Class
Requirements: The principle attribute of a Dragon Slayer is strength.
To become a Dragon Slayer one must have a minimum strength of 14 and must
also have a dexterity of not less than 12, and a constitution of at least
12. The Dragon Slayer can be of any alignment but tends to side more towards
the lawful ethos. The Dragon Slayer must be of the Human, Half- Elven or
Elven race.
General
Info: Dragon Slayer fighter's use a ten sided die (1D10) for
hitpoint determination while Dragon Slayer mage's use a 4 sided (1D4+2).
The extra 2 hit points the slayer mage gains is given due to the rigorous
combat training used against dragon kind. Dragon Slayer's start with 7d4
x 10 gp, 4 weapon proficiency slots and 3 non-weapon proficiency slots.
They then receive 1 WP and 1 NWP slot every 3 levels. Bonus proficiencies
include; ancient history (dragons), endurance, languages (one dragon group/
chromatic, gem, metallic etc.), tracking.
Class
Restrictions: Can never be dual class or multi class.
Combat
Bonuses: Dragon Slayers are immune to the effects of dragon fear.
All Dragon Slayer's receive a +2 bonus to attack rolls Vs any dragon and
a +4 bonus to hit against one specific dragon type (black, red etc.). Dragon
Slayer's also receive a +1 damage bonus / level vs any dragon kind and save
Vs breath weapon for half or no damage. With a simple ancient history check
the Dragon Slayer will be able to recall certain dragon weaknesses. E.g.
a red dragon is immune to fire based attacks. Dragon Slayer's learn special
attacks as part of their training.
At 4th level
Wing Attack:
Aimed at the dragon's wing muscles, this attack is made at a -3 penalty.
In addition to normal damage this attack keeps a dragon from flying for
1 round per 10 points of damage inflicted.
At 8th level
Breath Stun:
Aimed at the dragon's gullet, this attack disables a dragons breath weapon
for 1 round. The attack is made at a -4 penalty. In addition to normal damage,
the breath weapon is disabled for 1 round per point of damage inflicted.
At 12th
level
Great Blow:
This attack uses everything a slayer has and may be aimed at any part of
the dragon's body. A slayer expends hit points and receives a -4 penalty.
If successful, the dragon takes normal damage plus loses as many hit points
as the slayer expended.
Special
Disadvantages:
nil, but must have a god to worship.
Experience
Table
| Level |
Experience |
Hit
Die |
Damage
Bonus |
| 1 |
0
- 3,000 |
d
10 |
+1
|
| 2 |
3,001
- 6,000 |
d
10 |
+2 |
| 3 |
6,001
- 12,000 |
d
10 |
+3 |
| 4 |
12,001
- 24,000 |
d
10 |
+4 |
| 5 |
24,001
- 48,000 |
d
10 |
+5 |
| 6 |
48,001
- 96,000 |
d
10 |
+6 |
| 7 |
96,001
- 192,000 |
d
10 |
+7 |
| 8 |
192,001
- 384,000 |
d
10 |
+8 |
| 9 |
384,001
- 584,000 |
+3 |
+9
etc |
*200,000 every
level after
Notes: hit
die is a d10 unless the slayer is a mage then substitute a d4+2, see above.