Physical
Features
Drow vary in shape as much as Humans with the exception of their jet black
skin. Drow are shorter and more slender than Humans. Average in height from
4'6 to 5' tall, weighing anywhere from 90 to 120 lbs. Having shades of hair
from blonde to silver and occassionally snow white. Their eyes are typically
red, black, white or sometimes yellow. Note: female Drow are considered the
better warriors and are seen more commonly as figure heads in Dark Elf society.
Rolling
Method
Female Drow
STR: 1d6 plus 8
INT: 1d6 plus 12 (maximum of 19)
WIS: 1d10 plus 8
DEX: 2d4 plus 10 (maximum 20)
CON: 4d4 (maximum of 15)
CHA: 1d8 plus 10
COM: 3d6
Male Drow
STR: 1d6 plus 6
INT: 1d8 plus 10 (maximum 19)
WIS: 1d4 plus 8
DEX: 2d4 plus 10 (maximum of 20)
CON: 4d4 (maximum of 15)
CHA: 1d8 plus 8
COM: 3d6
Racial
Bonuses/ Penalties
120' infravision
Plus 1 to INT
Plus 2 to DEX
-1 to CON
Plus 2 to all surprise rolls
Most Dark Elves speak (the silent language of Drow)
All Drow can use the following spells once/ day
Dancing lights
Faerie fire
Darkness
Drow above 4th level can use once/ day
Levitate
Know alignment
Detect Good or Evil
Drow Priests can also cast
Detect lie
Clairvoyance
Suggesstion
Dispel magic
Drow
have one major weakness (light). If a Drow is caught within a radius of light
or a continual light spell they are 90% likely to be seen. They suffer the
loss of 2 points from their DEX scores and attack at a -2 penalty. In such
a circumstance where a creature or being is caught in a spell by a Drow within
the light they receive a plus 2 bonus to their saving throws. If ever a Drow
seeks the outerworld life (character's) and finds themselves in daylight combat
the DM should enforce an additional penalty of -1 to attack rolls and a plus
1 bonus to any creatures making a saving throws vs Drow magic.
Preferred
Classes
- Fighter
- Ranger
- Troll Slayer
- Giant Killer
- Undead Slayer
- Cleric
- Thief
- Assassin
For
a full list of applicable classes, see Vastonia's race/class
limitations chart.
Multi
Class: yes