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General
Info About Vastonia
Vastonia,
the land of chaos, as many have come to call it. Is constantly plagued by savage
wars, corrupt governments, abandoned societies, and uncaring individuals. Now
this doesn't mean that the entire continent is in utter turmoil, but rather
gives everyone a ruff idea of what goes on within this mighty realm. Several
kingdom's live in peace, most of which have constructed great civilizations
and are socially exceptable to live in. However there is a large amount of kingdom's
which do not run smooth. They have evil minded political figures, unstable communities
and most of all leaders who seek to overrun other kingdoms, thus claiming more
land for themselves. It is safe to say that with each year that passes, at least
two notable wars will take place.
Being the largest of all the continents, Vastonia hosts by far the most cities,
towns and villages. Although the population level's seldom exceed 20,000 individuals.
Communities are wide spread throughout the land, having hundreds of unique cultures
and religions to explore. These factions often conflict with one another, which
ultimately leads back to the aforementioned "warring". A vast multitude of Human
cultures exist as well as a large amount of Demi-Human races, giving the realm
unlimited possibilities and circumstances.
The land itself is quite barren, having only a handful of regions that are covered
in forest and/or jungle. The rest of the realm hosts what seems to be endless
deserts, unforgiving wastelands, gigantic mountain ranges, millions of rolling
hills and immense rivers. Although a small percentage is swamplands, grassy
plains. Even the occasional salt marsh can be found. The Vastonian continent
holds the world's tallest mountain peak, known as the "Mountain of Immortals"
or as some refer to it "The Dungeons of
Gods". This awesome mountain stretches to a ceiling height of 21'000 ft.
A Place where non have been know to survive. The realm's largest body of fresh
water being "Ciez Lake" found within the Human Kingdoms. This huge body of water
separates the kingdom's of Mecadina
and Hannel. This lake is used
as the main shipping route for hundreds of merchants and sometimes the realm's
many bold pirates and other sea vessels.
Two of Vastonia's largest rivers run directly into it. One from it's southern
tip and another from the north.
All in all, this realm has some of the world's grandest spectacles. The pyramids
of Harad, the Volcanic remains of MT Hate, a massive coliseum known as Gladius,
the mysterious oriental lands of Huskuria, the chambers of MT Pelay, the lost
city of Tarpaythe, the crystal city of Minus
Anthia, are all but a few of the realms more significant places. However
this land also has some of the worse places known to exist. Which will be discussed
as you continue to read deeper into this website.
Climate/Terrain
Temperatures
range from 60 Celsius within the hottest of Deserts to less than -60 Celsius
atop the mighty Mountain of Immortals. Average temperatures sit around 25 Celsius
within the central most regions, while the outer kingdoms hover more around
20 Celsius. The weather is generally temperate, with average amounts of rainfall
and/or snow. The seasons are all quite apparent no matter where you are, with
the exception of the Human Kingdom's which rarely sees snow or subzero temperatures.
Weather varies across the land from place to the next, but almost every region
can fall victim to draught's, mass snowfall, or utter downpours. Overall the
weather is unstable and gets harder to predict as one moves towards the outer
rim.
| Type
of Terrain |
Percentage |
| Forest/Wilderlands |
5% |
| Jungle/Extremely
Dense Regions |
1% |
| Flatlands/Plains/Cultivated |
10% |
| Mountain/Hills |
12% |
| Wetlands/Lakes/Rivers
etc. |
3% |
| Swamplands |
1% |
| Desert/Wastelands |
68% |
Common
Monsters/Creatures
Most
common monsters inhabit the realm, with a somewhat large amount of unique creatures
also making appearances from time to time. All of which are detailed in this
websites monster delve.
It goes without saying that most of the creatures encountered come from deserts
or mountainous regions, since this type of terrain covers most of the land.
Just some of the more common creatures/beings include: giants, wolves, sand
ettin, land sharks, ettin, trolls, umber hulk, grimlock, thri'kreen, gnolls,
goblins, kobolds, ogre, eagles, camels, wild sheep, wild boar and many more.
If it lives in the desert, your bound to run into here. Lizard men being the
most common around swampy regions. Yetti and snow tigers in cold regions. Deer,
manotaurs, and were creatures within the forests.
Established
Races/Inhabitants
Vastonia
is home to all of the standard D&D races. Humans make up nearly 65% of the entire
realm's current populace, although as mentioned above many unique human cultures
exist. The next largest racial factions consist of the Elven
folk, the Gnomish
peoples, the Orcs
and the Halflings.
Dwarves also number
greatly, however almost 95% are female, due to the Goblin Wars of 603 A.D.,
that all but put male Dwarves on the extinction list. Other somewhat large groups
include the Minotaurs of the Minotaur League, the Ogres of old Tantamar, the
Dwelves of Kartoom and the Gnolls. Half breeds of many different races are also
common across the realm. Some of which include, half-elves, half-orcs, minorcs
and half-giants.
Preferred
Hero Occupation(s)
All
common D&D character classes can be encountered throughout the realm, along
with many new classes which can be found in our "character classes" section.
Of course some are more rare than others and thus they should be. The more common
professions include; fighters, clerics, thieves, avengers,
rangers, and magic-users. Others are more rarely encountered, yet still are
easily found. The rarest occupations are generally the ones reserved to the
rich, secretive or the privileged. IE. knights,
elven archers,
ninja's, samurai, paladins,
monks etc...
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