Register Here!


Introduction
General Info
Vastonian Trivia
Role Playing
House Rules
Race/Class Limits
Realm Features

The Evolution
Immortality
Gods of Vastonia
Government
World Map
Regional Index
NPC Index
Cultured Races
Monsters
Powerful Fiends
Dragons
The Dumite
Legends/Lore
Artifacts/Relics
Misc. Magic
Magic Weapons
Arsenal
Organizations
Sea Vessels
Stories/Tales
Recent Timeline
Magic Pentagrams
Character Races

Amazons
Avarians

Bugbears
Crystalline Elves
Drow
Dwelves
Groundlings
Half-Giants
Half-Nymphs
Half-Ogres
Minorcs
Minotaurs
Tarmarians
Wolf-Shaman
Character Classes

Assassins
Avengers
Buccaneer
Dragonslayers
Elven Archers
Giant Killers
Gladiators
Knights
Lycan Hunter
Ninja
Shaman Warrior
Sword Master
Troll Slayers

Undead Slayers
Witch

 

Vastonia's Monster Gallery!

 

BEHOLDER, SAVAGE

Climate/ Terrain: Any remote

Frequency: Very rare

Organization: Solitary

Activity Cycle: any

Diet: Carnivore

Intelligence: Exceptional

Treasure: I,S,T

Alignment: Chaotic Evil

NO.Appearing: 1

Armor Class: 0/-2/-4/-7

Movement: FL 9'' (b)

Hit Dice: 14-18

Thaco: 8

NO. of Attacks: 3

Damage/Attack: 2-10/2-10/ 3-24 or special

Special Attacks: Thresh (see below)

Special Defenses Anti magic:

Magic Resistance: 40%

Size: M (4-6') in diameter

Morale: 19 fearless

XP Value: 19,500

The beholder is the stuff of nightmares. This creature, also called the sphere of many eyes or the eye tyrant, appears as a large orb dominated by a central eye and a large toothy maw, has 10 smaller eyes on stalks sprouting from the top of the orb. Among adventurers, beholders are known as deadly adversaries. Equally deadly are a number of variant creatures known collectively as beholder-kin, including radical and related creatures, and an undead variety. These creatures are related in manners familial and arcane to the "traditional" beholders, and share a number of features, including the deadly magical nature of their eyes. The most extreme of these creatures are called beholder abominations. The globular body of the beholder and its kin is supported by levitation, allowing it to float slowly about as it wills. Beholders and beholder-kin are usually solitary creatures, but there are reports of large communities of them surviving deep beneath the earth and in the void between the stars, under the dominion of hive mothers. All beholders speak their own language, which is also understood by all beholder-kin. In addition, they often speak the tongues of other lawful evil creatures.

Combat: The beholder has different Armor Classes for different parts of their body. When attacking a beholder, determine the location of the attack before striking (as the various Armor Classes may make a strike in one area, and a miss in another):

Roll/ Location/ AC

01-75 /Body/ -7

76-85 /Central Eye/ -2

86-95 /Eyestalk/ -4

96-00 /One smaller eye/ 0

Each of the savage beholder's eyes, including the central one has a different function. The smaller eyes of a savage beholder are as follows:

1. Charm person (as spell)

2. Charm monster (as spell)

3. Sleep (as spell, but only one target)

4. Darkness (as spell, 80' radius)

5. Flesh to stone (as spell, 30-yard range)

6. Disintegrate (20-yard range)

7. Fear (as wand)

8. Slow (as spell, but only a single target)

9. Cause serious wounds (50-yard range)

10. Death ray (as a death spell, with a single target, 40-yard range)

The central eye produces an anti-magic ray with a 140-yard range, which covers a 90 degree arc before the creature. No magic (including the effects of the other eyes) will function within that area. Spells cast in or passing through that zone cease to function. A savage beholder may activate the magical powers of its eyes' at will. Generally, a beholder can use 2 smaller eyes if attackers are within a 90 degree angle in front, 1d4 if attacked from within a 180 degree angle, 1d6 if attacked from a 270 degree arc, and all 7 eyes if attacked from all sides. The central eye can be used only against attacks from the front. If attacked from above, the beholder can use all of the smaller eyes. The savage beholder can withstand the loss of its eyestalks, each eyestalk/smaller eye having 10-24 hit points. This loss of hit points is over and above any damage done to the central body. The body can withstand three quarters (75%) of the listed hit points in damage before the creature perishes. The remaining third of the listed hit points are located in the central eye, and destroying it will eliminate the anti-magic ray. A savage beholder with 100 hit points will have a body that will take 75 points of damage, a central eye that will take 25 points, to destroy. Slaying the body will kill the savage beholder and render the eyes powerless. Destroyed eyestalks (but not the central eye) can regenerate at a rate of one lost member per day.

If a savage beholder scores a hit with 3 of its 3 main attacks on a single victim, it is given an additional attack which it will then unleash a massive blood threshing flurry upon the intended victim. If the attack is successful the savage beholder can inflict an additional 4-40 points of damage.

Habitat/Society: The savage beholders are a mad, aggressive and fierce race, attacking or killing other races, including other beholders and many of the beholder-kin. This is because of a xenophobic intolerance among beholders that causes them to hate all creatures not like themselves. The basic, beholder body-type (a sphere with a mouth and a central eye, eye-tipped tentacles) allows for a great variety of beholder subspecies. Some have obvious differences, there are those covered with overlapping chitin plates, and those with smooth hides, or snake-like eye tentacles, and some with crustacean-like joints. But something as small as a change in hide color or size of the central eye can make two groups of beholders sworn enemies. Every beholder declares its own unique body-form to be the "true ideal" of beholderhood, the others being nothing but ugly copies, fit only to be eliminated. Beholders will normally attack immediately. If confronted with a particular party there is a 50% chance they will listen to negotiations (bribery) before raining death upon their foes.

Ecology: The exact reproductive process of the savage beholder is unknown. The core racial hatred of the beholders may derive from the nature of their reproduction, which seems to produce identical (or nearly so) individuals with only slight margin for variation. Beholders may use parthenogenic reproduction to duplicate themselves, and give birth live (no beholder eggs have been found). Beholders may also (rarely) mate with types of beholder-kin. The smaller eyes of the savage beholder may be used to produce a potion of longevity, and as such can be sold for 2000 gp each.

 

 
The World of Vastonia Copyright © 1989-2001
Cole E Austin