Vastonia's
Monster Gallery!
RUST
WORMS
Climate/
Terrain: Caverns / Tunnels
Frequency:
Rare
Organization:
Swarm
Activity
Cycle: Nocturnal
Diet:
Metals
Intelligence:
standard
Treasure:
Nil
Alignment:
True Neutral
NO.Appearing:
100-1,000
Armor
Class: 10
Movement:
.5''
Hit
Dice: 1 hp
Thaco:
20
NO.
of Attacks: 1 minor melting or stinging attack
Damage/Attack:
Sickness (save Vs poison)
Special
Attacks: Metal disintegration
Special
Defenses: See below
Magic
Resistance: 50%
Size:
6-8 inches long
Morale:
8
XP
Value: 500/ entire swarm
Appearance:
These creatures appear as large golden ribbed worms.
Combat:
They avoid all combat if possible, their main objective is to breakdown all
detectable metals. i.e.. a parties armor (he ,he), weapons, what ever the DM
feels like taking away from undeserving character's. The Rust Worms quietly
burrow into camps "where PC's usually lie fast asleep", then proceed
to eat any metals which are within reach. Magical metals receive saving throws
as normal (save vs hard metal). A Rust Worm devours approximately 1 hp of structure
weight every 2 turns (20 minutes), thus a swarm of 100 Rust Worms can devour
100 weight points in 2 turns. (e.g.. a swarm of 100 Rust Worms can burrow into
a camp and devour a set of normal platemail "50 weight points" in
approximately 1 turn (10 minutes). Weight is the easiest way of calculating
volume. Note: magical metals dissolve at half normal rate, if the saving throw
has been failed.
If
perhaps a character wakes up during a Rust Worm invasion, he or she may be bitten
for 1-2 damage, and perhaps suffer a sickening effect if a saving throw Vs poison
is not successful. The bite causes great sickness in anyone bitten for 1-2 days,
unless he or she is immune to disease or has a cure disease spell cast upon
them. If the Rust worms do not bite the offending person, there's only a 1 in
12 chance of any detection, unless of course they are awakening for the day
and see their armor melted in two. ( god dam, this is the best monster for evil
DMs, hahah enjoy!!)
Habitat/Society:
Vast underground tunnel complexes that usually cover several miles of many caverns.
Ecology:
Simply to breakdown metals to enrich there tunnels and the earth itself
Variants:
none