third attack for Karathos:

hits AC 5 for 19 damage



Post for Luna (she just went to bed, I've stirred her up and she's told me this):

Jinali watches intently, saving her spell to help if one of the fighters gets into trouble.
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Re: CH 3: Trouble Arises

Post by JadedDM »

Unfortunately, Targin is too slow. The goblins quickly surround Karathos from every side and start hacking at him, preventing the dwarf from getting back-to-back with the minotaur. Luckily, the minotaur is just barely able to fend off all of these attacks coming from every which direction. Targin instead singles out a goblin and slams his battle axe's blade into the creature's back, dropping it like a sack of potatoes.

The two casters stay where they are, neither acting. One afraid of hitting her friends, the other saving her arcane power for when she really needs it. Galeneye draws a bead on a goblin's back and fires low, so as to not hit the minotaur instead. It's too low, though, and the arrow never makes it that far.

Karathos continues to swing his two axes, Bonebiter and Heartcleaver, but the goblins are small and nimble. They have little difficultly avoiding the hulking warrior's slow attacks. Finally, the minotaur spots an opening and slams his axe down on one of the goblins, pretty much slicing him into two and splattering his blood and guys in all directions.

At about the same time, Galeneye draws another arrow, adjusts her aim and releases. This time, the arrow sinks right between the goblin's shoulder blades, punching right through its leather armor. The goblin drops to his knees, then collapses.

==============

Initiative Order
Karathos (1d10+7): 12
Galeneye (1d10+8): 17
Targin (1d10+7): 11
Erastin (1d10): 8
Jinali (N/A)
Selowen (N/A)
Goblin 01 (1d10+3): 6
Goblin 02 (1d10+3): 10
Goblin 03 (1d10+3): 11
Goblin 04 (1d10+3): 12
Goblin 06 (1d10+3): 6
Goblin 07 (1d10+3): 7
Goblin 08 (1d10+3): 4

Round 2!

Goblin 08 attacks Karathos with his short sword (1d20-1): 16, miss.
Goblin 01 attacks Karathos with his short sword (1d20-1): 13, miss.
Goblin 06 attacks Karathos with his short sword (1d20-1): 14, miss.
Goblin 07 attacks Karathos from behind with his short sword (1d20+1): 13, miss.
Erastin moves to the other side of Galeneye.
Goblin 02 attacks Karathos with his short sword (1d20-1): 16, miss.
Targin attacks Goblin 01 from behind with his battle axe (1d20+5): 21, hit for (1d8+3): 10 damage. Goblin 01 falls.
Goblin 03 attacks Karathos with his short sword (1d20-1): 3, miss.
Karathos attacks Goblin 03 with Bonebiter (1d20+6): 10, miss and then with Heartcleaver (1d20+4): 12, miss.
Goblin 04 attacks Targin from behind with his short sword (1d20+1): 7, miss.
Galeneye fires a sheaf arrow with her long bow at Goblin 07 (1d20+6): 11, miss.
Karathos attacks Goblin 03 with Bonebiter again (1d20+6): 18, hit for (1d8+11): 19 damage. Goblin 03 is annihilated.
Galeneye fires a sheaf arrow from her long bow at Goblin 07 again (1d20+6): 16, hit for (1d8): 3 damage. Goblin 07 falls.

(OOC: Nuke, you never specified which weapon Targin was using, so I'm assuming it was his battle axe. Also, Horizon, you apparently forgot that you can fire a long bow twice per round? So I rolled the second attack for you. Actions for Round 3?)
Attachments
Key:<br />Each hex is 5 feet<br />G - Galeneye<br />E - Erastin (on Gallen)<br />K - Karathos<br />J - Jinali<br />S - Selowen<br />T - Targin<br />A - Ash<br /># - Goblins (Grey ones are unconscious/dead)<br />Beige - Path<br />Green - Shrubbery<br />Brown - Trees
Key:
Each hex is 5 feet
G - Galeneye
E - Erastin (on Gallen)
K - Karathos
J - Jinali
S - Selowen
T - Targin
A - Ash
# - Goblins (Grey ones are unconscious/dead)
Beige - Path
Green - Shrubbery
Brown - Trees
Goblin Raiders 01.jpg (102.51 KiB) Viewed 5219 times
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Re: CH 3: Trouble Arises

Post by Breila »

Exited by the battle, Karathos looks for a new enemy and attacks goblin 6.

INIT 3, both axes hit for a total of 30...


(ooc: this time, no other target is in easy range, is it possible, when two enemies are very close, to attack both in one round?)
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Re: CH 3: Trouble Arises

Post by Jerrard »

"Move in, it looks like our friends need aid. They should not have rushed off so foolishly I will cover your approach." Riding closer he brings his blade above his head.

"Foolish Goblins." He shouts as a he approaches, swinging his blade at Goblin 6.
1d10, 1d20+1, 1d8+1=[4], [9, 1], [2, 1]

Init: 4, Hit AC 10, 3 damage (but what are the modifiers for fighting on Horseback?)
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Re: CH 3: Trouble Arises

Post by Nuke »

Moving right and turning around, Targin once again swings his axe. "Die you mutton f'r"

OCC #4 this round...And why over do it, they haven't hit us yet....and it is in character, given the historical animosity of dwarves and goblins.

perhaps I will get a password reset on IC to roll on monday, but go ahead if you want Jaded.
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Re: CH 3: Trouble Arises

Post by HorizonsDream »

Galenye quickly fires a couple more arrows at goblin number 6.

Init Roll, Hit Rolls (8, 8, 16)
Dmg Roll (8)
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Re: CH 3: Trouble Arises

Post by JadedDM »

Erastin rides forward, his blade at the ready. As he rides by one goblin, he takes a swing, but underestimates how short they are. The goblin easily ducks, avoiding the sword.

Meanwhile, Karathos splatters another goblin all over the ground while Targin manages to take down another one. There are only two left, but they seem to blinded by the sunlight to realize this, and so continue fighting.

==========

Initiative
Karathos (1d10+7): 10
Erastin (1d10+5): 9
Targin (1d10+7): 16
Galeneye (1d10+8): 16
Jinali (N/A)
Selowen (N/A)
Goblin Raider 02 (1d10+3): 12
Goblin Raider 04 (1d10+3): 5
Goblin Raider 06 (1d10+3): 10
Goblin Raider 08 (1d10+3): 6

Round 3!

Goblin Raider 04 attacks Targin from behind with his short sword (1d20+1): 16, miss.
Goblin Raider 08 attacks Karathos with his short sword (1d20-1): 1, miss.
Erastin rides Gallen past Goblin Raider 06 and attacks with his long sword (1d20+2): 11, miss.
Goblin Raider 06 attacks Karathos with his short sword (1d20-1): 16, miss.
Karathos attacks Goblin 06 with Bonebiter (1d20+6): 23, hit for (1d8+11): 17 damage and then with Heartcleaver (1d20+4): 19, hit for (1d8+9): 13 damage. Goblin 06 is annihilated.
Goblin Raider 02 attacks Karathos with his short sword (1d20-1): 9, miss.
Targin attacks Goblin Raider 04 with his battle axe (1d20+3): 9, miss.
Galeneye fires a sheaf arrow from her long bow at Goblin Raider 06, but he's been splattered all over the ground.
Targin attacks Goblin Raider 04 again with his battle axe (1d20+3): 16, hit for (1d8+3): 9 damage. Goblin Raider 04 falls.
Galeneye fires a sheaf arrow from her long bow at Goblin Raider 06 again, but he's been splattered all over the ground.

(Actions for Round 4?)
Attachments
Key:<br />Each hex is 5 feet<br />G - Galeneye<br />E - Erastin (on Gallen)<br />K - Karathos<br />J - Jinali<br />S - Selowen<br />T - Targin<br />A - Ash<br /># - Goblins (Grey ones are unconscious/dead)<br />Beige - Path<br />Green - Shrubbery<br />Brown - Trees
Key:
Each hex is 5 feet
G - Galeneye
E - Erastin (on Gallen)
K - Karathos
J - Jinali
S - Selowen
T - Targin
A - Ash
# - Goblins (Grey ones are unconscious/dead)
Beige - Path
Green - Shrubbery
Brown - Trees
Goblin Raiders 01.jpg (102.32 KiB) Viewed 5200 times
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Re: CH 3: Trouble Arises

Post by Breila »

Almost lazily, Karathos turns around to goblin 8. "You don't have enough yet, do you?" he asks as he swings his axes again.

initiative (9) and attacks, miss, hit AC9, hit AC10
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Re: CH 3: Trouble Arises

Post by Jerrard »

Erastin attempts to slip off Gallen with a simple motion (Riding check: 1d20=18) Pass.

Sword raised he faces the creature "My friend is correct, have you not had enough yet?"
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Re: CH 3: Trouble Arises

Post by Nuke »

Targin cannot help himself and raises his axe up high to bring it down on the head of the goblin (#2) sideways. (subdue damage)

to hit with -4 included. (1d20-1=11) (miss I think, by one)
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Re: CH 3: Trouble Arises

Post by HorizonsDream »

Galenye looks rather annoyed as everyone rushes forward towards this goblins. Though, she takes aim at the last goblin, hoping to be able to at least hit this one before it is down for the count.

Init Roll, Hit Rolls (1, 17, 1)
DMG Roll (8)
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Re: CH 3: Trouble Arises

Post by LittleLuna »

Jinali thinks about helping them with magic, but it looks like her friends has the Goblins well under they're control, so she only keep her spell ready, if they're getting in trubble.
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