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Vastonia's Monster Gallery!

 

WEREWOLF, ICELANDIC

Climate/ Terrain: arctic

Frequency: very rare to rare

Organization: pack

Activity Cycle: any

Diet: carnivorous

Intelligence: mid-high

Treasure: individuals nil (layer S)

Alignment: chaotic neutral

NO.Appearing: 2-8

Armor Class: 5

Movement: 18''

Hit Dice: 7+2

Thaco: 13

NO. of Attacks: 3

Damage/Attack: 1d6/1d6/1d10

Special Attacks: disease (see below)

Special Defenses: Immune to cold-based and all electrical attacks cause half normal damage.

Magic Resistance: 30%

Size: M (6-7')

Morale: 20 Insanely fearless

XP Value: 1,800 ea

Appearance: Icelandic Were Wolves reside in the far northern reaches of Vastonia, usually within cold forest or mountain regions. Their thick fur and incredible muscle structure protects them from even the coldest winters, not to mention from most other types of natural damage. Their massive forearms allow them to take down almost any type of prey they encounter, with minimal effort. Their powerful legs give them the ability to run through deep snow and up rugged cliffs as if they were on normal ground. Cunning and clever, a good size pack of Icelandic werewolves can easily remove a party from existence.

Combat: When involved in a combat situation, "which is generally invoked by themselves" Icelandic were wolves always thrash wildly, causing 1d6 damage with either claw attack and/or 1d10 damage with their bite. Victims have a 5% chance of contracting Lycanthropy when bitten, but won't feel any effects for over a month.

If given the chance Icelandic Were Wolves will always attack their prey from above, thus giving them the benefits of surprise. The have been known to pounce from heights in excess of 35' and generally don't miss their mark. This high risk maneuver more than often inflicts personal damage, but generally knocks their victim's unconscious.

Habitat/Society: Icelandic Were Wolves are far from common creatures. They live in small packs consisting of not more than 8 individuals. They are almost always encountered in groups of 1 or 2 individuals. Cold caverns and frigid forest hollows are their preferred place of rest, while open wilderness mountains and rugged plateau's are the preferred hunting grounds.

Ecology: These creatures always avoid civilization. They never attack massive groups of adventurers or any other organization which outnumber themselves, unless it's a sure victory or food has become extremely scarce. On nights of intense moonlight these strange people change into their Lycanthrope forms and run savagely across the northern regions, brutally killing most men then encounter. However some Icelandic Were Wolves have been known to assault victims, but leave the painfully alive.

Variants: The common Were Wolf

 
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Cole E Austin