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Mecadina

"Give your people the right to elect you king and they will give you the right to lead them"
King Edward Barrik 603 A.D.

Mecadina - As seen from the North!

Kingdom Crest

Mecadina's crest

Ruler King Edward Barrik
Population 22,800
Capital City Dreve
Primary Languages Common 100%
Demographics Human 90%, Dwarven 4%, Half-Elven 2%, Elven 1%, Various 3%
Kingdom Colors Black, gold and silver.
Monetary Standard
Natural Resources and Manufactured Goods Wood, exotic fruits, horses, barley, flour, milk
Wealth High
Government Type Democracy
Government Stability Strong
Allies Wellington, Hannel, Adania
Enemies Tutjak
Primary Mythos Greek 78%
Other Gods Catholic, Dwarven, Norse
Climate Warm - Hot, Temperate
Terrain Forests, Mountains, Rivers, Plains

 

Description

The 3rd Human Kingdom "Mecadina". This kingdom is definitely the least recognized Human Kingdom throughout the land. The people are quiet, hard workers for the most part and the leaders of Mecadina rule as only true leaders do.

The knights of Dreve "the capital city of Mecadina" are valiant beyond a doubt. Now numbering only 10, the knights of Dreve follow their leader's every command and will follow him into any given situation. Sir Adaran Holme, being the head knight of the kingdom vows to serve king Barrik's every request unquestionably and honors the royal family by attending the infamous Knights Rally annually along with a few of his closest noble companions.

Cities of Mecadina include the capital city of Dreve and the communities of Dio, Maclin, Craceio and Pitent. The new district of Palanstine includes the beginnings of a new settlement called Karpathia. Most of the these places in Mecadina are small villages of not more than 600 citizens. This grand kingdom borders with the kingdom of Wellington and runs along the shores of the great lake of Ciez. Here many local barges and galleons run across the massive lake making trading runs to two of Hannel's major ports "Carn and Tagh". This kingdom is also covered in lush vegetation and wilderland forests. Mecadina's two major exports are wood and exotic fruits.

As of 606 A.D. King Barrik claimed rights to nearly half of the land just to the south of Mecadina's main border (former Plains of Red), thus increasing his overall land mass and creating a newly secured environment for his people to travel through as well as raise profitable families. Almost nobody lives within this region currently, but with the new settlement of Karpathia is quickly rising and it's sure to attract peoples attention in the near future.

This region used to be home to thousands of Goblins before the Goblin wars took place in 605.A.D. Which alternatively came close to putting their race on the extinction list. This massive war resulted in many factions and races doing battle. Not only were the Goblins wiped out, but thousands of Dwarves, Barbarians and Humans were also slain in the historic battle. Now only a few hundred Goblins exist within the Human Kingdoms and only a handful of male Dwarves.

This lands promotes many new problems for King Barrik and his closest ally King Winston. The absence of water within this barren plain is a small problem next to the amount of rampant creatures and savage barbarians. Some of Vastonia's strangest monsters live within these plains and don't take nicely to uninvited guests. A few of these critters include the highly feared Land Dwelling Beast, Sand Mold and desert Were Rat's.

Geography

A lush beautiful kingdom in all aspects. Tall mountains border the southern side of Mecadina while evergreen forests host the north , Lake Ciez rests to the east and the fastest flowing river in all the land called Bloodstone River secures the western front.

Justice System

A true democracy, Mecadina follows the LHKS to a tee. The king believes in equal rights for all and is perhaps the most noble (most respected) king in all Vastonia. Although some of his allies view this system as foolish and refuse to follow his lead in the fellowship of man.

Military/Forces

Weakened by the wars, Mecadina suffers the same fate as that of their allies. Low in number and struggling to expand Mecadina's military force is weak and must be reinforced over the next 25 years or perhaps face losing the Kingdom to it's enemies.

Notable Legends & Lore

The Forest of Legends

 
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Cole E Austin