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Dacar

"Cast me a weapon or I will have to crush his skull with my hands!"
Gorth - Halfgiant, Champion Gladiator 601 A.D.

The endless desert of  Dacar

Kingdom Crest

Icrandors Crest

Ruler Durulm the II, High Lord of Dacar
Population 198,000
Capital City The Great City of Seznia
Primary Languages Common 97%, Orcish 1%, Tarmarian 2%
Demographics Human 93%, Tarmarian 4%, Half-Orc 1%, Dwelven 1%, Various 1%
Kingdom Colors Black, brown and grey.
Monetary Barter and Trade
Natural Resources and Manufactured Goods stone, brick, camels, sheep, lama
Wealth Below Average
Government Type Autocracy
Government Stability Week
Allies Nil
Enemies Island of Endless Battle
Primary Mythos Newhon
Other Gods Norse, Huskurian
Climate Hot / Very Humid
Terrain Desert 90%/ Coast / Rivers / Jungle

 

Description

Dacar is an adventurer's nightmare. A mighty kingdom that stretches over a thousand miles in length and holds nothing but blazing sand dunes, endless wastelands and countless miles of torturous desert. Dacar is home to many strange people including the Tarmarian's, a race of human-like people born and bread to survive within this unforgiving land. Still you can find over 100,000 humans making their homes within the few cities that can be found strewn about the region. The largest and capital city of Dacar, known as "Seznia" proudly boasts one of the largest and most unique cities of all the land. This immense populace rests within the central most region of Dacar and hosts over 90,000 people within its walls. The great city of Seznia can be seen for over 25 miles in almost all directions, giving adventurers and other travelers a visible target for navigational purposes. However this landmark is next to nothing when looking at Dacar as a whole.

Religion in Dacar is rare, only the upper class and most educated warriors bother to attend local churches or for that matter to pray at all. Over 95% of Dacar's inhabitants are without faith. Can you blame them, most are destined to live in a land of barren waist, poverty and death.

Geography

The entire kingdom of Dacar is covered in sandy desert. Only a few locations offer vegetation, these being the Ordacian Swamp, south of Khiva and the rainforests of Thay. Both these places are held sacred as they offer a good, steady supply of water. Three cities rest near the rainforests of Thay, they are Sum'e, Sil and Tochin. All of which have appeared within the last 10 years due to the availability of water. However the Ordacian swamp is somewhat avoided, as many people have explored its boundaries, never to return. It is commonly blamed on a rogue settlement of Lizard men.

The River Shams separates central Dacar from southern Dacar, but offers a few narrow crossings along it's shores, maintained by local nomadic peoples. The River Corseins separates northern Dacar from central Dacar, this river is not as deep or as fast as the River Shams, but it is wide. This type of river offers a great place to make camp along, and so it does too the many nomadic Tarmarians of Dacar. Following this river northeast will bring you to the famous city of Veldstone. The city which hosts the grandest gladiatorial competitions in all Vastonia, even more-so then Gladius it's Human kingdom cousin. Here the foulest of creatures and mightiest of warriors pit themselves against one another for the right to be called Grand Champion. An honor only one man holds and a title that promises a good life of power and fame.

Justice System

Justice within Dacar is next to non existent, at least outside the cities. Here law is held within one's own hand and each individual dare walk the land knowing his/her life or well being can be disrupted without just cause and/or recourse. However within the cities the local people usually establish some sort of rule and official law enforcement. This can be anything from a small militia to a few hired thugs. The largest cities usually elect a representative to control these matters and those officials handle law enforcement accordingly. A basic set of laws are generally established, with a small number of local warriors getting posted as guards or officers. Only Seznia has a proper governmental system, where the High Lord acts much like a king and his closest underlings handle most his affairs. A full militia, local guard and handful of hired officials enforce the laws, set by the High Lord of Dacar...whoever that may be at the time.

Military/Forces

Durulm's military force consists of nearly 14,000 men at arms, but only a fraction of those men are elite warriors, the rest have minimal training only and are basically used as reserves in times of war. Most of Dacar's military consists of pike men, sword slingers and violent thugs using little more than a club or mace.

Notable Legends & Lore

Ordacian Curse, the Mountain of Immortals

 
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Cole E Austin