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Elflore
"Why
fight for the Humans - When we can fight for ourselves!"
Tradacious the Klave 604 A.D.
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Kingdom
Crest

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| Ruler |
Edek Kylstay, King of Elflore |
| Population |
67,400 |
| Capital
City |
Minus
Anthia |
| Primary
Languages |
Elf
Common 82%, Wild Elf 5%, Aquatic 2%, Wood Elf 5%, Drow 1%, Other 5% |
| Demographics |
High
Elves 20%, Gray
Elves 18%, Wild
Elves 15%, Valley Elves 25%, Aquatic Elves 2%, Drow 1%, Wood
Elves 15%, Half-Elves 3%, Various 1% |
| Kingdom
Colors |
White,
green, blue. |
| Monetary |
Barter
and Trade Standard |
| Natural
Resources and Manufactured Goods |
Salt,
saltwater fish, freshwater fish, poultry, pigs, salt, venison, sheep,
cheese, wine, honey |
| Wealth |
Average |
| Government
Type |
Monarchy |
| Government
Stability |
Superior |
| Allies |
Adania
Hadaurm |
| Enemies |
Tutjak
Tantamar |
| Primary
Mythos |
Elven |
| Other
Gods |
Nil |
| Climate |
Temperate |
| Terrain |
Forest/
Wilderlands/ Mountains/Coast / Rivers |
Description
Elflore,
the land's of the Elven
people. This massive region of Vastonia harbors some of the most beautiful
and mysterious areas within the realm. Here grand lore is common and terrific
stories are passed down through hundreds of generations. Many species of Elves
inhabit these lands, however one common link binds them all together. This is
their grand ruler, the king of Elflore. Generally the king passes down his title
to his eldest son who shall rule over all the land, but this is not always possible
and a new family can be elected into power.
During
such times any powerful (socially) Elven family may announce their succession
into power, however this is not for them to decide. This is left up to the high
electors of each region to decide upon in a meeting place known as Justice Island.
This island represents peace and safety for all and has become the central point
for all Elven gatherings of great importance. One high elector from each Elven
colony is requested to make this journey. Once there, talks begin and a suitable
family is found and named into power. This families head is pronounced king
of all Elflore and must immediately take asylum in the Crystal Castle of Minus
Anthia. A grand celebration usually follows at the King's request and expense.
In
Elflore almost all elves follow some sort of religious belief, either through
their upbringing or by choice. These gods are always Elven, with a few rare
exceptions. Elves take religion much more serious than most other races of the
realm and usually build their lives around such faith and/or belief's. An elf
without faith is generally frowned upon by most, thus leaving them to be judged
and perhaps socially unexceptable.
Geography
A
vast wilderland, covered in rolling hills, ancient forests, winding trails and
intriguing mountain ranges. Some of the realm's most desirable locations can
be found in this unforgettable kingdom. Elflore is home to the most famous architects/wood
carvers in the world. Their workings can be witnessed throughout Elflore in
a variety of locations. The most common of these marvels are the wood carvings
made by Elven Wood Shapers. Many of these carvings are located within Quiliston,
home of the Gray
Elves. Others can be found in Kievistan, Eastern Sacranym and throughout
the lower valley floor of Valisti. Other places of interest include the legendary
MT Pelay, the icy Kagon MT's, the Island of the dead, the amazing Wood Elven
colony, the Lands of Nothing, the Kagon Highlands and much more. Elflore is
truly a place where adventures are made from.
Justice
System
Justice
within Elflore is dealt with in many fashions, as each Elven colony represents
itself and it's own ideals. Quiliston, Valisti, Sacranyst and Sacranym all have
a somewhat common set of laws,
although they are enforced by a variety of different law officials (see Elven
laws). The wild elves are much more lenient towards petty crimes then that of
the other elves, however they are second to none in punishment towards violent
or treacherous criminals. Losing your head is common for murdering another if
found guilty.
Military/Forces
The
current militia for Elflore consists of 3,000 men at arms stationed throughout
the kingdom. Most of these men live within the heart of Valisti. An elite group
of knight's (Paladins) known as the "Order of the Rose" (no relationship
to ©Dragonlance) lead this core military force in times of war. However
this order is considered above all, except that of the king himself. They are
strictly devoted to the protection of the royal family, the kingdom and the
people within (see knight codes
for details). The Order of the Rose is stationed within the courts of the Crystal
Castle and these men are bound to live amongst the royal family as part of a
grand Elven tradition. Only the king himself can give orders to these individuals
and if ever a time comes where the king cannot command this Order, the head
of this knighthood Order assumes command automatically and shall lead the rest
in whatever fashion he presumes exceptable.
Notable
Legends & Lore
The
lost city of Tarpayth, Legend of Sly'Tavicon, the perils of MT Pelay
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