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Dwelves!
The
Dwelven people are a cross breed of banished outcasts that evolved over the
last 700 years in a kingdom to the west of southern Elflore called Beinti Udome,
also known as the Banished Kingdom. Dwelves themselves are a cross between the
Elven race (mostly high elves and a few wild elves) and a dwarven race known
as "Earth Dwarves. This conjunction is quite strange indeed since it is
commonly known that dwarves and elves simply do NOT get along, let alone fornicate.
However...being forced into such extreme circumstances the two races didn't
have much of a choice. Confinement and procreation was ultimately inevitable
and thus the Dwelves evolved into a unique race cast amongst the many others
within Vastonia. (See the Great Elven Banishment below)
The
dwelves are a very wise and cautious race, never making hasty decisions. Dwelves
make excellent teachers, but can be very impatient in waiting for the results.
This quick tempered attitude can sometimes get in the way of a dwelf's good
judgment and force them into doing something that a calm minded dwelf would
never do. Dwelves generally inherit both of their ancestors traits, having a
natural fun loving side. While still possessing a grumpy, somewhat strict attitude
towards life in general. Dwelves are hated by almost all dwarven and elven races
and are still treated "even to this day" as outcasts. This tends to make dwelves
hate elves and dwarves in much the same manor and generally causes great friction
between any racial interaction. Dwelves also make great miners and bladesmiths
like their distant cousins but somewhat lack in other craftsmanship categories.
All in all the dwelven race makes for an excellent well rounded character class.
The
Great Elven banishment
All
who opposed the new rulings of Elflore were exiled to MT. Stave, thus becoming
the worst punishment in Elven History. Two magical doors were set beforth the
entrance and forever sealed. These gates became known as the Gates of Damnation,
locking all those who threatened the new rulings permanently exiled from the
great elven kingdom.
For
many generations a vast series of tunnels existed between MT Stave's lower caverns
and the outer rim of Rhudar, connecting the two maintains where many dwarven
far tunnelers were often encountered by the banished elves. It wasn't long after
the banishment when a great quake caused the main linkshaft to collapse. This
left many of the dwarves trapped amongst these elves, forcibly
confining them for their homes as well. This indefinitely forced the two races
to interact with one another on a regular basis...ensuring their survival.
Over the
next passing centuries the two races interbred and gradually evolved into a
separate race now known as the Dwelves.
Physical
Features
The
dwelves are fairly stocky people ranging in height from 4'3 to 5' tall.
They have no facial hair, slightly pointed ears and rough, rugged features.
They weigh between 102 to 187 lbs. Their eyes can be of almost any color
but typically are one of the darker shades. Dwelves generally live to be
around 350 years of age (200+3d100).
Rolling
Method
STR:
3d6 (maximum of 18/00)
DEX:
3d6
CON:
3d6
INT:
3d6
WIS:
3d6 (maximum of 20)
CHA:
3d6 (maximum of 17)
COM:
3d6 (-4 to all other races)
Racial
Bonuses/Penalties
+2
to Wis
-1
to Cha
Infravision
90'
Immune
to sleep/charm spells
Can
detect moving shifting walls, depth, graded slopes, concealed passages on
a 3 in 6 and secret passages 2 in 6
+1
with any type of bow
+1
with all battle axes
+1
with longswords
Languages;
dwelvish, alignment tongue, common, elf common, dwarven, orc, gnoll, ogre and
any other languages that their intelligence might allow.
Preferred
Classes
- Fighter
- Ranger
- Dragon Slayer
- Giant Killer
- Troll Slayer
- Sorcerer
- Cleric
- Druid
- Thief
- Assassin
For
a full list of applicable classes, see Vastonia's race/class
limitations chart.
Multi
Class: Yes
- Fighter/Druid
- Fighter/Thief
- Fighter/Assassin
- Fighter/Cleric
- Ranger/Druid
- Ranger/Thief
- Ranger/Assassin
- Fighter/Cleric/Thief
- Ranger/Druid/Thief
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