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Sea Vessels of Vastonia!

This site details Vastonia's most recognized sea-fairing vessels. Some are pirate ships, some merchant fleet and some galleons of war. All ships are listed by category for quick, easy reference. All of the following ships have the following vital information: size, tonnage, speed, capacity, purpose, captain and perhaps brief history. Note: This list concerns only the most famous seagoing vessels. There are literally hundreds of ships sailing Vastonia's high seas, but most of which pale in comparison to the following.

Legend

Size = General length and width

Sea Worthiness = stability and durability (best being 18)

Maneuverability = movement with sails / movement with oars

Speed = oars + sails/ sails / oars

Capacity: Maximum storage

Purpose: Primary Use

Crew = Max / Average / Minimum

War Ships

The Black MarauderSize: (VL) 200' long x 75' wide

Sea Worthiness: 18

Speed: 18 (oars only)

Maneuverability: 1d6+4

Capacity: 200 warriors

Purpose: war, ramming, capture, troop transport

Crew: 400/200/100







Black Marauder

Captain Jamason McCoy (Human)
# of Crew 400
Goals To survey the seas and protect Vastonian waters from pirates, pillagers and anyone else who threatens the royal fleet of Ryhanion.
History Hosting the largest crew in all Vastonia, the Black Marauder leads the royal fleet of Ryhanion, which consists of over 75 ships. She has never been defeated in battle since she sat sail "nearly 8 years". The largest war ship to ever set sail. 250' long and a little over 78' wide.

Kes's Vengeance

Captain Kes Tasanberry (Half-Elf)
# of Crew 339
Goals To assure Vastonia of her freedom.
History Kes's Vengeance is surely one of Vastonia's oldest war vessels. The ship has only docked 5 times within it's home port since her original departure from Dreknyr. Now that the port has been destroyed Kes sails the globe on an endless journey to conquer new lands, defend the realm from one's who attempt to thwart it and create alliances with other warring fleets of elite status.

Atom's Triumph

Captain Atom Blackmour (Human)
# of Crew 388
Goals To protect the outer boundaries of Icrandor.
History Although devoted to the protection of Icrandor, Atom makes it his personal passion to sink other fleet. Atom's Triumph is but a single ship in an entire fleet of the Icrandor Alliance, which consists of over 50 ships. She sails near the outer boundaries of her home kingdom's waters, but often deviates from her course to sink opposing vessels. If ever confronted about his actions, Atom will use every excuse in the book to avoid being stripped of rank, by the high affiliates of Icrandor. However he always returns to his pirate like tactics. Although severely damaged, Atom's Triumph has never technically been defeated.

Swift Successor

Captain Gust Flengorth (Orc)
# of Crew 189
Goals To obliterate every warship who dare sail the seas of Tutjak.
History The Swift Successor is by far the most feared war galleon of all. Her crew consists of 189 angry, blood thirsty, orcs. Her captain Gust, is a madman in his own right. Stricken with hate Gust uses the Swift Successor as an instrument of chaos, bringing war to any vessel who happens to cross his path. Although over anxious to sink enemy ships, Gust never attacks a fleet who consist of more than twice his own number, but never hesitates to crash into a ship of equal strength. The Swift Successor is but one of Tutjak's 12 war galleons.

Wrath of Harad

Captain Sir Aeiristar Endoria the III (Human)
# of Crew 295
Goals To protect the rights of Hadaurm, lead the royal fleet and sink all who oppose their cause.
History This mighty Galleon leads Hadaurm's royal fleet which consists of over 150 separate ships. This fleet is known as the Imperium and no other fleet can match it's size, power and/or numbers. The Wrath of Harad currently hosts 295 crew and her captain "Sir Aeiristar Endoria the III, is the son of Hadaurm's high Magistrate "Rasteim Endoria". Her main enemy's are Tantamar's deadly Ogre fleet.

Storm Bringer

Captain Titanus Kulthorian (Ogre)
# of Crew 359
Goals To someday sink every last ship of the Imperium!
History Yes, this is the infamous Ogre fleets leading ship "Storm Bringer". She heads a mighty fleet over 60 ships. Although the fleet is outnumbered and outclassed, Stormbringer possesses magical enchantments which increase her chances of success. Once/ day this craft can double it's normal speed for up to 3d6 turns. It can also engulf itself in a protection from normal missiles spell "protecting against catapults, arrows, ballista's etc." for not more than 2d6 rnds and is constantly followed by a cloud of poisonous smoke, which spans out nearly 500 yards in length and billows covering a distance of 200 yards in width. The poison acts as poison type C. Now if your real clever you can see how this ship can gain a quick decisive advantage.

 

Pirate Ships

Size: (L) 90' long x 20' wide

Sea Worthiness: 15

Speed: 15 (sails only)

Maneuverability: 1d6+2

Capacity: 100 tons

Purpose: siege, pursuit

Crew: 20/8/4

Harkoons Thirst

Captain Borvel the Butcher
# of Crew 13
Goals Treasure hunters, the pillaging of villages
History Simple, the ruthless plunder of many villages. Borvel's crew have no remorse in the killing of others and make a living in doing so.

McGrakins Loot

Captain Hartimus
# of Crew 8
Goals Treasure hunters
History One of Rathorn's only manned ships, Harkoons Thirst sails the seas searching for treasure and fame like most of her rival pirateers. Having a crew of only 8, she offers not much threat to other vessels, but rather offers a challenge in other ways " to claim buried treasure first". Her crew consists of 8 of the toughest buggers in all Rathorn and all of them strive to bring their clans glory through her reputation of looting the seas of it's riches.

Deaths Ride

Captain Ulgar the Feared
# of Crew 12
Goals The meaningless slaughter of other sea-goers
History This guy needs no introduction, he is the most feared pirate in all Vastonia. He attacks enemy ships on sight will little or no concern for himself or others. He is smart enough to stay away from imperial fleet and other warring galleons, but would never hesitate to punch a hole through the side of one and make a quick escape. "Arrrrrrrrr you scurvy bastards".

Scurvy Harlot

Captain Sass Wildwind
# of Crew 12
Goals Treasure hunters
History The most famed female captain of all Vastonia heads this beautiful ship. The Scurvy Harlot makes it rounds of the seas trying to out fox her rival pirateers and lead them away from potential treasure hordes. Sass is the only female within the crew, but leads her men, with strict, unswerving devotion and they all would give their lives to see she gets what she wants. The most loyal crew in Vastonia.

Lucifer's Promise

Captain Zyllum (Human)
# of Crew 10
Goals Loot, pillage, rape, murder, what ever brings joy to this merciless crew.
History 10 years of all the above. Hated by all, this crew gets around like a wild forest fire. The have surveyed most of Vastonia's endless oceans and will continue their wake of evilness until put to rest.

Ship of Ghosts

Captain unknown
# of Crew 17
Goals unknown, perhaps to haunt the seas of Vastonia for eternity.
History A ship shrouded in mystery. The Ship of Ghosts is seldom seen, but when it is, no man fears not. For this ship floats only in darkness and is plagued with death and decay. It is said that the Ship of Ghosts is constantly being followed in a cloud of silvery mist of the most eerie creation. Although most men never live to tell the tale, one encounter tells of up to 17 apparitions manning this ship of no sails.

Invisible Stalker

Captain Diminus the Dreadful
# of Crew 9
Goals Treasure hunters, to influence the people of pirate city, make huge profits
History Diminus and his crew have sailed Vastonia for many ...many years, they have seen just about everything. They now make runs back and forth between the Sea of Dragons and the city of Pirates, Diminus seeks the lost treasure of Krim the Bold. See Legends and Lore for details.

Lofwihger's Plague

Captain Gredich Lofwihger
# of Crew 8
Goals Treasure of course.....arrrrrr matte
History The name of this ship far offsets Gredich's good name. He sails the seas in search of many legendary treasures, but never harms another unless provoked into doing so. He will protect his claims until death, but will never loot, pillage or plunder another vessel for any reason. Lofwihger's Plague has sailed Vastonia's endless oceans for over 15 years and represents the only good name pirates have.

 

Merchant Ships

Size: (L) 70' long x 30' wide

Sea Worthiness: 18

Speed: 12 (sails only)

Maneuverability: 1d6+1

Capacity: 200 tons

Purpose: transport

Crew: 40/20/10 (20) passengers

The Mighty O'Sullivan

Captain Petre O'Sullivan (Human)
# of Crew 25
Goals Make his fortune by trading goods between nations
History Petre and his men have sailed between Huskuria and Rathorn more times than a kangaroo jumps during mating season. They have a respected trading route with the natives of Huskuria and only fear the inevitable "to be killed by pirates". Although one of Petre's crew is a fair user of magic and a 15 hit-die fireball should be more than enough to set ablaze enemy ships.

Suzail's Lady

Captain Suzail Fergason (Human)
# of Crew 19
Goals Only to make her family money
History Suzails Lady sails across the great lake of Ciez , between Dio and Carn's port on a regular basis. She never leaves the freshwater of the lake. Suzail will gladly take aboard passengers who seek passages of this immense lake, but always for a small charge of 7gp. Suzails Lady set sail 5 years back and continues to be one of the most successful merchant ships in all the land.

The Wanderer

Captain Pegleg Mcgee "pegs"
# of Crew 13
Goals Not sure.....he's a little off his rocker
History As noted above Pegs is quite strange, not crazy, but rather loony. He makes his route between Lune and Port City Vandia, trading hard come by products to the local of Lune for ridiculous prices.

Happy Skipper

Captain Draydon Weltch "smiley"
# of Crew 22
Goals To drink, drink and drink some more
History The happiest crew in all the land. Draydon and all his ship mates spend their years sailing the lower seas of western Vastonia, making a regular run between Silverton, the Islands of Mist, and Machetz-Hep. I say their the happiest cause all of their profits go to local brothels, barrels of ale and anything else they so choose.

 

Exploration Ships

Size: (L) 75-90' long x 20' wide

Sea Worthiness: 17

Speed: 9 (sails only)

Maneuverability: 1d6

Capacity: 150 tons

Purpose: exploration, treasure hunting

Crew: 20/8/4 (5 passengers)

 



Aldren's Pride

Captain Aldren Mallors
# of Crew 9
Goals To sail every shore
History Aldrens Pride has been afloat longer than any care to remember. Although the crew is remembered by many. For over 35 years now, Aldren and his men have plotted a steady course to be the first explorers to sail every shore. Most of the crew is well in their late fifties and they still are far from the completion of their live long task. Aldren fears that his goal will fall short, but never mentions this to his crew.....NEVER....he'll die on this sons of a bitch.

The Equestrian

Captain Propholomsese the seeker
# of Crew 12
Goals To map the entire globe
History The Equestrian hoisted it's anker over 12 years ago and has never looked back. Propholomsese and his crew circumnavigate the globe mapping each and every cove, bay, island, reef etc. So that one day a detailed map can be created by themselves or perhaps another. The crew of the Equestrian is famous world wide, and apparently has no enemies, well that's what they tell everyone.

Magnificence

Captain Magnus Julunheim
# of Crew 15
Goals To breed with foreign woman, hehehe.....well not always.
History Magnus and his merry men have sailed Vastonia's waters for about 4 years now. They left Asintine with hopes of claiming new land, but soon found more joy in fornicating with the wild women of other far off lands. They now spend most of their time sailing the seas of Kalador "the continent just east of Vastonia".

Backards Boat

Captain William Backard
# of Crew 6
Goals To visit as many native regions as possible
History Backard's Boat has logged more separate regions than any other vessel within this mighty realm. Over 247 surveyed. They have established foreign relations with many of those cultures, but have also made many enemies in doing so. Willy has lead this crew through many terrible storms but has never lost a ship yet. The crew itself consists of 6 very different individuals all of unique racial backgrounds. All of them have different goals in life but have banned together with Willy and his ship till something better comes along. They are by far the most unorthodox crew to sail the seas, but can tell amazing stories beyond all comprehension.

 

Other Vessels

Type A

Size: (VL) 140' long x 20' wide

Sea Worthiness: 9

Speed: 18/6/12

Maneuverability: 1d6+2/1d6+3

Capacity: 150 tons or 150 warriors in replacement

Purpose: whatever needed

Crew: 150/95/41

Type B

Size: (L) 65' - 85' long x 15' - 20' wide

Sea Worthiness: 9 -12

Speed: 12/6/6

Maneuverability: 1d6+1

Capacity: 25 tons

Purpose: whatever is needed

Crew: 150/95/41

Pretty Betty (type B)

Captain Terisia Wild " wildrider "
# of Crew 45
Goals To sail the high seas, docking at almost every port to bring joy to local men through passion, lust and exotic beverage.
History The Pretty Betty has sailed for over 20 years, recruiting new young harlots as her crew with each passing of established ports. Men are never taken onboard. Men seem to flock to the Betty's arrival when docking and local women keep a careful eye on their men when this crew comes to town. Terisia claims to have ruined over 1,000 separate marriages by what she offers for free "a quick easy one night stand" for any men who seek it.

 
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Cole E Austin