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Act 3 Scene 3: To Gundarak

A 2E game set in the mysterious realm of Ravenloft.

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Darithe
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Re: Act 3 Scene 3: To Gundarak

Post by Darithe »

Iscind Aranya

"COWARD!," Iscind shouts, "Slink away vermin but I will pursue you till you fall." And she moves forward striking out at the beast.


Init.[1d10]=6 Attack[1d20]=9 Damage[1d8]=7+1
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TristenC
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Re: Act 3 Scene 3: To Gundarak

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Iscind rushes into the stormy night after the fleeing worg, but the beast is too quick and the darkness too deep for even the skilled ranger to follow at pace. Pyros hurls his fire-pot, but the bucket bounces off the bole of a tree. Fortunately the torrential rains soon douse the fire before it becomes the whole forest's problem. Kyballion encourages the others to hold a defensive formation, but no new threats present themselves... for now...
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Re: Act 3 Scene 3: To Gundarak

Post by Styrius »

"We should hold here until Iscind returns. We don't need to thin overselves out right now. They want to pull us one by one and pick us off. Don't give in!" Kybalion urges.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Re: Act 3 Scene 3: To Gundarak

Post by Nocturno »

Pyros will stay put.
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Darithe
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Re: Act 3 Scene 3: To Gundarak

Post by Darithe »

Iscind Aranya

Curses as she loses the beasts tracks and with a resigned look upon her face, she returns to the group.
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TristenC
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Re: Act 3 Scene 3: To Gundarak

Post by TristenC »

Returning to the others, the party moves on through the torrent.

The treeline abruptly gives way to a cleared field. Two strokes of lightning race down from the thick clouds to dance around lighting rods on the spires of a large mansion. Their eerie blue glow paints the walls of the canyon, which are much closer than they were the last time you saw them, with a harsh blue light. The old castle looms dark and ominous in the savage weather. Evil looking vines crisscross its surface and cling to the walls like the webs of some great and dreadful spider.

The mansion's two spires, still radiating a faint blue glow from the lighting strikes, are slender and elegant, looking like the deadly fangs of some poisonous snake. A pair of high stone walls, also cloaked in tangled vines, run off to the north and south. Eventually, they link the sides of the manor house with the barren stone walls of the canyon and seal off the eastern most regions of the valley.

A single great waterfall plunges off the cliff face behind the estate. While this cascade is indeed splendid, it has neither the fury or the roar of The Cauldron in Skald. The water looks dark and cold as it flows out under the wall and passes through the field north of the road. A short road to the right leads to a much smaller, more blocky structure.
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