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Introduction
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The Evolution
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Character Races

Amazons
Avarians

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Character Classes

Assassins
Avengers
Buccaneer
Dragonslayers
Elven Archers
Giant Killers
Gladiators
Knights
Lycan Hunter
Ninja
Shaman Warrior
Sword Master
Troll Slayers

Undead Slayers
Witch

 

The Avenger!

Avengers represent what happens to a knight turned bad. These aggressive messengers of death stop at nothing to prove their superiority and skill in combat. They slaughter the innocent and pillage helpless communities on a whim, with rape and torture being undoubtedly their ultimate goals. A savage lust for death and a passion for self glory make these mounted warriors one of Vastonia's most highly feared individuals. The Avenger stands for everything that is wrong in the eyes of good and they have little qualms about showing the powers of evil. Avengers sometimes pose as Knights to gain an advantage in combat, but they "like knights" always follow a strict code in combat and would rather die than than dishonor themselves, but remember that code is far different than that of a good Knight.

Class Requirements: Avengers have only one prime requisite, which is strength but a high constitution and dexterity are also desired. To become an Avenger one must have a minimum strength of 15 a dexterity of at least 14 and constitution score of not less than 13. Avengers must pledge allegiance to one individual (usually a king) and must be of an evil alignment. Avengers prefer the use of bladed weapons over all others in combat; longswords, bastard swords, scimitars, war axes, bardiches and two handed swords are all but a few weapons these evil knights may adorn.

General Info: Avengers use ten sided die (1D10) for hitpoint determination as that of fighters. They also use the same combat table's and saving throw table's as any other fighter class. Avengers start with 5d6 x 10 gp, 4 weapon proficiency slots and 2 non-weapon proficiency slots. They then receive 1 WP slot every 3 levels and 1 NWP every 4 levels. Bonus proficiencies include; intimidation and war tactics.

Class Restrictions: Can never be dual class or multi class. Must be of an evil alignment (LE, NE or CE ). All Avengers must be Human other races are considered the downfall of humanity.

Combat Bonuses: Avengers, like Knights are immune to the effects of fear, but they are only 60% immune to all mind effecting spells, this includes such powers as "Beguiling, charm, domination, hold, hypnosis, magic jar, possession, sleep, suggestion and Psionic mind blasts, but never the effects of seduction". Avengers also gain bonuses "to hit" with certain weapons as they advance in level. They are as follows:

At 1st level; +1 to hit with any broadsword, two-handed sword, kopesh sword, bastard sword, scimitar, bardiche or axe like weapon "player's choice"

At 3rd level; +1 to hit with a lance "only when mounted"

At 5th level; +2 to hit with any broadsword, two-handed sword, kopesh sword, bastard sword, scimitar, bardiche or axe like weapon, "depends on what the player choose at 1st level"

At 7th level; +2 to hit with a lance "depends on what the player choose at 3rd level"

At 9th level; +3 to hit with any broadsword, two-handed sword, kopesh sword, bastard sword, scimitar, bardiche or axe like weapon "depends on what the player choose at 1st level"

At 11th level; +3 to hit with a lance "depends on what the player choose at 3rd level"

At 13th level; +4 to hit with any broadsword, two-handed sword, kopesh sword, bastard sword, scimitar, bardiche or axe like weapon "depends on what the player choose at 1st level"

Special Advantages: Avengers gain attribute bonuses in the same manner as that of a Vastonia's Knight class. For each level attained a Avengers rolls 2d10 and adds this to a percentile score for CON, DEX and STR. When the percentile scores exceeds 100% the main score is increased by 1 and the 100 is discarded. Eg. An Avenger with an original 14/02 STR rolls a 15 for this ability upon attaining second level, the character's score is now 14/17 etc...All of these abilities can be raised to a maximum of 18/00, even if doing so violates racial restrictions or sex.

Unlike Knights, Avengers need not be trained by fellow Avengers. Their undying lust for personal glory and power seems to be more than enough to allow them advancement in their profession.

Special Disadvantages: nil

Experience Table

Level Hit Die Level Title
1. 0 - 2,500 d10 Seeker
2. 2,501 - 5,000 d10 Overseer
3. 5,001 - 10,000 d10 Punisher
4. 10,001 - 20,000 d10 Inquisitor
5. 20,001 - 40,000 d10 Enforcer
6. 40,001 - 80,000 d10 Slayer
7. 80,001 - 160,000 d10 Justifier
8. 160,001 - 300,000 d10 Advocate
9. 300,001 - 470,000 d10 Lord
10. 470,001 - 670,000 d10 Lord
*200,000 every level after +3 hp/level Lord

 
The World of Vastonia Copyright © 1989-2001
Cole E Austin