Physical
Features
Groundlings are
short and very stocky and are commonly mistaken for dwarves at a distance,
typically averaging 4' in height and span the same width. Their stubby ears
are covered in wild fur. They have long wide snouts that have replaced the
typical dwarven nose and long sharp fangs which protrude from their mouth.
Groundling hands are very strong and end in claws sharper than daggers. They
usually have a very strong stench that follows them everywhere including their
entire complex. Groundlings live almost as long as dwarves do, some nearing
the ripe old age of 400.
Rolling
Method
STR: 3d6 (maximum
of 18/00)
DEX: 3d6
CON: 3d6 (maximum
of 19)
INT: 3d6 (maximum
of 15)
WIS: 3d6
CHA: 3d6 (maximum
of 10)
COM: 3d6 (-6
to all other races)
Racial
Bonuses/Penalties
+1 to Con
-3 to Int
-8 to Cha
Infravision vision
30'
Can track prey
by scent (must have somekind of previous contact or possession) 80%
Burrow at speeds
up to 12'' with a normal above ground rate of 6''
+2 to hit / +3
to surprise roll when bursting out from their burrows and/or tunnels.
They suffer a
-1 penalty to attack rolls when fighting in bright light (sunlight or brighter)
Groundlings receive
3 attacks/ round (claw, claw, bite) 1d4/ 1d4/ 1d8. If two of these 3 attacks
are successful the Groundling can drag any victim of man size or smaller into
its burrow at the end of any combat round. This is perviding the attack is
made from below. Groundlings also receive a +2 bonus to hit and damage when
fighting within their tunnels.
Creatures drug
into a Groundlings burrow can only fight with small or natural weapons and
suffer a -2 penalty to attack. Creatures can only be freed from a Groundlings
grasp using a total combined strength of 23 or greater (including the victims
strength.
(Base) Armor
Class 4, due to their extreamly tough skin.
+4 to all saving
throws vs poisons, wands or spells.
Languages:
Tarmarian, Alignment tongue, Cloud dragon
Preferred
Classes
- Fighter
- Ranger
- Barbarian
- Gladiator
- Shaman Warrior
- Thief
- Assassin
For
a full list of applicable classes, see Vastonia's race/class
limitations chart.
Multi
Class: yes