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CH. 13: Resident Evil

A sandbox 2E game set in the home-brewed world of Amtar. On a group of tropical islands, a party of adventurers try and make their mark on the world.

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Re: CH. 13: Resident Evil

Post by JadedDM »

Baeros wrote:"Wait! How many of you failed searching the second floor? And what was the largest group size?"
"I do not have a historic record of how many Oni have died up there in the past 350 years," he replies. "It matters not. You will survive or you will not. Will this knowledge help in any way?"
Baeros wrote:"Tell me one thing! Are you ogres?"
"We are Oni," he replies simply, then closes the door behind him, leaving the party alone.
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Re: CH. 13: Resident Evil

Post by Nuke »

Val struggles to keep up. She is not quite sure if she is up to this, but it doesn't look as if she has any choice but to continue.

She fishes out her potion of healing, holding it up to the group. "Is this all of the healing we have left?" she asks.
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Re: CH. 13: Resident Evil

Post by HorizonsDream »

She walks over to Val, places her hand on her shoulder, and prays over her. "You can either save it for later or give it to someone that needs it. I don't have anymore cure prayers on me after this," she admits. She then uses her lay on hands ability on Val as well.

Cure Mod Wounds on Val (5)
Cure Mod Wounds on Val (7)
Cure Light on Gray (1)
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Re: CH. 13: Resident Evil

Post by Breila »

After the oni have left, Ouragana turns to Bearos. "I don't think our strogest fighters should go first" she says. "Is there anyone in the group who knows how to find and disarm traps? I certainly don't. All I could do is see what is magical, and that would probably be just about everything, and wouldn't show mechanical traps either."
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Re: CH. 13: Resident Evil

Post by BishGada »

"If someone can disarm traps by all means, go first, but otherwise I think I should go first to protect you, so just keep far behind me if it comes to that." Then a thought hits him, "Do you think we can disarm traps by shooting arrows at the door locks?"
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Re: CH. 13: Resident Evil

Post by JadedDM »

Jocelyn pours most of her remaining healing into Val, and the result is staggering. The half-orc's wounds from the trolls are completely healed, as is most of the burns from the fire trap. Sadly, the spell she spends on Granite seems to have little effect on him.

==========

Jocelyn casts Cure Moderate Wounds on Val, restoring (1d10+1): 3+1 = 4 HP.
Jocelyn casts Cure Moderate Wounds on Val, restoring (1d10+1): 5+1 = 6 HP.
Jocelyn uses Lay on Hands on Val, restoring 10 HP. Val improves from near death (10% HP) to lightly wounded (90% HP).
Jocelyn casts Cure Light Wounds on Granite, restoring (1d8): 1 HP.

(OOC: Just a heads up, but Cure Moderate Wounds heals 1d10+1, not 1d10+2.)
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Re: CH. 13: Resident Evil

Post by Breila »

"I will attempt again to trap anything that comes at us with my magic web, but of course it deosn't have an effect on things that breathe fire" Ouragana observes drily.
She keeps her bright silver piece handy, too. It could serve to blind a creature used to living in the dark.
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Re: CH. 13: Resident Evil

Post by spyguy1503 »

"I can remove traps, some at least." Gallath says.
Characters:
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LSO: Gallath, Elf Thief- SendHelp
WotL:Ne-Chanz, Minotaur Fighter- Casual Murder
Demiplane:Cal Lightfoot, Gnome Thief/Illusionist (Improv Kit)- Chilling
AD:LitC: Jacen Terro, Half-Elf fighter- HOLD
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Re: CH. 13: Resident Evil

Post by Breila »

"Then you should go first, Gallath, with Bearos. I'll come up next, at least until I have used up my spells" Ouragana suggests.
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Re: CH. 13: Resident Evil

Post by xelphyn »

"I also have some ability to handle traps, though I'm no pro at it." Dahn says.
"Oh, Thaddeus, come here," he adds,"We need you to stay alive, so I'll cast an invisibility spell on you."
"I've been a bit carless recently, so I think I'll be playing it safe for a while as well."
Dahn casts invisibility on Thaddeus, and then on himself.
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Re: CH. 13: Resident Evil

Post by JadedDM »

"Thank you," Thaddeus says to Granite as he fades away from sight.

With that settled, the party begins the ascent up the stone stairs to the second floor. The stairs bring them to an almost identical room as the one below it, but with a few key differences. First, there is still furniture here. It's falling to pieces, covered in thick layers of dust, and rather bad smelling. There are some broken pots, some old bookshelves (mostly rotted wood) with no books, the tattered remains of tapestries on the walls and some boarded up windows that would otherwise give a nice view of behind the mansion.

To the south is another set of double doors. Aside from going back the way they came, it's the only way to go.

==========

Granite casts Invisibility on Thaddeus.
Granite casts Invisibility on himself.
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Re: CH. 13: Resident Evil

Post by Nuke »

"Thank you Joselyn, I feel much better. I will hold the potion, just in case." Val says.

I will hold the rear guard until it is time to fight.
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Re: CH. 13: Resident Evil

Post by HorizonsDream »

"All right, everyone please be careful. Those of you that can disarm traps keep your eyes open," Jocelyn says.
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Re: CH. 13: Resident Evil

Post by spyguy1503 »

Gallath scans the room for secret doors and traps.
Characters:
Current:
LSO: Gallath, Elf Thief- SendHelp
WotL:Ne-Chanz, Minotaur Fighter- Casual Murder
Demiplane:Cal Lightfoot, Gnome Thief/Illusionist (Improv Kit)- Chilling
AD:LitC: Jacen Terro, Half-Elf fighter- HOLD
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Re: CH. 13: Resident Evil

Post by BishGada »

"Err... how can we make sure Thaddeus and Granite are with us and not harmed if they are... hmm... transparent?" Baeros asks.
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