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Act 2 Scene 4: "Descent into Darkness" (Game Thread)

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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by TristenC »

===
at least from ooc chat Everyone seems an agreement.
Would Adran like to try the web spell?
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Chris1234 »

If she's finsihed attending to Pytor's wound [+3HP] and no one else needs healing Jerry will assist in gathering up and feeding the bones.

She grimly enjoys making something so hateful as anuimated undead into something passively useful - a bridge over a chasm they had guarded.
It's clear to her that such should be destroyed but the irony of it!
The cleric feels a bit guilty over that enjoyment and makes a silent prayer to Mystra.
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by thawizkid »

Adran says Here goes nothing and then turns towards the pit and casts the Web spell in hopes of constructing a bridge across it.....
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Jenara »

Mira helps to move the skeleton bones, working with Jerry as she does so. "Who would have thought we would be using these, for this." She nudges the cleric with her hip.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Jerrard »

Unsure exactly what was going on Karl follows the others direction and piles the bones alongside Miras.
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Chris1234 »

Jerry's nervous laugh lets some of her tension seep away, "I know, exactly, what you mean."
She smiles back at Mira, fully appreciating the touch of humanity.
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by TristenC »

The group begins gathering up bones from the floor in the room with the pit, and the larger bones of the recently vanquished giant skeletons.

Adran weaves his spell and flicks a tiny ball of spider web towards the misty chasm. Finishing the incantation as it sails through the air, the tiny bit of webbing explodes out into a wide spray of sticky strands! Layers upon layers of thick webbing form a 10 ft wide maze of glue-like cables stretching from the ledge to the platform in the torso of the Gargantuan skeletal construction ahead!

After several minutes of spreading and positioning bones, the group manages to make an almost ladder-like trail across the somewhat springy web-bridge!

[who would like to test the bridge first? ^_^ ]
====
Adran casts Web!
A Bridge of webbing spans between the ledge and the Gargantuan Skeleton!!!
The webbing will last 2 turns/level => 1 hour!

The bones will keep anyone from sticking to the web if they stay to the trail that has been laid out on the webs.

Crossing will not require a check if a character moves at a slow pace (taking 1 round to cross)
Crossing faster than that will require a dex check to see if the character miss-steps and gets a foot stuck.
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Chris1234 »

Jerry volunteers but will give in if it will seriously upset someone.

She would welcome a rope safety line just in case.
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Nocturno »

"Done!" Pyros will grab a rope and take off to the other end.

Dex Check(19): [1d20] = 17

He will tie off the rope to something that is secure.
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by TristenC »

Pyros crosses exhuberantly, agile feet navagating the bony path only minor difficulty. Once to the other side he ties one end of the rope around one of the massive rib bones.
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by thawizkid »

As soon as Adran sees that Pyros was able to safely cross the bridge, he crosses as well while holding onto the guide rope.
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Chris1234 »

"We need to get more ropes in place for when the webbing breaks up," suggests Jerry, who crosses next with all due care, safety rope included..

When on the other side she says to Adran, ""That is a great spell!"
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by thawizkid »

Adran replied to Jerry, Thank you, I have found it to come in handy on more than one occasion.

OOC - Per the PHB, this spell should last 2 turns per level. Adran is a level 3 Magic User, therefore it should last 6 turns.
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Jenara »

"How long will this hold?" Mira ponders outloud, taking a moment to consider in her mind (Spellcraft Simple [1d20] = 20 FAIL!).

(She's going to be either VERY optomistic, or worried its about to fail)

(6 turns, a turn 10 mins, so 60mins)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by TristenC »

thawizkid wrote:Adran replied to Jerry, Thank you, I have found it to come in handy on more than one occasion.

OOC - Per the PHB, this spell should last 2 turns per level. Adran is a level 3 Magic User, therefore it should last 6 turns.
====
that is correct.
in 2e 10 rounds = 1 turn.
1 turn = 10 mins. 6 turns = 60 minutes = 1 hour.

Edit to add:
Mira knows this specific spell, so she knows its duration without a roll and that it is min char level 3 to use so min duration 6 turns=1 hr
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