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Misc
Weapons
Name:
Traditional Battle Axe
Dmg
SM/L: 1d8 / 1d8
Cost:
5 gp
Req:
9 STR
Length:
4'
Spd
Factor: 7
Campaign
Use: This is your typical Vastonian battle axe. Can be purchased in almost every
weapons shop.

Name:
Two-Handed Axe
Dmg
SM/L: 1d6 / 1d6
Cost:
4 gp
Req:
any
Length:
44''
Spd
Factor: 5
Campaign
Use: Very common, this axe is used by warriors and woodsman alike. Hacking skulls
or chopping wood, this baby will always be readily used by people within Vastonia.

Name:
War Mace
Dmg
SM/L: 1d8 / 1d6
Cost:
5 gp
Req:
any
Length:
43''
Spd
Factor: 6
Campaign
Use: Common, can be used as a horseman's mace. This specific weapon is preferred
by many of Vastonia's cleric and other priest classes.

Name:
Flail (4 ball)
Dmg
SM/L: 1d6+1 / 2d4
Cost:
15 gp
Req:
any
Length:
46''
Spd
Factor: 7
Campaign
Use: Common, this is your typical Vastonian footman's flail. Can be purchased
almost anywhere.

Name:
Flail (2 ball)
Dmg
SM/L: 1d6 / 1d6
Cost:
13 gp
Req:
any
Length:46''
Spd
Factor: 6
Campaign
Use: Common, a strange flail, but preferred by many. The 2 ball flail is generally
lighter than the 4 ball flail and gains a slight advantage in speed.

Name:
Morning Star
Dmg
SM/L: 2d4 / 1d6+1
Cost:
10 gp
Req:
9 STR
Length:
42'' - 48''
Spd
Factor: 7
Campaign
Use: A somewhat clumbersome weapon, yet deadly. The morningstar's heavy lead
or spiked metal ball will put a damper on anyone's day when a successful strike
is made. A common weapon amongst knight's, heavy calvalry and barbarik ground
troops.

Name:
Horseman's Flail
Dmg
SM/L: 1d4+1 / 1d4+1
Cost:
8 gp
Req:
any
Length:
3'
Spd
Factor: 7
Campaign
Use: Common, this weapon is used most commonly by the knights of the realm,
but can be employed by almost anyone. Cousin to the footman's flail.

Name:
Dwarven Brain Pick (Warhammer)
Dmg
SM/L: 2d4 / 1d6+1
Cost:
5 gp
Req:
15 STR
Length:
4'
Spd
Factor: 8
Campaign
Use: Uncommon, the Dwarven brain pick is used by many of Rhudar's greatest Dwarven
fighter's. Although called a pick, it's actually a type of great warhammer.
The name brain pick derives from the weapons special talent "the ability
to remove a brain cavity on a score of a natural 20 to an opponent's head".

Name:
Longsword
Dmg
SM/L: 1d8 / 1d12
Cost:
15 gp
Req:
must be at least 4' tall to wield properly
Length:
4'-5'
Spd
Factor: 5
Campaign
Use: Very common, the longsword is by far the most commonly used weapon of the
realm. Used by knights and warriors alike, the longsword can be easily purchased
throughout the realm. Prices may vary.

Name:
Two-Handed Sword
Dmg
SM/L: 1d10 / 3d6
Cost:
50 gp
Req:
15 STR/ must be 5' tall
Length:
5'-6'
Spd
Factor: 10
Campaign
Use: Uncommon, used by only the strongest of warriors. The weapon is very heavy
and awkward to wield, but in the hands of a proficient warrior it can be used
as easily as any other sword. The two-handed sword has always been a favored
weapon of Vastonia and has been used to vanquish many of the realm's greatest
foes.
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