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Introduction
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The Evolution
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Character Races

Amazons
Avarians

Bugbears
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Drow
Dwelves
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Half-Giants
Half-Nymphs
Half-Ogres
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Minotaurs
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Character Classes

Assassins
Avengers
Buccaneer
Dragonslayers
Elven Archers
Giant Killers
Gladiators
Knights
Lycan Hunter
Ninja
Shaman Warrior
Sword Master
Troll Slayers

Undead Slayers
Witch

 

Giant Killers!

Giant Killer's are ruthless warriors when it comes down to slaying any giantkind. They prefer to hunt on their own, seeing personal glory and triumph as primary importance Although when working with others the Giant Killer will allow shared glory unless the foe is of the giantkind class, then the Giant Killer will stop at nothing to vanquish his/her enemy by themselves. Any other course of action is considered cowardly and unworthy of calling the battle a victory. The one exception to this rule is when the Giant Killer is outnumbered, at this time any allies are considered useful decoys. They always arm themselves heavily, wearing extra thick armor, long gloves, oversized helms and pack plenty of weapons. Metals and celebration is no comparison to a Giant Killers personal glory and passion for killing a giant folk.

Class Requirements: The principle attribute of a Giant Killer is strength. To become a Giant Killer one must have a minimum strength of 15 and must also have a dexterity of not less than 13, a constitution of at least 14 and a minimum of 12 intelligence. The Giant Killer can be of any alignment but tends to side more towards the neutrals. The Giant Killer must be of the Elven, Dwarven or Dwelven race.

General Info: Giant Killer's use an eight sided die (1D8) for hitpoint determination and add +2 for each hit die rolled, thus equaling a fighter hit-die of 1d10. This is due to the Giant Killers rigorous training for giant combat. Giant Killers start with 5d4 x 10 gp, 4 weapon proficiency slots and 3 non-weapon proficiency slots. They then receive 1 WP and 1 NWP slot every 3 levels. Bonus proficiencies include; ancient history (giants), endurance, languages (giant), tracking.

Class Restrictions: No spell use, can never be dual class or multi class.

Combat Bonuses: +1 bonus / level to all damage rolls Vs giants, giant kin, ogres, trolls, ettin and related beings. The damage bonus (and those bonuses for STR, DEX and magic) apply to hurled weapons. With a simple ancient history check the Giant Killer will be able to recall certain giant weaknesses. Eg a frost giant is immune to cold. The Giant Killer also receives a +2 bonus towards pinpointing attacks but only when using hurled weapons. Eg instead of the normal -4 penalty they only receive a -2 penalty when pinpointing attacks. They also negate the initiative penalty of +1, thus suffering no penalty when calling a pinpointed attack. Special

Disadvantages: The Giant Killer must slay (on his own) at least one giant or giant-kin / level. If this is not accomplished the Giant Killer will not receive any bonuses attained by advancing to the new level.

Experience Table

Level Experience Hit Die Damage Bonus
1 0 - 3,000 d8 +2 +1
2 3,001 - 6,000 d8 +2 +2
3 6,001 - 12,000 d8 +2 +3
4 12,001 - 24,000 d8 +2 +4
5 24,001 - 48,000 d8 +2 +5
6 48,001 - 96,000 d8 +2 +6
7 96,001 - 192,000 d8 +2 +7
8 192,001 - 384,000 d8 +2 +8
9 384,001 - 584,000 d8 +2 +9
10 and up *200,000 for every level after +3 +10 etc.

 
The World of Vastonia Copyright © 1989-2001
Cole E Austin