Class
Requirements: The primary attribute for a Buccaneer is Dexterity.
To become a Buccaneer one must have a minimum dexterity of 14, a constitution
of not less than 13. A Buccaneer can be of any alignment, however more than
often cling to evil or at best neutral alignments. Buccaneer's are generally
Humans, Gnolls, Orcs or Ogre's but many other races have been encountered
throughout time.
General
Info: Buccaneer's use a ten sided die (1D10) for hitpoint determination,
like normal fighters. They also use the combat tables like that of the fighter
(thaco/saving throws etc).
Buccaneer's
start with 3d6 gp, 3 weapon proficiency slots and 4 non-weapon proficiency
slots. After such time they receive 1 WP and 1 NWP slot every 3 levels.
Bonus proficiencies include; navigation (sea), drinking, rope use.
Class
Restrictions: Can never be dual class or multi class.
Combat
Bonuses: Buccaneer's always receive a +1 bonus to any constitution
checks made onboard any seavessels. They receive a +2 morale bonus when
attacking other ships under their captain's command. However this is lost
if he/she parishes in battle. Buccaneer's also gain the following bonuses
"to hit" with certain weapons. They are as follows:
+1
to hit with all Cutlass's
+1
to hit with all Rapier's
+1
to hit with all Bastard swords (one handed only)
+1
to hit when attacking (swinging) from yard arms, ropes or other ship siege
equipment
Special
Disadvantages: nil, well they sway a little when walking on normal
land, hehe.
Experience
Table
| Level |
Experience |
Hit
Die |
| 1 |
0
- 2,000 |
d
10 |
| 2 |
2,001
- 4,000 |
d
10 |
| 3 |
4,001
- 8,000 |
d
10 |
| 4 |
8,001
- 16,000 |
d
10 |
| 5 |
16,001
- 32,000 |
d
10 |
| 6 |
32,001
- 64,000 |
d
10 |
| 7 |
64,001
- 128,000 |
d
10 |
| 8 |
128,001
- 200,000 |
d
10 |
| 9 |
200,001
- 300,000 |
+3/
level |
*100,000
every level after