Orcs
of Vastonia!

General
Traits, Life Expectancy
On
to one of Vastonia's most feared races. Not only are the orcs unforgiving
and cruel in their daily habits, they far out number many of the other cultured
races of Vastonia. Thousands of orcs make their homes in the furthest eastern
regions of Vastonia in a kingdom called "Tutjak". Here they live
life day to day awaiting for yet another opportunity to attack their enemies.
Orcs stand anywhere from 4' to 4'8 in height and weight anywhere from 105
to 175 lbs. They have a light green to dark green skin color with their
actual hide being somewhat tough and well adapted to their cold wilderland
climate. They can live up to ages not exceeding 120, but generally live
to be around 80 years of age.
Social
Structure, Government, Laws, Religion
Well
this can be summed up in very few words. Orcs follow whatever laws or guidelines
the find the most expedient during the present time in question. The powerful
rule over the weak and kick whoever is left behind into the dirt. Chaos
and treachery being the standard of life and rules being made only for the
gullible to follow. As for religion the Orcs only pray to one god, this
being "Gruumsh
" . Monthly sacrifices are made to Gruumsh within Tutjak's great "
MT of Gods". Here they sacrifice captured humanoids to whatever foul
beast rests below in the depths of the " Eternal Gorge of Parelle ".
If no victims can be found to sacrifice at months end, they improvise and
cast the old or crippled into the gorge "hey whatever keeps the gods
happy".
Armor,
Weapons and Advancements
The
armor which orcs choose to use in battle ranges from leather, to chain,
to platemail and every combination in between. Generally strapping a few
plate chunks to a leather outfit suits them just fine. Only the best warriors
receive sets of plate armor but they are made in the crudest fashion, loose
fitting and having awkward buckles and straps. The orcish
weapon arsenal consists of a massive barrage of shrade swords, spiked
maces, double bladed axes and a host of other savage weapons. They have
perhaps designed some of the most brutal, blood thirsty weapons in Vastonia
and proudly display them no matter where they go. The orcs greatest advancement
within the realm involves the use of mass numbers to swarm other colonies
and utterly destroy their existence. Orcs have developed some of the greatest
tactical war strategies used throughout history and learn greatly from any
prior mistakes they may have encountered. Mass combat is perhaps an orcs
greatest skill and the orcish warbands should be respected as one of the
best war machines in Vastonia.
Hunting
Strategies, Tactics, Local Game
Strategies
include snares, pitfalls, swinging logs and mass ambush. Orcs usually hunt
in troops of 10, tracking down large game and bringing them down at all
costs. They tend to lose 2-3 members each time a hunting party heads out
and will almost always destroy half the meat trying to slow their prey.
Local game consists of snow tigers, yeti, mammoth, braxat, manotaur, owlbear,
giant kin of all types, giant elk, render and many other wilderness creatures.
Trading
Habits, Routes
The
orcs simply have no trading agreements with any local regions. The take
what they want and want what they take! Slaughtering innocent caravans,
high jacking nomads and raiding villages are all but a few of the ways orcs
benefit from trade, if you consider that trading.
Use
of Animals/Mounts
Mule,
yak, goats and sheep are all part of the orcish lifestyle. All of these
beasts of burden are used in daily situations including: plow animals, breeding
stock and food preparation. Mounts include dire wolves, mammoth, medium
sized horses and black unicorns. Dire wolves and mammoth are the preferred
mount in battle situations.
Goals,
Passions, Perseverance
Orcs
seems to exist only to place revenge on all living creatures. They have
a strong passions for revenge against elven kind and have an equal amount
of hatred towards humans and their presence within Vastonia. Orcs stop at
nothing to rid of all other humanoids with the exception of Ogre kin and
a few other evil aligned cultures. They believe the elves to be the cause
of their undesirable location within Vastonia and take every opportunity
to advance their colonies back into the south western region of realm. Misery
and anger keep the orcs going and their sheer displeasure towards mankind
in general set them apart fro any other race.
Education,
Alphabet, Languages
Education!
What education? Youth learn from their mistakes or perhaps from their peers.
In any given situation orcs have very rudimentary minds and natural wit
and luck allow them to learn life's necessary teachings. Orcs of Vastonia
speak orcish and any others dialects they pick up along the way.
Magical
Expectancy, Usage
Yes,
magic is fine. So long as you don't use it to help enemy cultures. Magic
is used mainly for fortification purposes and can sometimes be in use by
amorists or weaponsmiths in the manufacturing of high quality weapons. Magic
is also used to subdue mounts and creatures of massive bulk.
Racial
Customs, Burial Ceremonies, Celebrated Holidays
Once
again customs are what you make them. If you see it fit to slay an innocent
human weekly, then so be it, perhaps others will join your lunacy. Orcs
cremate there dead, usually high atop of pile of burning brush,. If no wood
is near they will bury the deceased within a pile of rocks or under a dirt
mound. Tablets are not necessary, but can be found at the head of great
leaders.
Housing
Materials, Architecture, Skills
Orcs
use logs and large boulders as their main building staples. Moss and wood
shavings are used to fill the cracks, thus slowing wind from penetrating
the inner rooms. Sometimes orcish housing can be found within the ground
itself, but these structures always have some kind of pitched wooden roof
covered in a thin layer of dirt.