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Elven Archer!

Elven Archer's are masters of archery and are commonly employed by kings and/or queens as anti assassins. They are extremely adept at placing many arrows in a rapid succession within a single target. No other character class can match the accuracy skills of the Archer and are far from equaling their attention to detail. All Elven Archers have very keen eyes, not missing any sudden movements or changes in their general surroundings. The Elven Archer is also a practitioner of other light arms, usually choosing proficiency in javelins, crossbows, lances or perhaps harpoons. Elven Archer's are not always Elven. There have been a few cases in which an outsider has been brought into the Elven courts and trained as an equal, although this is very uncommon. Elven Archer's tend to avoid society and make there homes deep within forests or sometimes high in wilderness mountains.

General Info: Archers use a ten-sided dice (d10) for determining number of hit points (q.v.) they can sustain. Archers can be of any alignment. Elven Archer's use the same thaco and saving throw table as that of fighters. Although the Elven Archer's main concern is archery they are quite capable of using other common arms of fighters.

Elven Archers do NOT receive any initial weapon proficiency slots (see below) although they do receive non-weapon proficiency as a normal fighter class.

Primary Abilities: The Elven Archer's main ability is archery. All Elven Archers gain a +3 to hit and damage within one of the weapon specialist categories E.g.. An Elven Archer choosing the "other missile" category would receive a +3 bonus to hit and damage when using missile weapons belonging to this category (q.v..) a javelin. Most characters should choose "bows" as their primary weapon category since the greatest benefit is gained here.

Elven Archers are specialized within the following categories and receive these bonus when engaged in missile combat:

Weapon Specialist Missile Ratings!

Level All Bows Light-X bow Heavy-X bow Other Missile

1-6

3 3/2 1 2
7-12 4 2 1 2
13 + 5 5/2 3/2 5/2

 

If an Elven Archer devotes additional weapon proficiency slots towards their mastery he/she can increase their firing rate as follows:

Additional Specialization (Bows Only!)

+1 weapon slot +1 Attack/ round
+2 weapon slots +2 Attacks/ round
+3 weapon slots +3 Attacks/ round
+4 weapon slots +4 Attacks/ round
+5 weapon slots +5 Attacks/ round

 

Note: 5 additional attacks are the absolute MAXIMUM possible. Thus a 13 level Elven Archer could effectively fire 10 arrows in 1 melee round.

Class Restrictions: An Elven Archer must have a minimum of 15 Dexterity and an Intelligence of not less than 12. Elven Archers can never specialize in any other weaponry other than the missile weapons they are initially trained in.

Combat Bonuses:

At 5th level

Called Shots: Once attaining this level the archer can make called shots at a -3 penalty to hit, instead of the normal penalty of -4. They are also not effected by delayed aiming thus the -1 initiative penalty normally suffered is ignored.

At 9th level

Aimed Shot: Once the Archer has attained this level he/she gain the benefit of precision targeting. The Archer takes the time to place one well aimed shot, distance is of no concern! The Elven Archer gains a +2 bonus to hit during this time of concentration (never damage), but does NOT receive any further attacks that round.

Special Disadvantages: The Elven Archer does NOT receive any initial weapon proficiency slots due to their wide mastery of all missile weapons. Although they do gain additional non-weapon slots every 3 levels as fighters.

Experience Table

Level Hit Die -Level Title
1. 0 - 2,500 , 1d10 Targeter
2.2,501 - 5,000 1d10 Shooter
3. 5,001 - 10,000 1d10 Marksman
4. 10,001 - 20,000 1d10 Split Eye
5. 20,001 - 40,000 1d10 Far Caster
6. 40,001 - 80,000 1d10 Sleeve
7. 80,001 - 150,000 1d10 Archer
8. 150,001 - 300,000 1d10 Superior Archer
9. 300,001 - 400,000 1d10 Expert Archer
10. 400,001- 550,000 1d10 Master Archer
*200,000 every level after +2

Notes: no additional hitpoints are gained beyond this point, with the exception of the character's Con bonus

 

 
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Cole E Austin