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Test Your Might!

So yeah think your character's good enough to enter this competition, well guess again! Long before your character can enter the Dumite, he/she must first qualify. Below are the requirements and challenges your character will have to meet to get into Vastonia's greatest competition "the Dumite"

First your character must be invited!

Yep, you have to get invited to compete in this competition long before you can consider yourself a competitor. Perhaps your character's instructor is somewhat known to have great students of his/her art and getting invited to the Dumite through their do-jo is tradition and hard work. Another way to get invited is to compete in local tournaments "make a name for yourself ". Fighting in the publics eyes can constitute for good recommendations. The last way to get invited to the Dumite consists of having your teacher request a formal invite, although the teacher may turn the character's request down in fear of dis-honorment or confidence.

Second your character must qualify!

There are three ways to qualify for entry into the Dumite. A competitor can choose one of three obstacles to prove their worth (test their might). They can either challenge to break, stone blocks, ice blocks or wooden slabs. Once they have chosen to attempt a break of either stack, they must now decide on the style of break. There are many ways in which a contestant can break these objects, but they must choose one of the following styles:

1.) Ridge Hand

2.) Knife Edge

3.) Downward Punch or Palm

4.) Head

Each of the techniques used determine which shoot pool the competitor will be put into. See Dumite Rules for further details.

The method uses to calculate a competitors chance of success is as follows:

Normal Thaco + any special attack bonuses used "special maneuvers" + Technique used (style) + the practitioners skill level adjustments = Overall Martial Art Thaco

Special Attack Bonuses

Maneuver Used Bonus (Thaco)
Iron Fist (Strike) man.1 +2 hand only
Crushing Blow (Strike) man.2 +3 hand only
Eagle Claw (Strike) man.3 +4 must use downward palm
Distance Death (Vital Area) man.4 +5 any style
Meditation (Mental) man.1 +2 any style
Chi Attacks (Mental) man.4 +1 for every magic weapon bonus
Concentrated Push (Push) man.1 +1 downward palm only

Technique Bonus

Technique/ Style used Bonus or Penalty to Thaco
Downward palm/punch or elbow +1 bonus
Knife hand 0
Head -1
Ridge Hand -2

Practitioner Skill Level Bonus

Skill Level Bonuses/ Penalties
Basic Art -2
Specializes in Art no change
Double Specializes or Better no change

NOTE: although the practitioners skill level and/or martial art bonuses don't really matter during the qualification round, they remain a major factor in the actual competition. E.g.. A competitor which has dedicated 5 weapon slots to his/her martial art specialization would not have any bonus during the qualification round, but would receive a +5 bonus to all martial art attacks rolls, damage rolls and to their chart bonus. See Martial Art Forms for further details.

Point System!

The following method is used for determining entry points into shoot pools

Object Points Received/ Unit Style Bonus or Penalty
Wooden Slab 5 pts Downward Punch/ Palm .5 (half points)
Ice Block 6 pts Head x 1.5 (total plus half)
Stone Block 1 pt Ridge Hand x2 (points are doubled)

NOTE: If the knife edge style is used points remain the same no bonus or penalty.

The final step!

Now that you have calculated your character's overall "Martial Art Thaco", it's time to break some bricks or perhaps time to break some bones. The DM should now let you roll a d20 (normal hit roll), thus indicating the character's wind up. Upon the completion of the roll use the diagrams below to determine the character's success. Note: If a competitor scores a natural 20 they receive a superior focus bonus. Also if a natural 1 is rolled the competitor suffers a critical fumble penalty. See Dumite Rules for further details.

To keep things simple we use Armor Class (AC) for the overall difficulty of breaking and object. E.g.. A competitor penetrates through an object equal to the AC he/she successfully strikes. A detailed example is given below.

Lets Break Some Ice!

The "ice blocks" are perhaps one of the more difficult obstacles, each block indicates a difficulty level of 5 AC. Thus for each block of ice a character wishes to break through, he/she must beat each additional blocks AC. If the indicated AC has not been successfully breached, the block of ice remains whole. If the attempted blow did NOT even break the first block, the character has either broken their hand and/or elbow or knocked themselves out. So make sure your character has the ability to conquer this task before breaking something they might need. The top block of ice has an effective AC equal to 5, then each block drops by 5 AC until reaching the bottom block which has an effective AC of -25. Good luck!

Example

block 1 block 2 block 3 block 4 block 5 block 6 block 7
AC = 5 AC = 0 AC = -5 AC = -10 AC = -15 AC = -20 AC = -25

Ice Blocks

Lets Break Some Stones!

The "stone blocks" are viewed as the easiest of the obstacles, each block indicates a difficulty level of 1AC. Thus for each stone block a character wishes to break through, he/she must surpass each additional blocks AC. If the indicated AC has not been successfully breached, the stone block remains intact. If the attempted blow did NOT even break the first block, the character has either broken their hand and/or elbow or knocked themselves out. The top stone block has an effective AC equal to 10, then each block drops by 1AC until reaching the bottom block which has an effective AC of -21. This task is not simple but a character stands their best chance of success here.

Stone Blocks

Lets Cut Through Some Wood!

The "wooden slabs" are generally thought as the most difficult of the obstacles, each slab indicates a difficulty level of 2 AC. Thus each slab of wood a character wishes to break through, he/she must surpass each additional blocks AC. If the indicated AC has not been successfully breached, the wooden slab remains whole. If the attempted blow did NOT even break the first chunk of wood, the character has either broken their hand and/or elbow or knocked themselves out. So make sure they bring a chainsaw, hehe. The top slab of wood has an effective AC equal to 0, then each slab drops by 2 AC until reaching the bottom slab which has an effective AC of -30. For this you'll need more than luck!

Wooden Slabs

Example of Qualifying for the Dumite!

Natsami, a renown kung-fu artist has traveled to the Dumite with great hopes of conquering the ring. His primary skills are striking and blocking, but for now we're just concerned with his physical talents and general ability. Natsami is a 7th level fighter with 12 strength (no bonus) he also has the ability to use Iron fist (a special maneuver) and is double specialized the his art form. So far Natsami has an effective Thaco of 12 (14 normal with a +2 bonus for his specialization).

Next Natsami has to choose the obstacle he will attempt to break through, he chooses "stone". He now must decide which style (technique) he wants to use to break these stones, he chooses "downward palm" which is quite smart considering he can still use his special maneuver (Iron Fist). Natsami's overall "Martial Art Thaco" is now 9 (+2 for using the Iron Fist maneuver and +1 for using the downward palm technique).

OK, now is time for his attempt. The DM allows Natsami to roll, "his adrenaline pumping" and with a powerful scream of "Kae yaaaaaaa" he rolls a 10. Thus Natsami has scored a strike equal to -1 AC. Yeeeehaaa! Natsami has broken 12 bricks, but the rest of the stack remains unscathed.

 
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Cole E Austin