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Introduction
General Info
Vastonian Trivia
Role Playing
House Rules
Race/Class Limits
Realm Features

The Evolution
Immortality
Gods of Vastonia
Government
World Map
Regional Index
NPC Index
Cultured Races
Monsters
Powerful Fiends
Dragons
The Dumite
Legends/Lore
Artifacts/Relics
Misc. Magic
Magic Weapons
Arsenal
Organizations
Sea Vessels
Stories/Tales
Recent Timeline
Magic Pentagrams
Character Races

Amazons
Avarians

Bugbears
Crystalline Elves
Drow
Dwelves
Groundlings
Half-Giants
Half-Nymphs
Half-Ogres
Minorcs
Minotaurs
Tarmarians
Wolf-Shaman
Character Classes

Assassins
Avengers
Buccaneer
Dragonslayers
Elven Archers
Giant Killers
Gladiators
Knights
Lycan Hunter
Ninja
Shaman Warrior
Sword Master
Troll Slayers

Undead Slayers
Witch

 

Misc Weapons

 

Name: Traditional Battle Axe

Dmg SM/L: 1d8 / 1d8

Cost: 5 gp

Req: 9 STR

Length: 4'

Spd Factor: 7

Campaign Use: This is your typical Vastonian battle axe. Can be purchased in almost every weapons shop.

Name: Two-Handed Axe

Dmg SM/L: 1d6 / 1d6

Cost: 4 gp

Req: any

Length: 44''

Spd Factor: 5

Campaign Use: Very common, this axe is used by warriors and woodsman alike. Hacking skulls or chopping wood, this baby will always be readily used by people within Vastonia.

Name: War Mace

Dmg SM/L: 1d8 / 1d6

Cost: 5 gp

Req: any

Length: 43''

Spd Factor: 6

Campaign Use: Common, can be used as a horseman's mace. This specific weapon is preferred by many of Vastonia's cleric and other priest classes.

Name: Flail (4 ball)

Dmg SM/L: 1d6+1 / 2d4

Cost: 15 gp

Req: any

Length: 46''

Spd Factor: 7

Campaign Use: Common, this is your typical Vastonian footman's flail. Can be purchased almost anywhere.

Name: Flail (2 ball)

Dmg SM/L: 1d6 / 1d6

Cost: 13 gp

Req: any

Length:46''

Spd Factor: 6

Campaign Use: Common, a strange flail, but preferred by many. The 2 ball flail is generally lighter than the 4 ball flail and gains a slight advantage in speed.

Name: Morning Star

Dmg SM/L: 2d4 / 1d6+1

Cost: 10 gp

Req: 9 STR

Length: 42'' - 48''

Spd Factor: 7

Campaign Use: A somewhat clumbersome weapon, yet deadly. The morningstar's heavy lead or spiked metal ball will put a damper on anyone's day when a successful strike is made. A common weapon amongst knight's, heavy calvalry and barbarik ground troops.

Name: Horseman's Flail

Dmg SM/L: 1d4+1 / 1d4+1

Cost: 8 gp

Req: any

Length: 3'

Spd Factor: 7

Campaign Use: Common, this weapon is used most commonly by the knights of the realm, but can be employed by almost anyone. Cousin to the footman's flail.

Name: Dwarven Brain Pick (Warhammer)

Dmg SM/L: 2d4 / 1d6+1

Cost: 5 gp

Req: 15 STR

Length: 4'

Spd Factor: 8

Campaign Use: Uncommon, the Dwarven brain pick is used by many of Rhudar's greatest Dwarven fighter's. Although called a pick, it's actually a type of great warhammer. The name brain pick derives from the weapons special talent "the ability to remove a brain cavity on a score of a natural 20 to an opponent's head".

Name: Longsword

Dmg SM/L: 1d8 / 1d12

Cost: 15 gp

Req: must be at least 4' tall to wield properly

Length: 4'-5'

Spd Factor: 5

Campaign Use: Very common, the longsword is by far the most commonly used weapon of the realm. Used by knights and warriors alike, the longsword can be easily purchased throughout the realm. Prices may vary.

Name: Two-Handed Sword

Dmg SM/L: 1d10 / 3d6

Cost: 50 gp

Req: 15 STR/ must be 5' tall

Length: 5'-6'

Spd Factor: 10

Campaign Use: Uncommon, used by only the strongest of warriors. The weapon is very heavy and awkward to wield, but in the hands of a proficient warrior it can be used as easily as any other sword. The two-handed sword has always been a favored weapon of Vastonia and has been used to vanquish many of the realm's greatest foes.

 

 
The World of Vastonia Copyright © 1989-2001
Cole E Austin