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Dacar
"Cast me a weapon or I
will have to crush his skull with my hands!"
Gorth - Halfgiant, Champion Gladiator 601 A.D.
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Kingdom
Crest

|
| Ruler |
Durulm
the II, High Lord of Dacar |
| Population |
198,000 |
| Capital
City |
The
Great City of Seznia |
| Primary
Languages |
Common
97%, Orcish 1%, Tarmarian 2% |
| Demographics |
Human
93%, Tarmarian 4%, Half-Orc 1%, Dwelven 1%, Various 1% |
| Kingdom
Colors |
Black,
brown and grey. |
| Monetary |
Barter
and Trade |
| Natural
Resources and Manufactured Goods |
stone,
brick, camels, sheep, lama |
| Wealth |
Below Average |
| Government
Type |
Autocracy |
| Government
Stability |
Week |
| Allies |
Nil |
| Enemies |
Island
of Endless Battle |
| Primary
Mythos |
Newhon |
| Other
Gods |
Norse, Huskurian |
| Climate |
Hot
/ Very Humid |
| Terrain |
Desert
90%/ Coast / Rivers / Jungle |
Description
Dacar
is an adventurer's nightmare. A mighty kingdom that stretches over a thousand
miles in length and holds nothing but blazing sand dunes, endless wastelands
and countless miles of torturous desert. Dacar is home to many strange people
including the Tarmarian's, a race of human-like people born and bread to survive
within this unforgiving land. Still you can find over 100,000 humans making
their homes within the few cities that can be found strewn about the region.
The largest and capital city of Dacar, known as "Seznia" proudly boasts
one of the largest and most unique cities of all the land. This immense populace
rests within the central most region of Dacar and hosts over 90,000 people within
its walls. The great city of Seznia can be seen for over 25 miles in almost
all directions, giving adventurers and other travelers a visible target for
navigational purposes. However this landmark is next to nothing when looking
at Dacar as a whole.
Religion
in Dacar is rare, only the upper class and most educated warriors bother to
attend local churches or for that matter to pray at all. Over 95% of Dacar's
inhabitants are without faith. Can you blame them, most are destined to live
in a land of barren waist, poverty and death.
Geography
The
entire kingdom of Dacar is covered in sandy desert. Only a few locations offer
vegetation, these being the Ordacian Swamp, south of Khiva and the rainforests
of Thay. Both these places are held sacred as they offer a good, steady supply
of water. Three cities rest near the rainforests of Thay, they are Sum'e, Sil
and Tochin. All of which have appeared within the last 10 years due to the availability
of water. However the Ordacian swamp is somewhat avoided, as many people have
explored its boundaries, never to return. It is commonly blamed on a rogue settlement
of Lizard men.
The
River Shams separates central Dacar from southern Dacar, but offers a few narrow
crossings along it's shores, maintained by local nomadic peoples. The River
Corseins separates northern Dacar from central Dacar, this river is not as deep
or as fast as the River Shams, but it is wide. This type of river offers a great
place to make camp along, and so it does too the many nomadic Tarmarians of
Dacar. Following this river northeast will bring you to the famous city of Veldstone.
The city which hosts the grandest gladiatorial competitions in all Vastonia,
even more-so then Gladius
it's Human kingdom cousin. Here the foulest of creatures and mightiest of warriors
pit themselves against one another for the right to be called Grand Champion.
An honor only one man holds and a title that promises a good life of power and
fame.
Justice
System
Justice
within Dacar is next to non existent, at least outside the cities. Here law
is held within one's own hand and each individual dare walk the land knowing
his/her life or well being can be disrupted without just cause and/or recourse.
However within the cities the local people usually establish some sort of rule
and official law enforcement. This can be anything from a small militia to a
few hired thugs. The largest cities usually elect a representative to control
these matters and those officials handle law enforcement accordingly. A basic
set of laws are generally established, with a small number of local warriors
getting posted as guards or officers. Only Seznia has a proper governmental
system, where the High Lord acts much like a king and his closest underlings
handle most his affairs. A full militia, local guard and handful of hired officials
enforce the laws, set by the High Lord of Dacar...whoever that may be at the
time.
Military/Forces
Durulm's
military force consists of nearly 14,000 men at arms, but only a fraction of
those men are elite warriors, the rest have minimal training only and are basically
used as reserves in times of war. Most of Dacar's military consists of pike
men, sword slingers and violent thugs using little more than a club or mace.
Notable
Legends & Lore
Ordacian
Curse, the Mountain of
Immortals
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