Register Here!


Introduction
General Info
Vastonian Trivia
Role Playing
House Rules
Race/Class Limits
Realm Features

The Evolution
Immortality
Gods of Vastonia
Government
World Map
Regional Index
NPC Index
Cultured Races
Monsters
Powerful Fiends
Dragons
The Dumite
Legends/Lore
Artifacts/Relics
Misc. Magic
Magic Weapons
Arsenal
Organizations
Sea Vessels
Stories/Tales
Recent Timeline
Magic Pentagrams
Character Races

Amazons
Avarians

Bugbears
Crystalline Elves
Drow
Dwelves
Groundlings
Half-Giants
Half-Nymphs
Half-Ogres
Minorcs
Minotaurs
Tarmarians
Wolf-Shaman
Character Classes

Assassins
Avengers
Buccaneer
Dragonslayers
Elven Archers
Giant Killers
Gladiators
Knights
Lycan Hunter
Ninja
Shaman Warrior
Sword Master
Troll Slayers

Undead Slayers
Witch

 

Undead Slayer!

The Undead Slayer is perhaps one of Vastonia's more dangerous occupations. They fear only failure and the dishonor of oneself. Undead Slayer's spend their entire lives training for conflict between themselves and the parallels of the undead. Undead Slayer's keep themselves in well known locations, seeking employment as a constant lifeline. The sheer pressure and adrenaline rush of undead slaying makes these fearless warriors tic, and the glory of killing the unholy is surpassed by nothing! They don the strangest of weapons and the most unusual armor of any AD&D class. Undead Slayer's are usually a bit crazy and are generally of neutral alignments.

General Info: Undead Slayer warriors use a ten sided die (1D10) for hitpoint determination while Undead Slayer priest's use an 8 sided (1D8+1). The extra hit point the slayer priest gains is given due to the intense training used against all undead. Undead Slayer's start with d6 x 10 gp, 3 weapon proficiency slots and 5 non-weapon proficiency slots. They then receive 1 WP and 1 NWP slot every 3 levels. Bonus proficiencies include; undead lore, endurance, languages (one individual undead ), blindfighting.

Class Restrictions: Can never be dual class or multi class. Undead Slayer's must have a minimum CON score of 14 and a WIS score of not less than 12.

Combat Bonuses: Undead Slayer's are immune to the effects of any fear projected from an undead creature. All Undead Slayer 's receive a +2 bonus to attack rolls Vs any undead and a +4 bonus to hit against one specific type of undead (Lich, Mummy's, Banshee's, Ghouls, Vampire, Ghosts etc..) Undead Slayer's also receive a +1 damage bonus / level vs their selected specialty undead (e.g.. a Lich slayer). They save vs deathmagic for half or no damage from any special attack forms their specified undead class may possess (e.g.. a Ghost slayer would receive a saving throw Vs a ghosts aging effects for half or no penalty). With a simple undead lore check the Undead Slayer will be able to recall certain undead weaknesses. (e.g.. a Lich need a +1 or better weapon used against it, thus the Lich suffers no damage from the slayer unless he/she uses a +1 magical weapon). Undead Slayer's learn the following special attacks as part of their training.

At 4th level

Deflection: Deflects 1 physical attack from any undead. This special defensive maneuver can be made but once/day. The Undead Slayer must only make a simple hit roll which exceeds the concerned attack. He/she receives a +4 bonus to this roll, if the roll equals the undead creatures attack roll the deflection is only half effective. Thus the Undead Slayer still suffers half damage. This attack only uses 1 of the Slayer's attacks.

At 8th level

Massive Strike: Aimed at the undead's vital point, this attack doubles an Undead Slayer's main attack. The attack is made at a -4 penalty. This attack can only be used once/day.

At 12th level

Immunity: This allows the Undead Slayer to pick one specific undead attack to be completely immune from (e.g.. immune to a wights energy draining attack). Note this does not make the slayer immune from other undead energy draining effects.

Special Disadvantages: nil, but must have a deity to worship.

Experience Table

Level Experience Hit Die Damage Bonus
1 0 - 3,000 d10 +1
2 3,001 - 6,000 d10 +2
3 6,001 - 12,000 d10 +3
4 12,001 - 24,000 d10 +4
5 24,001 - 48,000 d10 +5
6 48,001 - 96,000 d10 +6
7 96,001 - 192,000 d10 +7
8 192,001 - 384,000 d10 +8
9 384,001 - 584,000 d10 +9
10 and up *200,000 for every level after +3 +10 etc.

Notes: hit die is a d10 unless the slayer is a priest then substitute a d8+1, see above.

 
The World of Vastonia Copyright © 1989-2001
Cole E Austin