Vastonia's
Monster Gallery!
SHEDIM,
LILIM (By WebWarlock)

| CLIMATE/TERRAIN: |
Any |
| FREQUENCY: |
Very
rare |
| ORGANIZATION: |
Solitary |
| ACTIVITY
CYCLE: |
Night |
| DIET: |
Carnivore |
| INTELLIGENCE: |
High
(14) |
| TREASURE: |
C |
| ALIGNMENT: |
Chaotic
evil |
| NO.
APPEARING: |
1 |
| ARMOR
CLASS: |
2 |
| MOVEMENT: |
18 |
| HIT
DICE: |
8+5 |
| THACo: |
12 |
| NO.
OF ATTACKS: |
1
(physical) or 3 (magical) |
| DAMAGE/ATTACK: |
1-4
or by magic |
| SPECIAL
ATTACKS: |
Spell
use, energy drain |
| SPECIAL
DEFENSES: |
General
Lilim abilities |
| MAGIC
RESISTANCE: |
15% |
| SIZE: |
M |
| MORALE: |
Steady
(12) |
| XP
VALUE: |
31,000 |
Appearance:
Shedim (plural Shedim) are ancient Lilim that prefer to tempt men of magic.
Their favorite targets are wizards and warlocks. Shedim, also known as Sheedim
or Shehireem, like other Lilim, often appear as beautiful women. They normally
appear as wizardresses, witches or some other spellcaster. Their demonic form
are similar to other lilim; beautiful, but evil woman for the upper half and
a beastial lower half. The lower half of the Shedim is like the hind quarters
of a goat. Her appearance is bipedal, more like that of a female looking satyr
than a centaur or bariaur. The Shedim also has a set of ram's horns on her
head. Like the Empusa, her cloven hooves are made of brass, but unlike other
Lilim , a Shedim has no wings.
Combat:
Like the Succubus, Shedim are phyiscally non-combative. They do possess an
outstanding array of magical attacks. If lured into battle a shedim will rely
on her spells to help her.
She
only has one, weak physical attack. However, her most fearful attack is an
energy draining kiss like that of the succubus. The kiss of a shedim will
drain 1d4 points of intelligence per round. The victim has the normal chance
of determining what is happening, via an intelligence check. If the victim
knows what is happening he must role a bend bars/lift gates check
to escape the demon's powerful embrace. Wizards and warlocks lose the ability
to cast spells if too much intelligence is lost.
For
every 2 points lost the spell-caster looses their highest level spells, followed
by the next level. Once the caster is reduced to zero intelligence or they
lose their 1st level spells they become slaves of the Shedim who then attempt
to gate them back to the Abyss. Victims can regain the lost scores via the
priest spell restore or by resting one week per point lost, if they can be
rescued before the shedim returns to the Abyss with them. Spells have to be
relearned on a normal basis only after all intelligence points have been regained.
Shedim
normally never gate in other demons. While their feeding choices
differ from succubi, the two demon types are very territorial of each other.
Habitat/Society:
Many Shedim are accomplished wizards or witches. Their goals are to possess
or corrupt powerful wizards and return their larvae to the Abyss. A typical
shedim will either be an 8th level witch (with no occult powers) or an 8th
level wizard. No shedim specialist wizards have ever been recorded, it is
assumed that they do not exist. Unlike human spell-casters, shedim neither
need spell-books or time to memorize spells. They are are also able to cast
any spell with out the need of material components.
Shedim are capable
of casting the following levels of spells:
These
spells can be cast in addition to their normal magical abilities gained as
Lilim.
Ecology:
Evil wizards
enjoy creating spells to summon shedim for other wizards to find. Such a spell
is terribly easy to learn and cast and is often disguised as a Succubus summoning
spell. An amoral and unsuspecting wizard will use the spell, often for sexual
congress with a demoness, only find he has summoned a far more powerful and
deadly creature.
Shedim
like to possess humans, but must tempt the human to invite them in.
Variants:
None