General
Info: Archers use a ten-sided dice (d10) for determining number
of hit points (q.v.) they can sustain. Archers can be of any alignment. Elven
Archer's use the same thaco and saving throw table as that of fighters. Although
the Elven Archer's main concern is archery they are quite capable of using
other common arms of fighters.
Elven Archers
do NOT receive any initial weapon proficiency slots (see below) although they
do receive non-weapon proficiency as a normal fighter class.
Primary
Abilities:
The Elven Archer's main ability is archery. All Elven Archers gain a +3 to
hit and damage within one of the weapon specialist categories E.g.. An Elven
Archer choosing the "other missile" category would receive a +3 bonus to hit
and damage when using missile weapons belonging to this category (q.v..) a
javelin. Most characters should choose "bows" as their primary weapon category
since the greatest benefit is gained here.
Elven Archers
are specialized within the following categories and receive these bonus when
engaged in missile combat:
Weapon
Specialist Missile Ratings!
| Level |
All
Bows |
Light-X
bow |
Heavy-X
bow |
Other
Missile |
|
1-6
|
3 |
3/2 |
1 |
2 |
| 7-12 |
4 |
2 |
1 |
2 |
| 13
+ |
5 |
5/2 |
3/2 |
5/2 |
If
an Elven Archer devotes additional weapon proficiency slots towards their
mastery he/she can increase their firing rate as follows:
Additional
Specialization (Bows Only!)
| +1
weapon slot |
+1
Attack/ round |
| +2
weapon slots |
+2
Attacks/ round |
| +3
weapon slots |
+3
Attacks/ round |
| +4
weapon slots |
+4
Attacks/ round |
| +5
weapon slots |
+5
Attacks/ round |
Note:
5 additional attacks are the absolute MAXIMUM possible. Thus a 13 level Elven
Archer could effectively fire 10 arrows in 1 melee round.
Class
Restrictions: An Elven Archer must have a minimum of 15 Dexterity
and an Intelligence of not less than 12. Elven Archers can never specialize
in any other weaponry other than the missile weapons they are initially trained
in.
Combat
Bonuses:
At 5th level
Called Shots:
Once attaining this level the archer can make called shots at a -3 penalty
to hit, instead of the normal penalty of -4. They are also not effected by
delayed aiming thus the -1 initiative penalty normally suffered is ignored.
At 9th level
Aimed Shot: Once
the Archer has attained this level he/she gain the benefit of precision targeting.
The Archer takes the time to place one well aimed shot, distance is of no
concern! The Elven Archer gains a +2 bonus to hit during this time of concentration
(never damage), but does NOT receive any further attacks that round.
Special
Disadvantages: The Elven Archer does NOT receive any initial weapon
proficiency slots due to their wide mastery of all missile weapons. Although
they do gain additional non-weapon slots every 3 levels as fighters.
Experience
Table
| Level
|
Hit
Die |
-Level
Title |
| 1.
0 - 2,500 , |
1d10 |
Targeter |
| 2.2,501
- 5,000 |
1d10 |
Shooter |
| 3.
5,001 - 10,000 |
1d10 |
Marksman |
| 4.
10,001 - 20,000 |
1d10 |
Split
Eye |
| 5.
20,001 - 40,000 |
1d10 |
Far
Caster |
| 6.
40,001 - 80,000 |
1d10 |
Sleeve |
| 7.
80,001 - 150,000 |
1d10 |
Archer |
| 8.
150,001 - 300,000 |
1d10 |
Superior
Archer |
| 9.
300,001 - 400,000 |
1d10 |
Expert
Archer |
| 10.
400,001- 550,000 |
1d10 |
Master
Archer |
| *200,000
every level after |
+2 |
|
Notes: no additional
hitpoints are gained beyond this point, with the exception of the character's
Con bonus