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WotL OOC Thread
Moderator: JadedDM
- djhyland
- Guildmaster
- Posts: 861
- http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
- Joined: Tue Oct 01, 2013 10:30 am
- Location: Cottage Grove, Minnesota
Re: WotL OOC Thread
Well, cool. I'll be happy if Darga makes it out alive, but I'm perfectly happy to roll up a new character if necessary.
Re: WotL OOC Thread
Sorry to hear about your illness, but glad to hear you're getting better.
Veni Vidi Vici
Re: WotL OOC Thread
Sorry it has taken me so long to get back. I have been crazy busy the past few eeks. I will finish up and get back with you guys as soon as I can.
Re: WotL OOC Thread
Just wondering how long it would take for me to switch my non-illusion spell over to detect magic from grease, and if I'd be able to cast it immediately after memorizing it. (or if I'd have to wait for "tomorrow")
Veni Vidi Vici
Re: WotL OOC Thread
You do have to wait until after rest, but once you have, it only takes 10 minutes.
Re: WotL OOC Thread
So yeah,
In the evening Haahqae will try to get Coroccoco to reveal more of her backstory, attempting to get out of her what her "first task" is and any other details about her old god.
At night Haahqae will memorize detect magic instead of greese.
In the evening Haahqae will try to get Coroccoco to reveal more of her backstory, attempting to get out of her what her "first task" is and any other details about her old god.
At night Haahqae will memorize detect magic instead of greese.
Veni Vidi Vici
Re: WotL OOC Thread
The 'first task' was to retrieve the amulet. Remember, the old man (who Coroccoco now suspects was, in fact, Zivilyn) asked them to retrieve it.
Re: WotL OOC Thread
So do people really want me to unveil the medallion? It's kinda a dick move to keep it to myself without telling others, but given Haahqae's character, back story and wisdom, there is absolutely no reason why he would give it up.
Veni Vidi Vici
Re: WotL OOC Thread
It won't matter in the end. Zivilyn won't let him keep it; and I'm not about to put such a powerful artifact in the hands of a level 1 party anyway. 

Re: WotL OOC Thread
Here are my notes for the second chapter.
The title of this chapter was another pun on the phrase 'bear in mind.' Since this was a mine, and it was Bear's, then it was 'Bear in mine.'
Well, originally this whole quest was pretty simple. The party was just going to clear out the mine of kobolds and sligs, and call it a day. I decided to add the stuff about Zivilyn, the time traveling Sekla, and the draconians all after the fact for NoTrammeling's sake. It was to give him the opportunity to have Coroccoco discover her faith in a new god. At the end of the chapter, she would have become a true cleric of Zivilyn.
However, NoTrammeling vanished in December and has not returned. It's unlikely he ever will, so I wrote Coroccoco out of the story. If he ever does come back, then Coroccoco can return as a true cleric. If not, I would like to think that she would one day become one of Zivilyn's temporal agents. She would leap from time to time, putting things right that once went wrong, and hoping each time, that her next leap...would be the leap home...
Just_Ice is gone, too. But I'll continue to NPC his character for chapter 3, then write him out of the story when it ends, unless he decides to rejoin us by then.
Boy, that was a long chapter, wasn't it? I mean, it took a long time. Like over five months. This was largely because of NoTrammeling and then Just_Ice leaving. I kept stalling for them, posting every 3 days instead of every 1 day. It wasn't until Just_Ice finally answered my PMs and let me know he was dropping that things picked up again. I hope you guys didn't get too bored, stuck in that mine for nearly half a year.
In fact, I actually started cutting out parts of the dungeon toward the end. I removed large sections of the second level. The third level was originally going to be much larger, much more complicated than even level 2. But I shrank it down to a single room to move things forward.
If you are wondering about stuff in the mine you might have missed, there really wasn't anything (unless you count the stuff I removed). By random chance, the party found every encounter along the way.
The kobold battle was mostly a sort of tutorial for combat. These weren't Tucker's Kobolds, to say the least. Still, even such an easy battle was pretty tough without any magical healing. A shame that we finally got a true cleric in the group, only to lose her.
The first slig fight, in the bathroom, was meant to give the party a chance to learn how much tougher sligs were than kobolds. Coroccoco went right down. I actually cheated a little bit in letting her be magically healed automatically. That wasn't a power of the medallion; it mostly just gave her divination powers (like the insight to know there was a trap before they walked into it). I realized that if Coroccoco fell (but didn't die), she'd be useless for the rest of the adventure and since the whole quest was rewritten for her sake, I went ahead and healed her.
The battle with the sligs in the barracks was meant to be harder, but you guys surprised me with your plan to knock them into their own pit trap. I have to admit, I had become used to my other party always just charging everything blindly without any sort of strategy or tactics. It was rather refreshing seeing you guys come up with a plan and execute it, making a very tough fight fairly easy.
The final battle was meant to be pretty tough, too. The first few rounds, Sekla mostly cast defensive spells to protect her, like Armor and Protection from Good (the latter didn't protect her any from Haahqae or Gregeddin, though).
Fun fact about the treasure. I actually roll up most treasure randomly. Consequently, my games tend to be pretty light on treasure, on account that I have awful, awful luck. (True story: I once had to roll three times for a dragon's hoard, because I kept getting nothing.) This quest was something of a reversal on that. I rolled quite a bit of treasure, including a magical weapon and three magical scrolls. Go figure. Well, enjoy it. You guys earned it.
Because XP was split seven ways, it's a little thinner than you might have hoped. That's the downside to such a large party. I sort of predicted that only the single-class rogues would level, and I was right. The rest of you are pretty close, though.
When Haahqae took the time travel device, I decided to just have the old man (Zivilyn, actually) retrieve it when they met him. That's a powerful artifact to leave in the hands of a 1st level party, after all. Plus, Haahqae, Darga and Coroccoco, being Graygem races, all have the power to actually change time. So, yeah. Quite a game changer.
Actually, I considered briefly letting the party use the device to have a couple of adventures in the past or future. But I decided not to because first, NoTrammeling was gone, so further adventures with time travel didn't really fit anymore. And it's not the kind of game I set out to create here.
Anyway, I'm pretty pleased with the way I managed to weave the main story with Tulbas', and bring them together at the end.
Speaking of Tulbas' storyline, it was kind of fun exploring the aftermath of the riot (as the main party missed all of that while they were off in the mines). It also allowed me to further explore the problems of the city, including the strict laws of the Seekers, the wealth disparity, and some of the problems the refugees have to face.
I also took it as an opportunity to introduce new characters and plot points that might come up again later in the game.
As for level ups, djhyland, I need you to roll a 1d6 for hit points. You also get 30 thief skill points that you may distribute to your thief skills. However, you may not yet put any points into Read Languages and you cannot put more than 15 points into any one skill.
Now for mgbevan, you will also need to roll 1d6 for hit points. You get 15 thief skill points to distribute among your thief skills as you like.
But then there's the matter of magic. Now, you can make Gregeddin an arcane bard or a divine bard. There's pros and cons to either.
With an arcane bard, you'll need to acquire a spellbook. The main downside is that you'll need to take the Test and join the Orders of High Sorcery before you reach 7th level, or else you'll be branded a renegade. Then again, the game may not even last long enough for you to get that high, so it may be moot.
With a divine bard, you won't have to worry about spellbooks or the Conclave, but you will need to find religion, so to speak. Which, like with Coroccoco, will probably require a quest. Probably Gilean, based on his alignment and profession, but there are a few choices. On the plus side, we'll have a healer again. But his WIS is so low, that 25% of the time any divine spell he casts will fizzle out. So it may not be worth it.
Either way, let me know which way you want to go.
I will have the new chapter up tomorrow, as well as a summary of events of the last chapter. Until then, if you guys have any feedback, questions, or whatever, just let me know.
The title of this chapter was another pun on the phrase 'bear in mind.' Since this was a mine, and it was Bear's, then it was 'Bear in mine.'
Well, originally this whole quest was pretty simple. The party was just going to clear out the mine of kobolds and sligs, and call it a day. I decided to add the stuff about Zivilyn, the time traveling Sekla, and the draconians all after the fact for NoTrammeling's sake. It was to give him the opportunity to have Coroccoco discover her faith in a new god. At the end of the chapter, she would have become a true cleric of Zivilyn.
However, NoTrammeling vanished in December and has not returned. It's unlikely he ever will, so I wrote Coroccoco out of the story. If he ever does come back, then Coroccoco can return as a true cleric. If not, I would like to think that she would one day become one of Zivilyn's temporal agents. She would leap from time to time, putting things right that once went wrong, and hoping each time, that her next leap...would be the leap home...
Just_Ice is gone, too. But I'll continue to NPC his character for chapter 3, then write him out of the story when it ends, unless he decides to rejoin us by then.
Boy, that was a long chapter, wasn't it? I mean, it took a long time. Like over five months. This was largely because of NoTrammeling and then Just_Ice leaving. I kept stalling for them, posting every 3 days instead of every 1 day. It wasn't until Just_Ice finally answered my PMs and let me know he was dropping that things picked up again. I hope you guys didn't get too bored, stuck in that mine for nearly half a year.
In fact, I actually started cutting out parts of the dungeon toward the end. I removed large sections of the second level. The third level was originally going to be much larger, much more complicated than even level 2. But I shrank it down to a single room to move things forward.
If you are wondering about stuff in the mine you might have missed, there really wasn't anything (unless you count the stuff I removed). By random chance, the party found every encounter along the way.
The kobold battle was mostly a sort of tutorial for combat. These weren't Tucker's Kobolds, to say the least. Still, even such an easy battle was pretty tough without any magical healing. A shame that we finally got a true cleric in the group, only to lose her.
The first slig fight, in the bathroom, was meant to give the party a chance to learn how much tougher sligs were than kobolds. Coroccoco went right down. I actually cheated a little bit in letting her be magically healed automatically. That wasn't a power of the medallion; it mostly just gave her divination powers (like the insight to know there was a trap before they walked into it). I realized that if Coroccoco fell (but didn't die), she'd be useless for the rest of the adventure and since the whole quest was rewritten for her sake, I went ahead and healed her.
The battle with the sligs in the barracks was meant to be harder, but you guys surprised me with your plan to knock them into their own pit trap. I have to admit, I had become used to my other party always just charging everything blindly without any sort of strategy or tactics. It was rather refreshing seeing you guys come up with a plan and execute it, making a very tough fight fairly easy.
The final battle was meant to be pretty tough, too. The first few rounds, Sekla mostly cast defensive spells to protect her, like Armor and Protection from Good (the latter didn't protect her any from Haahqae or Gregeddin, though).
Fun fact about the treasure. I actually roll up most treasure randomly. Consequently, my games tend to be pretty light on treasure, on account that I have awful, awful luck. (True story: I once had to roll three times for a dragon's hoard, because I kept getting nothing.) This quest was something of a reversal on that. I rolled quite a bit of treasure, including a magical weapon and three magical scrolls. Go figure. Well, enjoy it. You guys earned it.
Because XP was split seven ways, it's a little thinner than you might have hoped. That's the downside to such a large party. I sort of predicted that only the single-class rogues would level, and I was right. The rest of you are pretty close, though.
When Haahqae took the time travel device, I decided to just have the old man (Zivilyn, actually) retrieve it when they met him. That's a powerful artifact to leave in the hands of a 1st level party, after all. Plus, Haahqae, Darga and Coroccoco, being Graygem races, all have the power to actually change time. So, yeah. Quite a game changer.
Actually, I considered briefly letting the party use the device to have a couple of adventures in the past or future. But I decided not to because first, NoTrammeling was gone, so further adventures with time travel didn't really fit anymore. And it's not the kind of game I set out to create here.
Anyway, I'm pretty pleased with the way I managed to weave the main story with Tulbas', and bring them together at the end.
Speaking of Tulbas' storyline, it was kind of fun exploring the aftermath of the riot (as the main party missed all of that while they were off in the mines). It also allowed me to further explore the problems of the city, including the strict laws of the Seekers, the wealth disparity, and some of the problems the refugees have to face.
I also took it as an opportunity to introduce new characters and plot points that might come up again later in the game.
As for level ups, djhyland, I need you to roll a 1d6 for hit points. You also get 30 thief skill points that you may distribute to your thief skills. However, you may not yet put any points into Read Languages and you cannot put more than 15 points into any one skill.
Now for mgbevan, you will also need to roll 1d6 for hit points. You get 15 thief skill points to distribute among your thief skills as you like.
But then there's the matter of magic. Now, you can make Gregeddin an arcane bard or a divine bard. There's pros and cons to either.
With an arcane bard, you'll need to acquire a spellbook. The main downside is that you'll need to take the Test and join the Orders of High Sorcery before you reach 7th level, or else you'll be branded a renegade. Then again, the game may not even last long enough for you to get that high, so it may be moot.
With a divine bard, you won't have to worry about spellbooks or the Conclave, but you will need to find religion, so to speak. Which, like with Coroccoco, will probably require a quest. Probably Gilean, based on his alignment and profession, but there are a few choices. On the plus side, we'll have a healer again. But his WIS is so low, that 25% of the time any divine spell he casts will fizzle out. So it may not be worth it.
Either way, let me know which way you want to go.
I will have the new chapter up tomorrow, as well as a summary of events of the last chapter. Until then, if you guys have any feedback, questions, or whatever, just let me know.
Re: WotL OOC Thread
Well, I wanted to say that I enjoyed the chapter a lot. First, I followed what happened in the mine, sometimes I wanted to say 'Hey, you should do that thing...' or 'No! No! No! What the hell are you doing???' and obviously more than once 'That a boy' since you all were very creative and lucky (I saw many critical hits during battles. oh but there were some critical fumbles as well). I also liked the role play. You really became your characters and the posts were full with imagination.
On my part, I was eager everyday to see how the adventure would develop. Tulbas was breaking his head with all the many possibilities he had at every step on the road. Joining the Seekers or helping the thief, joining the cult or exposing them to the Seekers, help the cult find Daxia or reach her alone and help her escape her pursuers, who is Darewind, how to find more information about him, how to get information about the cult size and actions without becoming suspicious and so on.
I must say that some of Tulbas actions lead to events he regrets, but that's what happen also in normal life. More than once when I had to choose between few contradicted options I finally chose the way which is shortest in time, and that's due to my impatience, and at afterthought I considered it a mistake (because it was my impatience and not the characters' even that since Tulbas is young he could be somewhat impatience). So that's one thing I want to improve in my role-play. Another thing I plan to improve is playing my alignment correctly. Tulbas is true natural, but I think I played him tending too much towards good. It's true I didn't play him Lawful at all, he deceived people and plotted all the way, but he let his conscience bother him too much and acted upon it. So be prepared for a might-be-nastier Tulbas in the following chapters.
I planed to meet the company on better terms, but I think the current situation would only make it more interesting. Especially now that your characters still don't know Tulbas involvement in Daxia kidnap.
Finally, JadedDM, your posts are also very creative and I like it a lot. The game is rich, challenging and fun!
Currently I don't have constructive remarks, so just keep that way. When I'll have remarks, I'll have them known.
Maybe (and just maybe) when describing battles, after PCs or enemy NPCs get wounded, the wound would be described and affect the way the character continues his battle, like changing positions, dropping stuff, limitations on the next actions and so on.
See you all in the next chapter.
On my part, I was eager everyday to see how the adventure would develop. Tulbas was breaking his head with all the many possibilities he had at every step on the road. Joining the Seekers or helping the thief, joining the cult or exposing them to the Seekers, help the cult find Daxia or reach her alone and help her escape her pursuers, who is Darewind, how to find more information about him, how to get information about the cult size and actions without becoming suspicious and so on.
I must say that some of Tulbas actions lead to events he regrets, but that's what happen also in normal life. More than once when I had to choose between few contradicted options I finally chose the way which is shortest in time, and that's due to my impatience, and at afterthought I considered it a mistake (because it was my impatience and not the characters' even that since Tulbas is young he could be somewhat impatience). So that's one thing I want to improve in my role-play. Another thing I plan to improve is playing my alignment correctly. Tulbas is true natural, but I think I played him tending too much towards good. It's true I didn't play him Lawful at all, he deceived people and plotted all the way, but he let his conscience bother him too much and acted upon it. So be prepared for a might-be-nastier Tulbas in the following chapters.

I planed to meet the company on better terms, but I think the current situation would only make it more interesting. Especially now that your characters still don't know Tulbas involvement in Daxia kidnap.

Finally, JadedDM, your posts are also very creative and I like it a lot. The game is rich, challenging and fun!
Currently I don't have constructive remarks, so just keep that way. When I'll have remarks, I'll have them known.
Maybe (and just maybe) when describing battles, after PCs or enemy NPCs get wounded, the wound would be described and affect the way the character continues his battle, like changing positions, dropping stuff, limitations on the next actions and so on.
See you all in the next chapter.
Re: WotL OOC Thread
Ah good to know we have another person who can come up with some plans coming (that we hopefully won't kill). I also sometimes had some "You should..." or "If we do this..." moments which I try to restrain myself from saying due to Haahqae's wisdom, as well as the time it takes to make a plan with a number of other people online when everyone's busy.
I'm enjoying playing Haahqae. I sometimes feel strained trying to act and talk in a manner that Haahqae would, given his personality, morality, wisdom and background, especially since Haahqae is the first gnome I've ever played, as well as this being the first campaign I've played in the Dragonlance setting, so I know far too little about things Haahqae would know instantly (and visa versa, I know things instantly that Haahqae shouldn't). This, I take on as a challenge, and I've done a little bit of research into gnomes/Dragonlance to make a couple of those posts. (I hope it went well)
I was wondering a bit what Sekla cast because it didn't seem to pan out very well for her
Haahqae hasn't yet figured out that he doesn't have the time pendant anymore, but I'm sure he'll figure it out soon enough.
Yep that fight in the bathroom definitely did make the sligs seem a lot stronger then the kobolds, there was only one enemy and I think it did more damage to us alone then any other encounter did to us in that mine.
Now let's list some of Haahqae's discarded plans and close misses with stupid mistakes:
The city entrance token was in his sling stone pouch, but he didn't end up shooting it at anyone
Set fire to the sleeping straw/mattresses of the sleeping sligs and cast a cantrip to make the entrance to the room sealed off.
Use ghost sound to make people think that rocks fell and everyone's gonna die.
Sneak into Sekla's room and steal all her scrolls, slipping into a corner to read them.
He didn't need to use any of the alibis he thought up as to what to say if it was discovered that he had the time pendant. (The best one was likely that it was in Sekla's book, so he didn't find it until he had time to read it).
I'm enjoying playing Haahqae. I sometimes feel strained trying to act and talk in a manner that Haahqae would, given his personality, morality, wisdom and background, especially since Haahqae is the first gnome I've ever played, as well as this being the first campaign I've played in the Dragonlance setting, so I know far too little about things Haahqae would know instantly (and visa versa, I know things instantly that Haahqae shouldn't). This, I take on as a challenge, and I've done a little bit of research into gnomes/Dragonlance to make a couple of those posts. (I hope it went well)
I was wondering a bit what Sekla cast because it didn't seem to pan out very well for her

Haahqae hasn't yet figured out that he doesn't have the time pendant anymore, but I'm sure he'll figure it out soon enough.
Yep that fight in the bathroom definitely did make the sligs seem a lot stronger then the kobolds, there was only one enemy and I think it did more damage to us alone then any other encounter did to us in that mine.
Now let's list some of Haahqae's discarded plans and close misses with stupid mistakes:
The city entrance token was in his sling stone pouch, but he didn't end up shooting it at anyone
Set fire to the sleeping straw/mattresses of the sleeping sligs and cast a cantrip to make the entrance to the room sealed off.
Use ghost sound to make people think that rocks fell and everyone's gonna die.
Sneak into Sekla's room and steal all her scrolls, slipping into a corner to read them.
He didn't need to use any of the alibis he thought up as to what to say if it was discovered that he had the time pendant. (The best one was likely that it was in Sekla's book, so he didn't find it until he had time to read it).
Veni Vidi Vici
Re: WotL OOC Thread
Ah, I was kind of wondering whether BishGada was reading the main thread or if anyone else was reading Tulbas' thread. I know that Horizon never looked at Tulbas' thread, so she's sure to be surprised when she learns the identity of the Master.
I actually forgot Tulbas is TN. That means we now have three Good characters, and three Neutral characters. Two of those Good characters and one of the Neutrals is also Chaotic. We have no Evil or Lawful characters at all. It's an interesting mix. Everyone seems to get along alright, though, so far.
Yes, I should work more on my descriptions. Admittedly, that's always been a weakness of mine. I'll try and work on that.
Haahque, if you ever need more background information on Dragonlance, just let me know. I have tons of books (novels and rulebooks), I'm a member at the official Dragonlance forums, and I have memorized quite a bit about this particular time period (Fifth Age, I'm a bit more rusty on, though).
Haha, I remember fire being brought up multiple times against the sligs. The funny thing is, which none of the party realized, is that sligs are actually immune to non-magical fire.
Anyway, I'm very pleased with this game so far. I really look forward to seeing what happens next. Will the party try and save Daxia? If not, what then? Will Tulbas get along with the others? I'm in the dark as much as anyone else here. That's the beauty of a sandbox.

I actually forgot Tulbas is TN. That means we now have three Good characters, and three Neutral characters. Two of those Good characters and one of the Neutrals is also Chaotic. We have no Evil or Lawful characters at all. It's an interesting mix. Everyone seems to get along alright, though, so far.
Yes, I should work more on my descriptions. Admittedly, that's always been a weakness of mine. I'll try and work on that.
Haahque, if you ever need more background information on Dragonlance, just let me know. I have tons of books (novels and rulebooks), I'm a member at the official Dragonlance forums, and I have memorized quite a bit about this particular time period (Fifth Age, I'm a bit more rusty on, though).
Haha, I remember fire being brought up multiple times against the sligs. The funny thing is, which none of the party realized, is that sligs are actually immune to non-magical fire.

Anyway, I'm very pleased with this game so far. I really look forward to seeing what happens next. Will the party try and save Daxia? If not, what then? Will Tulbas get along with the others? I'm in the dark as much as anyone else here. That's the beauty of a sandbox.
- djhyland
- Guildmaster
- Posts: 861
- Joined: Tue Oct 01, 2013 10:30 am
- Location: Cottage Grove, Minnesota
Re: WotL OOC Thread
Sweet! Looks like I'll have to catch up on the last few pages that I haven't yet read of Tulbas's Vignette.
Rolling for hitpoints: 6. I'll put 15 points into find/remove traps, 10 into hide in shadows, and 5 into move silently. (You know, the skills that'd have helped Darga in the mines!) I don't think that there's anything else to do to level up, but I'll look over my rulebook when I get home.
Rolling for hitpoints: 6. I'll put 15 points into find/remove traps, 10 into hide in shadows, and 5 into move silently. (You know, the skills that'd have helped Darga in the mines!) I don't think that there's anything else to do to level up, but I'll look over my rulebook when I get home.
Re: WotL OOC Thread
Nice HP roll. That should help keep him alive a bit longer.