A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
Lord Torath wrote: Mon Jan 26, 2026 7:11 pmI personally would find being teleported to a trash disposal chamber highly undesirable.
[OOC] Lol, fair [/ooc]
The zombie would most likely follow its last order, which was to kill the thornslingers. If there are none, it will basically standby for now. It won't attack you unless it either comes under someone else's control, or has completely left Ke'Sha's control... neither of which we'll know until we find it. She adds the last as an afterthought. If we had a scrying device, like a crystal ball, we could use it to target a certain creature like dear Nidrith. I have heard some priests can use similar magic with a natural 'reflecting pool' type prayer. But barring a body of natural water we wouldn't really have that option...
"Nidrith will not harm you. She will probably just stand still where she got to. Returning by your portal is a good idea, although splitting might be dangerous. The lizard priest and warrior might wait on the other side." Ke'Sha considers. "We better check this room thouroughly, and fetch Nidrith before something bad happens to her. Your suggestion answers both needs. If you believe we can return quickly, I'll join you in case help with Nidrith is required."
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(OOC: You know if Ke'Sha goes, he leaves the company with a demon, a spectre and a bunch of zombies...)
Other than the obvious snake squishing the elf, do the murals have any meaning to Jag?
Going to assume the rest of the group does something while we take the time to search the walls.
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“Okay, here goes nothing.” Stephen climbs the steps to the top of the platform. Once there he gives the entire room a long look (sometimes a different perspective can reveal different things). He also gives the platform itself a good look as well as he waits for the halfling necromancer to join him.
Assuming nothing else catches his eye, Stephen will step into the center of the dirt.
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Can we see the hole Nidrith's sword left in the dirt when she poked with it?
Axid will examine the room and stonework with his dwarven attention to stonework. Checking seams and such for any gaps.
You are talkin' to the holy symbol wearing, Ruby ring wearing, kiss stealing; Woo! Praying/healing, beholder riding, griffin flying Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
Axid examines the stone work with his Dwarven knowledge, but finds nothing that appears designed to move or conceal passage or traps. Jack and Jag's investigations likewise turn up nothing.
Stephen and Ke'Sha climb the steps to the top of the platform, looking around from the new vantage point but little more is revealed. There is a clear mark in earth where Nidrith's sword stabbed.
Stepping into the center of the platform the two are instantly transported to a short hallway that bends to the left at a right angle some 20 feet away. Nidrith stands here passively, sword-in-hand.
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one square is 5 feet
Ke'Sha tests his domination over the undead, and if needed reclaim it. "Nidrith," he asks quietly and calmly, "did you notice any creature while waiting here?" He then asks Stephen while looking carefully all around the corridor and ceiling, "Does your amulet suggests there is any tap closeby? In any case, lets regroup with the others."
Mentally: "Do you want to make a loud noise? Maybe you are close?" Jag will say.
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Jack will go and dig into the soil randomly looking to see if anything was hidden there. While standing on the edge of the step.