Vastonia's
Monster Gallery!
WITCH'S
SCARECROWS (By WebWarlock)
| CLIMATE/TERRAIN: |
Subarctic
to subtropical fields and gardens (near a witch's lair) |
| FREQUENCY: |
Very
rare |
| ORGANIZATION: |
Solitary |
| ACTIVITY
CYCLE: |
Any |
| DIET: |
Nil |
| INTELLIGENCE: |
Low
(5-7) |
| TREASURE: |
Nil |
| ALIGNMENT: |
Neutral |
| NO.
APPEARING: |
1 |
| ARMOR
CLASS: |
8 |
| MOVEMENT: |
6 |
| HIT
DICE: |
2 |
| THACo: |
18 |
| NO.
OF ATTACKS: |
1 |
| DAMAGE/ATTACK: |
1-4 |
| SPECIAL
ATTACKS: |
Scare,
fear |
| SPECIAL
DEFENSES: |
Fascination,
immune to psionics |
| MAGIC
RESISTANCE: |
Special |
| SIZE: |
M
(4'-6' tall) |
| MORALE: |
Fearless
(19) |
| XP
VALUE: |
200 |
Appearance:
Witch's Scarecrows are motley creatures pieced together from a variety or
materials. Sticks, twigs, old leaves, straw and similar materials are used
to stuff old clothing into a manlike shape. Their heads are often stuffed
bags with crude caricatures of a face or hollowed out, carved gourds or pumpkins.
These creatures are usually set on a stout staff stuck in he ground, and look
completely unremarkable. So unremarkable that only a Detect Magic or True
Seeing allows someone to distinguish it form a normal scarecrow when it is
not in motion.
A
moving Scarecrow has an odd grace, joint-less and fluid. It seems on the end
of collapse yet continues to walk in defiance of what it ought to do.
Combat:
Witch's
Scarecrows made for combat, they're only supposed to scare things away. These
creatures are surrounded a powerful fascination aura that they can employ
whenever they are seen to move. Any intelligent being observing a moving Witch's
Scarecrow must save vs. spells or be so overcome that they can do nothing
but gape at the moving creature. Once this fascination has a hold of a victim,
it lasts until one turn after the scarecrow leaves the area, the scarecrow
remains still for a turn, the victim is scared by the scarecrow, or the victim
suffers a damaging attack.
The
Witch's Scarecrow has two forms of magical fear. It can cause anyone meeting
its gaze to flee in utter fear for 1d4+10 rounds, with a chance (adjudicated
by the DM) of dropping anything they have in hand while they panic. Only Witches,
Priests, and victims with 6 or more hit dice, are allowed a saving throw against
this attack. Whenever a Witch's Scarecrow is actually pressed into a fight
its fascination aura becomes so intense that it acts as anyone approaching
within ten feet becomes stricken by an identical magical fear. Things that
have no fear, such as golems or undead, are immune to this effect.
These
creatures are immune non-magical missiles of less than siege size, any harmful
effects of the weather. They are immune to some spells, including Call Lightning,
spells that cause sleep, charm, paralyze, or hold victims, as well as spells
that require a biological target like the carious cause wounds spells.. They
are resistant to most forms of fire (+2 saves, & half damage). They are
vulnerable to the flames hand-wielded, non-magical torches, suffering 1d10
points of damage per strike. Additionally so long as their creator lives or
a witch inhabits her nearby dwelling, these scarecrows neither decay nor show
any signs of aging.
Habitat/Society:
Witch's Scarecrows are guardians created, not to force or harm intruders,
but to frighten them away. Their nature limits the places they can inhabit,
but within those limits they perform well. The ceremonies that allow one of
these creatures to be animated fail if not performed in a field, garden, or
other cultivated area of land. Thereafter, the creature regards this area
as its home. While it will keep watch over it's maker and her dwelling while
they are nearby, it will not travel with her if she leaves or wander off on
its own.
Witch's
Scarecrows are not violent by nature, and only attack if they are struck first.
They seldom pursue fleeing opponents, only doing so if their maker has been
slain in their sight. Those knowledgeable about such similar creatures find
Witch's Scarecrows have a one distinctive behavior. They are themselves fascinated
by children. They will neither harm nor attack them regardless of the children's
actions. They will entertain children with pantomime and play along with any
of their games as best they can. It will try to interpose itself between fighting
children, and anything attacking a child in the presence of such a creature
will be attacked it turn.
Ecology:
Witch's
Scarecrows have no need to eat, respire, or even breathe. Unlike most magical
constructs, they have some small effect on the local ecology. Simply, they're
excellent scarecrows. Most animals, for birds and foraging rodents to deer
and even bears, will be quickly chased from any area the Scarecrow guards.
These
creatures are created by witches to guard their lairs. The three part process
requires a small stone (and any natural stone will do) to be consecrated by
a Bless, then covered with layer after layer of certain leafy herbs, soaked
in water to make them pliable and bound with twine. When this is the size
of a proper heart a body must be built around it, a task which requires no
special materials or effort. Finally, the scarecrow must be taken to a field
the witch owns for its animation. This must be done on a moonless night sometime
between planting and harvest or the ceremony will fail. The Witch must prop
the scarecrow up on a staff and cast the following spells: Animate Object,
Cloak of Fear, Resist Fire, Spook and Quest. If successful, the witch hears
a slow, steady heartbeat for a short time.
Of
course, a number of legends surround Witch's Scarecrows. The tales of these
creatures becoming fierce avengers of their mistress' murders are certainly
from some form of divine intervention rather than any inherent ability of
their own. The report of one such creature, who was often used as a target
by local archers, hurling arrowheads from its bodies was most likely the result
of some singular enchantment. Lastly, legends that such creatures may freely
use a the powers of a magical wand concealed within one of their forearms
or similar staff that they are propped up with are probably not true.
Note:
Witch's Scarecrows are sometimes called Bogglebos or Bugglebos.
Variants:
None