-Character sheets (maintained by the DM)
-Character creation details for any/all of Nocturno's characters
-Experiences separate from the party
Vangram Mondoon by Nocturno
Male Dwarven Cleric (16), CG
XP: 2,000,000 (TNL: 3.5 mil) (10% xp bonus for high Wis)
Stats: Str 9 (19 girdle) (+3 to hit, +7 dmg, wt allw 485/640, OD 16(8), Bb/Lg 50%); Dex 17 (+2 mssl attk, +2 react adj, -3 AC); Con 16; Int 14; Wis 19 (17+1 ioun stone, +1 pearl) (+4 mag def adj, immune cause fear, charm person, command, friends, hypnotism); Cha 8 (-1 loyalty base)
Ht: 4'2" Wt: 157 lbs, Age: 57
AC: -4 (-1 w/o shield) (-3 dex, -8 Dwarven plate, -3 magic shield+2)
Current Hp: 53/70 (-20 Lightning!). Status: Normal (Mv 6/6)
Spells in Effect
-Stoneskin: [9+1d4]: => [0/] hits. EXPIRED 8 pm day 1
Saves: PPDM (4); RSW (4); PetPoly (7); BW (10); Sp (9).(+3 evasion from Dex, +4 mental from Wis. +4 dwarven Con save vs poison, RSW already included, +2 vs undead level drain)
Special: Fear: (3); Horror (7); Madness (11) [+2 vs nonmagical Fear]
WP: Longsword+1 FlameTongue (1d8+8/1d12+8) sf 4, Bastard sword 1-H (1d8+7/1d12+7) 2-H (2d4+7/,2d8+7) sf 6, Flail (1d6+8/2d4+7) sf 7, Mace (1d6+8/1d6+7) sf 7, Hand axe (1d6+7/1d4+7: RoF 1; 2/4/6).
Thac0: Base 10 (7 melee, 8 ranged. +4 vs Orc, H-orc, goblin, Hobgoblin)
Sword and Shield Style (Allows option to forgo shield AC one round for extra attack of Shield Punch or parry: melee thac0 -1 to hit, 1d3+7 dmg)
NWP: Ancient History (13), Blind Fighting (NA), Engineering (11),Gaming (8), Religion (17), Reading/Writing (15), Rope Use (17), Spellcraft (12)
Languages: Dwarf, Common, Elf, Orc, Ogre
Racial bonuses/abilities: (Dwarf)
+4 save vs RSW and poison (based on con)
20% chance magic item not suited for class malfunctions when used
+1 to hit Orcs, half-orcs, goblins and hobgoblins
Ogres, trolls, ogre magi, giants or titans get -4 vs Dwarf
Infravision 60 feet
Underground:
-when w/in 10 feet of phenomenon, certain chance to detect the following:
Grade or slope in passage; New tunnel/passage construction: 5/6
Sliding/shifting walls or rooms: 4/6
Stonework traps, pits, deadfalls, depth underground: 3/6
Class/Kit bonuses/abilities
Turn Undead,
Incite Beserker rage
+2 to saves vs undead level drain
Equipment: [weight in lbs], {objects in container}
Worn: Dwarven Plate [50 lbs], holy symbol [0.1], riding boots, Embroidered robe, breeches, hat, fine fur cloak, Girdle of Hill Giant Strength, gloves, belt {knife sheath {knife} Longsword +1 [4] in scabbard, Footman’s mace in hanger [10], Footman’s flail in hanger [15], Hand axe in holster [5] Lg Belt pouch #1 [1]{fishooks 10x [0.1], sewing needle, candles 10x [1], flint and steel [0.1]} Lg Belt Pouch #2 {metal mirror [0.1], magnifying glass [0.1], chalk 10x [1], holy water vial 10x, Potion of Gaseous Form}} Ioun stone (incandescent blue) hovering around head: Wt Carried: 87.5 lbs
+1 Flame Tongue:
(+2 vs regen creatures, +3 vs cold-using/inflamable/avian, +4 vs undead)
Sheds light when command word spoken and activated. Illuminates as torch, ignites flamables on touch. (cold-using creature are those with cold attack mode)
Potion of Gaseous Form
Ioun stone (incandescent blue. +1 to Wis up to 18)
Bag of Holding [*35] {mittens, 1000 gp mirror for Commune spell[0.1], scabbard, common cloth [10], canvas 4 yds [4], fishing net [5], iron pot [2], Hooded lantern [2], scroll case [0.5], spyglass [1], wineskin (full)[5], ale 1 gal [8], flask of oil 5x [5], Paper 10x [0.1], ink[0.1], quill, whetstone [1], 50 ft x2 silk rope [16], 10 weeks dry rations [10], winter blanket [3], waterskin (full)[5], small tent [10], torches 5x [5], grappling hook [4], 50 ft hemp rope [20], 3 ft step ladder [10], 10 ft straight ladder [20], 200 ft of hemp line [1], shovel [2]} => [149.8]
Wt of Bag: *35 lbs
Bag of Holding
Weight 35 lbs,
holds 1,000 lbs
150 cu ft.
Total Eq wt: 121.5 lbs (Unencumbered w/ packs)
Heavy Warhorse:
Bit and Bridle [3], Riding saddle [35], Saddle blanket [4], Lg Saddle bags [32]{spare horseshoes x8 [20]}
Magic: (Priest)
Major Access Spheres: All, Combat, Healing, Necromantic
Minor Access Spheres: Divination, Protection
Spells Memorized: (7+3/ 7+2 /7+2 /6+1 /4 /3 /1)
1st level: Command, Command, Command, Protection from Evil, Protection from Evil, Sanctuary, Sanctuary, Detect Magic, Detect Magic, Detect Magic
2nd level: Aid, Aid, Aid, Aid, Rockburst, Cure Moderate Wounds, Cure Moderate Wouds, Cure Moderate Wounds, Cure Moderate Wounds
3rd level: Marthammor's Thunderbolts, Marthammor's Thunderbolts, Marthammor's Thunderbolts, Marthammor's Thunderbolts, Prayer, Prayer, Cure Disease, Cure Deafness or Blindness, Speak with Dead
4th level: Neutralize Poison, Neutralize Poison, Cure Serious Wounds, Cure Serious Wounds, Cure Serious Wounds, Cure Serious Wounds, Cure Serious Wounds
5th level: Gaseous Form, Flame Strike, Commune, Regenerate Critical Wounds
6th level: Heal, Break Limb, Tenfold Ironguard
7th level: Holy Word
/////
Sorril (named after that Sorril.)
Male Human Paladin (12), LG
XP: 1,350,000 (TNL: 1.5 mil) (+10% to xp for high Str and Cha)
Stats: Str 17 (+1 to hit, +1 dmg, wt allw 85/220, OD 10, Bb/Lg 13%); Dex 18 (+2 mssl attk, +2 react adj, -4 AC); Con 16; Int 14; Wis 15 (+1 mag def adj); Cha 17 (+6 lyt bs, +6 reactn adj)
Ht: 6’5" Wt: 190 lbs Age: 32 yrs
AC: -5 (-4 dex, -8 magic plate +1, -3 magic shield+2)
Current Hp: 63/76 (-20 Lightning!). Status: Normal (Mv 7/12) Mod enc (11/12 w/o pack)
Saves: PPDM (4); RSW (6); PetPoly (5); BW (5); Sp (8). [+4 evasion from Dex, +1 mental from Wis, includes paladin +2 to all saves, +1 magic armor]
Special: Fear: (4); Horror (11); Madness (11) [includes paladin +2 to all saves]
WP: Longsword+4 (1d8+5/1d12+5) sf 1, Bastard sword 1-H (1d8+1/1d12+1) s6. 2-H (2d4+1/,2d8+1) sf 8, Mace (1d6+2/1d6+1) sf 7, Flail (1d6+2/2d4+1) sf 7, Spetum (1d6+2/2d6+1) sf 8, Darts (1d2+1/1d3+1: RoF 3; 10/20/40) sf 2, Comp. Longbow (1d8 : RoF 2, 50/100/170) sf 7.
Thac0: Base 9 (8 melee, 7 ranged) Base melee RoF 3/2
Sword and Shield Style (Allows option to forgo shield AC one round for extra attack of Shield Punch or parry: melee thac0 -1 to hit, 1d3+7 dmg)
NWP: Ancient History (13), Blind Fighting (NA), Endurance (16), Engineering (11), Navigation (12), Religion (15), Reading/Writing (15), Riding land based(18), Running ()
Languages: Common, Dwarf, Elf, Orc, Goblin
Class/Kit bonuses/abilities
Det Evil 60’, +2 to all saves, immune to disease
Lay on hands (2 hp/lvl 1/day), cure disease
Aura of Protection (10 ft rad. Summoned or evil creatures -1 attack)
Turn Undead and Fiends (as cleric 3 lvls lower), Priest spells (at lvl 9)
Max 10 magic items, never retains wealth, must tithe, no followers
Ring of Fire Resistance:
-immune to normal fires.
Very large hot fires like lava do 10 dmg/round if directly within
+4 save vs magic fires (and dragon breath) and -2 dmg/die to min 1/die
Potion of Flying
Equipment: [weight in lbs], {objects in container}
Worn: Plate +1 [50 lbs], holy symbol [0.1], Ring of Fire Resistance, riding boots, breeches, hat, fur cloak, gloves, belt {knife sheath {knife} Longsword +4 [4] in scabbard, Shield +2 (on back)[10], Footman’s mace in hanger [10], Comp Longbow [3], quiver [1]{20 sheaf arrows[2]}, Spetum (carried)[7], Lg Belt pouch #1 [1]{candles 10x [1], flint and steel [0.1]} Lg Belt Pouch #2 {metal mirror [0.1], chalk, holy water vial 5x}, Lg Belt pouch #3 [1]{10 darts[5]}}:
Wt Carried: 95.3 lbs
Backpack #1(worn) [2] {Hooded lantern [2], torches 5x [5], waterskin (full)[5], flask of oil 5x [5], Paper 10x [0.1], ink[0.1], quill, whetstone [1], 10 weeks dry rations [10], 20 sheaf arrows[2]} 50 ft x2 silk rope (coiled on outside)[16]
Wt Pack #1: 48.2 lbs
Total Eq wt: 143.5 lbs (lightly encumbered w/o pack, moderately with pack)
Heavy Warhorse:
Bit and Bridle [3], Riding saddle [35], Saddle blanket [4], Lg Saddle bags [32]{spare horseshoes x8 [20]}
Magic: (Priest)
Casting as lvl 4 cleric
Turn Undead and Fiends as lvl 9 cleric.
Major Access Spheres: Combat, Divination, Healing, Protection
Spells Memorized: (2/2/-/-/NA/ NA/ NA)
1st level: Cure light wounds, Protection from Evil
2nd level: Cure Moderate wounds, Battle Song
Battle Song: (lvl 2)
Sphere: Charm, Combat
Range: 60 yds
Components: V,S
Duration: 7 rounds
Casting time: 5
Area of Effect: 50 ft cube
Save: N/A
Loud ascending refrain (can’t be cast quietly), affecting ALL beings in 50 ft cube centered on a point selected by the caster. Creatures in or leaving when cast are affected, those entering afterwards are not. +1 attack, dmg and saves, +2 to all ability score checks. Stacks with chant and prayer but no more than 1/type.


