Role
Playing in Vastonia!
The
site details all the basic fundamentals of ROLE Playing in Vastonia. Everything
from customized rules, to explanations of what can and can NOT be found within
the realm. Of course every DM who chooses to use this campaign realm as their
own may wish to customized my rules or change settings as they so choose.
OK, lets get down to business.
-
Basic Core Rules -
First
Edition
- YES! you got it. I play by the very original rules. The best and only rules
if you ask me. If you are a true fan of AD&D then get yourself a copy
of the original DM guide and player handbook. These books are classic for
a reason. Both books have more detail shown in the first 50 pages then their
entire 2nd edition successors. However I do incorporate a few of the 2nd edition
rules. Ie Thaco tables, Thief ability score placement, Saving throw tables
and sometimes allow character kits.
My
goal and mission as a DM is simple. I seek to keep the game fun, fast and
enjoyable. Nobody wants to wait an hour for there turn. Nobody needs to be
a ranger who receives bonuses for his class, kit, secondary skills, proficiencies,
heritage and personal background. That makes the game slow and takes away
the entire point of playing the game in the first place. If you allow your
players to min/Max everything they will. It's not uncommon to see that ranger
character I mentioned above have 10 proficiencies at first level. Yeah, friggin
stupid.
Dice
Rolling Method
- When players generate characters for my realm, I allow 4d6 to be ROLEed.
The worst die ROLE is removed and the remaining 3 dice are added together
giving a total score ranging from 3-18.
Placement
of Attribute Scores
Most
of the time I don't allow my players to arrange the scores in an order they
so choose. This forces players to ROLE PLAY. Confused? Well if you only ROLE
a high Wisdom score and the other scores are average or below average, then
that player will be forced to ROLE PLAY a cleric or perhaps a fighter etc.
They would not have the minimum ability scores to qualify in playing a cavalier
for example. While players who are allowed to place their scores where they
choose, can place their highest scores in such a manner that they can play
whatever they choose.
In
my mind that's NOT ROLE-playing. ROLE PLAYING is the act of playing a role
far different than one would normally play. A test of true gamesmanship. A
player who is fond of "Hack N Slash" characters will always place
his best score on their character Strength score, while a player who is forced
to stick that MASSIVE 18 score on his INT, will more than likely choose to
play a Magic-User or at least a very intelligent Fighter. Far from their normal
lineup of characters.
On
occasion I allow certain players to place their scores. This all depends on
how well they have played previous characters. Someone who plays a Magic-User
really well, who does NOT normally play magic-users, will be given the privilege
of placing their next characters score where they so choose.
There
is one exception to this rule. Sometimes the DM needs a certain character
class to incorporate into the adventure. In such cases I will allow a player
who wants to play that class multiple rolls until they achieve the minimum
requirements needed to play the class. However each time they fail in their
attempts all scores are erased, not just the ones that did not meet the minimums.
ALL OF THEM! This might take hundreds of attempts but that's the way it's
going to be, if they cry or not.
Level
Advancement
In
Vastonia, you dam well earn your levels. Over and above the normal experience
requirements necessary to advance to the characters next level, all character's/players
must earn good ROLE PLAYING ratings before being given the level. This is
done for a very good reason. If two fighters journeyed together for any length
of time, fighting monsters, meeting NPC's, using proficiencies and mastering
other skills and finally acquired enough experience to gain a level.
Why should Guldaf (the bad ROLE-player) advance in level at the same time
Harclath (the good ROLE-player) does just because he got knocked unconscious
by the umber hulk, set off a pitfall trap and tied a knot that broke lose
and sent Malkamant the mage plummeting 600 feet down into a chasm of volcanic
lava. He SHOULDN'T right?
Well
here's a system I use to restrict my players from advancing their characters
to levels they did NOT earn. It's called the rating system, it can be found
in the 1st edition DM guide. Just another reason why I use 1st edition rules.
The
four basic ratings are: (E) for Excellent, (S) for Satisfactory,
(F) for Fair and (P) for Poor
At
the end of each major event or game session, I award RATINGS according to
how each player ROLE played their character. Players who successfully mastered
a skill, or ones who figured out a riddle saving the party from certain death
would receive an E or at the least an S rating.
While
numbnuts who almost drown in the river, which he had no business falling into
in the first place, ended up losing his backpack in the rivers current. Only
to have permanently lost the parties only amulet, that was needed to save
the King of Adania from a horrible disease. Yep, this character should receive
a P rating or at best an F.
Now
how do all these ratings work? Well each character must earn three positive
ratings before they can advance in level. P's cancel out E's, and F's cancel
out S's. So in order for Numbnuts to gain that level he's been working so
hard to lose. He'll have to earn three positive ratings, E's or at least three
S's to attain that status.
Simply
put, this system keeps the poor ROLE-players from advancing in level and allows
the better ROLE-players to achieve greater characters, as they rightfully
should.
-
Definition of Time Period -
Vastonia's
time period closely resembles earth's late 1400's. Vastonian campaigns do
NOT take place during earth's renaissance period, like other AD&D campaigns.
Almost the entire campaign setting/ continent of Vastonia
conforms to England's chivalric time period. Knights, feodality, lances,
longswords, ladies, lords, kings, queens etc. with a twist of Greek culture,
gladiatorial combat and slavery all rolled into one.
Although
there are a few major regions of Vastonia that resemble other earthly settings
such as Huskuria "the oriental kingdom" or Hadaurm "an Egyptian
kingdom" just to mention a few. However all of these places share the
same benefits and/or restrictions as that of the other kingdoms. None
of the following items can be found in Vastonia:
-
No guns (flintlock or otherwise)
-
Cannons, and/or cannonballs
-
Bronze Platemail
-
Fencing swords (although some may resemble such weapons)
-
Lights (no electricity), only flame sources and magical illuminations.
-
No Roman armors (Vastonia is based on a combination of old English, Scottish,
Irish, Norse, Egyptian, Greek and Oriental fashioned armors.
If
your one for visual descriptions of Vastonia's time period please watch BraveHeart
or the highlander movies. Both of these movies revolve around the late 1400
periods, and make great examples for Vastonia's setting.
Only
the following religious mythos exist:
Greek,
Norse, Chinese, Egyptian, Finish, Christian, Catholic, and almost every Demi-Human
god and/or religious faction. See Gods
for further details. Small sections of the realm worship other deities and
or cult leaders.
All
of the following weapons are commonly found throughout the realm:
longswords,
shortswords, bastard swords, broadswords, two-handed swords, scimitars, khopesh
swords, katana, ninja-to, rapiers, claymores, battle axes, war hammers, polearms,
spears, lances, maces, flails, nunchuku, and any other late 1400 period weaponry
found within English, Scottish, Irish, Greek, Japanese, Egyptian, Norse or
Chinese cultures. All Vastonian weaponry can be found on this listing.
All
of the following armors commonly exist throughout the realm:
leather,
padded leather, studded leather, hide armors, banded mail, scalemail, splintmail,
coinmail, ring mail, platemail, full plate, field plate, and any type of oriental
armor described within the oriental handbook or complete Ninja handbook.