Dwarves
of Vastonia!

There
are 3 major races of Dwarves within Vastonia as detailed below. All of which
have many common traits, but each race undoubtedly having their own unique
qualities. These 3 races of Dwarves include the Mountain
(or earth) Dwarves, Hill Dwarves and
the Duergar.
Dwarves usually have decent constitution scores, and can be exceptionally
hard to get along with. A few races within Vastonia detest all dwarves "Orcs
and Goblins". Other races believe dwarves to be greedy treasure horder's
Dwarves view this as totally preposterous. Dwarves believe their hard work
and eager attitudes make them worthy of the riches and those who disagree
are considered lazy and outright useless.
Amongst
their own people dwarves consider tedious labor and opulent wealth to be two
of life's greatest erotica's. Although dwarves are not greedy, they do enjoy
the comfort of fine furnishings. "A firm bed may always be there but not necessarily
your closest companion", says one old Dwarven proverb.
With
a lifespan that runs into multiple centuries, dwarves tend to be collectors
of ornament's, tapestries, carvings and statuary and decorate their dwellings
accordingly. They do not wear jewelry with the exception of heirlooms or medals
of honor.
Food and drink, legends, song and miraculous tales are some of the Dwarves
greatest passions. Around Elves, or sometimes referred to as "big folk"
dwarves conceal their passions, and therefore seem inscrutable, abrasive,
and oddly peculiar.
Dwarves dislike stealth, trickery and dishonesty, thus the number of thieves
and other rogue classes within Dwarven communities is very low. When dwarves
turn to thievery, they often do it openly. Dwarven rogues simply take what
they want through sheer force rather than stealth. Dark dwarves are perhaps
the more common Dwarven race to become thugs and muggers.
Mountain
Dwarves
General
Traits, Life Expectancy
The
Mountain Dwarves are short, robust race of dwarves. They are almost as wide
as they are tall. Males have full beards, taking pride in the longer they
grow. Females and youths also have small whiskers that do form but not as
full as the male beard. On the whole, Mountain Dwarves have tough skin, and
most males begin going bald while still quite young, around the youthful age
of 50. Their stubby legs sometimes have trouble keeping pace with other more
lanky party members of the taller races. Due to their permanent underground
existence, Mountain Dwarves have developed the ability to see outside the
normal range of visible light. When using their infravision they can see up
to 60' into the darkness. The Mountain Dwarves usually have black, brown or
gray hair and have dark brown or green eyes. They stand between 3'7 to 4'
in height and weigh anywhere from 134 lbs - 180 lbs. They life up to ages
of not more than 450 years.
Social
Structure, Government, Laws, Religion
Social
structure is strict but in the same time socially tolerable. Laws are made
according to necessity. Criminal behavior is rare but still occurs. When found
guilty of a major crime, the guilty party is usually sentenced to life imprisonment
or exiled to the surface for the remainder of their life. Religious believes
are very common, but not a must. Most Dwarves make sacrifices or give homage
to Moradin "Soul
Forger".
Armor,
Weapons and Advancements
The
Mountain Dwarves make crude platemail "Dwarven plate" and heavy
chainmail or scalemail armors. Leather and other light armor type are not
readily used. Mountain Dwarves prefer weapons of great bulk when used in combat,
some of the more common one's are warhammers, Orc picks, two-handed maces,
war axes and shortened halberds. The Mountain Dwarves most famed contribution
to the realm is the use of mining carts and great labyrinth's of mining tracks.
They have developed perhaps the fastest and most efficient mining techniques
of all the races, even better than their distant cousins the Duergar. The
infamous Dwarven Far Tunneler's (a certain group of Mountain Dwarf miners)
are known to be the best deep core engineer's throughout the land.
Hunting
Strategies, Tactics, Local Game
This
is not the Mountain Dwarves greatest feat. In fact they almost never hunt
for wild meat. Instead they eat mushrooms, potatoes, figs, beets, poultry,
fish, treanty roots, rot pigs, shrieker, grubs and other natural products
of the underworld. If a great festival is to be held the Mountain Dwarves
will hunt down and kill a bothersome umberhulk, or perhaps a small sized purple
worm to cook up for the festivities. Occasionally the Far Tunneler's will
present the colony with a healthy portion of dragon meat or the like.
Trading
Habits, Routes
The
only trade amongst these people is with their closest neighbors, the Hill
Dwarves. Between the the two races a great trade agreement has transpired.
"We give you precious metals and you give us wood, food and other above
ground delicacies". So far the agreement has stood, and both races have
thus prospered throughout the passing centuries.
Use
of Animals/Mounts
Many
animals are used by the Mountain Dwarves including oxen, large dogs, miniature
horses, boring beetles and well contained rust monsters. Most of which are
used to pull carts, but some are used as transportation. No! They don't ride
rust monsters around, they are used only to pull mining carts. This is done
because if allowed to go free, the rust monsters would devour the metals which
the Dwarves work so hard to collect.
Goals,
Passions, Perseverance
Mountain Dwarves praise their delves, members within it or their achievements
rather than glorifying the ethics, politics and doings of the outer world.
Mountain Dwarves recognize their own sheltered lifestyle and now cherish past
memories of a once happier world gone by. Although passionate about their
own labors, they see the passing of history as something beyond their control.
When faced with certain death, a Mountain Dwarf often says "well, it looks
like a good day to visit the gods" They take personal defeat as valued lessons,
making them tenacious survivors. Dwarves see themselves as Vastonia's underworld
guardians, striving to maintaining the past in the present.
Dwarven
tempers can flare like throwing a Greek fire vial into a blazing forge. Despite
their nattered clothing and rugged features, the Mountain Dwarves are passionate
peoples. They live life to the fullest, with little patience for hesitation.
To them work is glory and play is serious. They take great enjoyment in earthly
music, played in deep harmonic-bellied horns. But a soft flute, harp or pipe
can bring tears to their beady little eyes. Dwarven music, whether on battlefield
or in great hall, is played at maximum volume, for which they show no regret
in self pride.
Education,
Alphabet, Languages
Dwarven
children learn about responsibility at a young age. These lessons in self-discipline
takes years, with responsibility building according to age. The Mountain Dwarves
use the same alphabet as their ancient ancestors before them. They speak the
common language of Dwarves and use a complex set of symbols to describe their
intentions, feelings and warnings to others who may travel through the depths
of Mt. Silvertip.
Magical
Expectancy, Usage
Magic
is used by only the clerical members of the society, and the wizards to decipher
tomes, scroll and magical plaques. Sometimes magic will be used to support
major building stones, during final placements. However magic using Mountain
Dwarves are very rare, perhaps 1 in 5000.
Racial
Customs, Burial Ceremonies, Celebrated Holidays
Mountain
Dwarves tend to be suspicious of races other than their own, thus is a custom
to pack a good weapon on their sides. A trusty weapon is a Dwarves best friend
and they spend a good part of their time making sure that the weapon carried
is in top notch shape. The Mountain Dwarves bury their dead within giant stone
tomes, constructed by themselves. If one is to far or to mutilated to bring
to the proper burial grounds. They will be buried deep within whatever earth
can be provided. Mountain Dwarves celebrate only one major holiday "Year
End" On this day all colony members partake in a huge social gathering
and feast upon a what would seem to be unlimited banquet of common food and
drink. Celebrated on the last day of the year. Of course many other small
occasions are also celebrated.
Housing
Materials, Architecture, Skills
This
short stocky race builds the best stone complexes, houses, tunnels or anything
made of stone around. The stone is made from the many types of core rock found
deep below the surface. Occasionally the Mountain Dwarves will visit the surface
to break up a large boulder and use it below.
Hill
Dwarves
General
Traits, Life Expectancy
Hill
dwarves tend toward obstinacy, they remain above ground due to stubbornness
rather than lack of suitable mountains to delve. Their coarse lifestyle, crude
aspirations, and grumpy attitudes to non-dwarves rival even their underground
kin. Even so, hill dwarves partake in united battles, seemingly impossible
tasks and independent trade agreements with whom ever they choose. The constant
complaining and bullheadedness of hill dwarves is generally used to disguise
a pleasant and kind hearted nature.
The
Hill Dwarves are built much the same as their distant compatriots the Mt.
Dwarves, almost as stocky and have slightly smoother features. Males have
full beards and the females and youths have small light whiskers. They also
have short legs but not so short as the Mt. Dwarves. They live above ground
but still posses the ability to see using infravision at a range equaling
60'. Hill Dwarves usually have dark brown, reddish or light gray hair and
have dark blue, green or hazel eyes. They stand between 3'8 to 4'4 in height
and weigh anywhere from 122 lbs - 155 lbs. They life up to ages of not more
than 450 years.
Social
Structure, Government, Laws, Religion
Social
order is also strict, well organized and maintained throughout the colony.
Laws are existent, but citizens tend to take more liberty in breaking them
within Hill Dwarven societies. Criminal activity however is much more severe.
When found guilty of a crime a the guilty party can be sentenced to anything
from having a hand removed, to being publicly humiliated, which usually works
well considering that Dwarves hate to be embarrassed. Religion is thought
of as a must, Most Hill Dwarves pray to Moradin
"Soul Forger" or Albrecht
but about 2% sacrifice to Hephaestus.
Armor,
Weapons and Advancements
Hill
Dwarves also relish crude platemail "Dwarven plate" and other heavy
armors. Although leather and other light armor types are way more common amongst
these people. Hill Dwarves prefer the use of the following weapons to use
in combat: warhammers, hand-axes, war maces, broad axes and shortened halberds
or bardiches. Hill Dwarves were the first race to incorporate windmills and
water wheels used for the grinding of wheat, barley and oats.
Hunting
Strategies, Tactics, Local Game
The
Hill Dwarves have developed much greater talents than the Mt.Dwarves when
it comes to hunting wild game. They use pitfall traps, log barriers, snares
and many other methods to capture prey. Some of the local game include mountain
goat, wild boar, rabbit, fox, dessert wolves, black or cave bear and wild
ape.
Trading
Habits, Routes
The
Hill Dwarves trade between many local regions on a somewhat regular basis,
including the Human Kingdom of Mecadina, the Valley Elves of Elflore, the
Kingdom of Hadaurm and the main trade route leading their underground cousins
the Mt. Dwarves.
Use
of Animals/Mounts
All
types of common animals are used by the Hill Dwarves. Most mounts include
small horses, mule and elephant. Some of the more readily used slaughtering
animals include, chicken, common sheep, cows, and pigs.
Goals,
Passions, Perseverance
Hill Dwarves praise much the same things as the Mt. Dwarves. Hill Dwarves
lose themselves in their work for weeks on end until the task at hand is completed,
then bask in their accomplishments for a few week or so and then back to work.
When Hill Dwarves work, they never %$#% the dog or delay, they achieve this
through constant focus and motion. Hill Dwarves never retire, they only find
simpler tasks to accomplish as they age.
Education,
Alphabet, Languages
Hill
Dwarven children learn through local scholars, and other intellectual teachers
about the world within. The training of work is self-disciplined and taught
through real life experiences The Hill Dwarves speak the same language as
Mountain Dwarves "Dwarf Common" but add several different slurs
and slangs to the languages entirety. They have a detailed scriptural language
and use many glyphs to indicate common messages to other Dwarven folk.
Magical
Expectancy, Usage
Excepted
as a general asset throughout the colony. Many Hill Dwarves take up magic
as their primary profession. Not only as clerics but some even become magic
users of great talents. Magic is used to heal the injured, purify food and
water, construct buildings, repair armor, and light bond fires within the
city core. So don't be alarmed if you walk passed a Hill Dwarf who lets rip
with a fire blast, attempting to light a local fire pit.
Racial
Customs, Burial Ceremonies, Celebrated Holidays
It
is a custom for male Hill Dwarves to spend one full day a month with their
families, unless it is a time of war. This day is spent playing with children,
helping his mate with household tasks and sharing quality time in general
with them. In turn female Hill Dwarves are expected to provide their husband
with a special meal which is not normally had one those days in which the
husband/mate is home.
Hill
Dwarves bury the dead in the same manor as Humans.
Hill
Dwarves celebrate Year End day as the Mt. Dwarves. They also have a week in
each year that is dedicated to a huge festival called "Fire Fest".
Here thousands gather and watch acrobat's juggle flaming sticks, tongs and
hand size balls that are also on fire (one wrong move and the acrobat will
be burnt fer sure). Minstrels play music and Bards tells the stories of the
land. Local Magic user's show off their talents with flaming hands, electric
light shows and disappearing acts. This grand event usually takes place mid
summer.
Housing
Materials, Architecture, Skills
Most
buildings and other complexes are made of stone blocks, but certain other
buildings such as gigantic halls are made from massive logs hauled from with
Rhudar Forest.
Duergar
(Dark Dwarves)
Although
they do exist in Vastonia, the Duergar are so rare that a full description
is not needed. Small sections and rare NPC's will be the only material presented
throughout this site. The race of Duergar within Vastonia have been turned
to stone now for over 3000 years. This community consisted of nearly 6,000
inhabitants and resided deep within Mt. Pelay's core in a city known as Tarpathe
"the lost city".
Currently
the only resource available within this site is one of my best friends characters.
He is a true representative of the Duergar and easily exemplifies the epitome
of evil. Here he is " THANE
".