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Introduction
General Info
Vastonian Trivia
Role Playing
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Race/Class Limits
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The Evolution
Immortality
Gods of Vastonia
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Regional Index
NPC Index
Cultured Races
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The Dumite
Legends/Lore
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Recent Timeline
Magic Pentagrams
Character Races

Amazons
Avarians

Bugbears
Crystalline Elves
Drow
Dwelves
Groundlings
Half-Giants
Half-Nymphs
Half-Ogres
Minorcs
Minotaurs
Tarmarians
Wolf-Shaman
Character Classes

Assassins
Avengers
Buccaneer
Dragonslayers
Elven Archers
Giant Killers
Gladiators
Knights
Lycan Hunter
Ninja
Shaman Warrior
Sword Master
Troll Slayers

Undead Slayers
Witch

 

Minorcs!

Minorcs are the result of forced interracial breeding between Orcs and Minotaurs. For nearly two centuries now the dominant orcish clans have invaded the smaller minotaur clans, raping young female minotaurs and slaughtering all others in a wake of ruthless insanity. Now that several generations have passed of constant warring between the two cultures, the minorc race have slowly become recognized individuals of Vastonia. Most races view them with uncertainty while even a minorc is not sure of their place amongst the universe. They are generally shunned by minotaurs and revered by orcs, although most minorcs would rather have a minotaur rip their limbs off one by one, than be seen fighting on the side of an orc.

The once overwhelming orcish clans have since been reduced vastly in number, while the minotaur league has almost quadrupled in size. This leaves the minorcs smack dap n' the middle, not having either mass numbers to side with or organized communities to prosper in. Some wander Vastonia as nomads of the east, siding with whomever entrusts them as equals or at least bribe them for their services. Others live in small secluded settlements, far from the threat of war, but close enough to seek assistance in times of need.

Minorcs are generally a peaceful race, but when provoked they can quickly become one of the most savage, chaotic individuals to enter combat. They have the cunning and intense minds of an orc and the raw power and combative ability of a minotaur, thus resulting in an almost perfect war machine. Minorcs are distend to become one of Vastonia's most common races.

Physical Features

Minorcs look just like they sound, a crossbreed of Minotaurs and Orcs. They have large humanoid bodies, having large orc-like heads, with short horns like that of minotaurs. They typically have dark green skin, with small patches of fur on their thighs, back and feet. Their hair is usually long and matted, being brown, black or sometimes dark gray. They have protruding tusk-like teeth which extend only from their lower jaws. Their eyes range in color from black to green or some of the time being white (2% chance). They stand between 5' to 6' tall on average and weigh between 250lbs to 350lbs. Minorcs wear much the same styles of clothing as that of their Cousin-kin the orcs, generally consisting of loin cloths, furred armor, woven slacks or simple string cloths. Minorcs are a very stalky, robust race. They are almost always muscular and possess great upper body strength. Their frames rival even the most impressive minotaurs but lack the sheer toughness and overall size there of. Minorcs generally live to be around 150 years of age.

Rolling Method

STR: 3d6 (maximum of 19, minimum of 12)

DEX: 3d6

CON: 3d6 (maximum of 19, minimum of 10)

INT: 3d6

WIS: 3d6 (maximum of 16)

CHA: 3d6 (maximum of 15)

COM: 3d6 (-10 to all other races except orcs and minotaurs which receive only -4)

Racial Bonuses/Penalties

+1 to Str

+1 to Con

-2 to Wis

-3 Cha

Infravision of 60'

+1 to damage with all axes

+1 damage with all clubs

Targets smaller than 6' can be bitten for 1d3 points of damage

Can track prey by scent with 20% accuracy

Immune to confusion spells

(Base) Armor Class 8, due to thick skin.

Languages; Minorc, 25% chance of Orcish, 25% chance of Minotaur.

Preferred Classes

  • Fighter
  • Ranger
  • Barbarian
  • Avengers
  • Gladiator
  • Giant Killer
  • Troll Slayer
  • Shaman Warrior
  • Thief
  • Assassin

For a full list of applicable classes, see Vastonia's race/class limitations chart.

Multi Class: yes

  • Fighter/Thief
  • Fighter/Druid
  • Fighter/Assassin
  • Ranger/Thief
  • Ranger/Druid

Thief Modifications

Hear noise +5%, Climb walls -5%, Pick pockets -15%, Pick locks -15%, Find remove traps 0%, Move silently -20%, Hide in shadows -10%, Read languages -30%.

Backstab Modifiers

1-5 x 2

6-10 x 3

11-14 x 4

15 and up x 5

 
The World of Vastonia Copyright © 1989-2001
Cole E Austin