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Powerful Fiends of Vastonia!

 

- Demedus - Metamorphine - Guardian -

Demedus

Climate/ Terrain: Deep within Mt. Hate

Frequency: Unique (only 1)

Organization: Solitary (Dormant)

Activity Cycle: when summoned

Diet: Carnivorous (well anything)

Intelligence: Supra Genius

Treasure: X,Z, Qx20

Alignment: Chaotic Evil

NO.Appearing: 1

Armor Class: -8

Movement: 36'' (but usually wanders)

Hit Dice: 50 (400 hp)

Thaco: 5

NO. of Attacks: 3 + special

Damage/Attack: 3-30/ 3-30/ 6-60 +12

Special Attacks: See below

Special Defense: Regeneration/ 100% acid and fire resistance

Magic Resistance: 85%

Size: G (187' tall, 90' tail )

Morale: 20 fearless (omniscient)

XP Value: 73,000

Appearance: Demedus appears to be a gigantic half black dragon, half gargantua. This creature walks upright with his wings usually spread high within the air. His claws reach lengths of up to 8' and his teeth are never shorter than 2' in span. Since Demedus's abolishment was so long ago, his powers are potentially higher than normal, but his appearance has greatly diminished over the passing centuries. Basically meaning, his wings have huge holes and his skin consists of many broken scales and nattered skin.

Combat: Demedus attacks with raking front claws causing 3-30 damage each and lunging bites with his powerful jaws which can inflict anywhere from 6-60 +12 damage. He can trample victims for 10-100 damage. His 90' tail sweeps all within it's path. Anyone not making a saving throw Vs Petrification, suffers 8-80 damage. Demedus's special attacks include spell casting ability at 24th level ability (but only M-U spells), a breath weapon which sprays forth a straight 70' long, 7' wide, napalm-like substance, which causes 24d4 damage upon initial contact and sticks to enemies for 1d4 additional rounds. Which in turn burns for half as much damage as the original infliction for the remainder of the napalms duration (nasty eh!). Demedus also has a 50 yard fear radius, all must save Vs paralyze at -4 or flee in terror (even the fearless). any who return to fight suffer a -2 penalty to hit. If these characters see any allies fall to Demedus they will suffer an additional penalty of -1 / ally killed, until they possess no will to fight this merciless creature. Demedus regenerates at a phenomenal rate of 10 hitpoints per round, and fights till at least -50 hitpoints. This creature can only be permanently killed by dismemberment and burning the individual parts.

Habitat/Society: Demedus can only be found/ summoned by using one of the three Dreknyr Orb summoning devices. Demedus has been dormant for over a millennia. Demedus's power has risen to a peak, he must only be summoned with great caution. Any who raise this unstoppable creature must be in total control at all times or else Demedus's curse will be broken, thus allowing him to destroy aimlessly.

Ecology: Demedus's diet consists of whatever can be engulfed in his huge mouth. He can snatch up objects no larger than 12' in width and eat creatures up to 27' tall. Demedus may have undoubtedly anything within his stomach, including his treasure type. Demedus is a legendary creature throughout Vastonia. His legend and history far exceed any other creature. The human calendar actually revolves around this creatures abolishment and summoning points.

Variants: None

Metamorphine (meta-more-pheene)

Climate/ Terrain: Anywhere

Frequency: Extremely Rare

Organization: Solitary (rampant)

Activity Cycle: Day or Night

Diet: Carnivorous

Intelligence: Standard

Treasure: Z

Alignment: Chaotic Evil

NO.Appearing: 1-2

Armor Class: -10

Movement: 34''

Hit Dice: 40+ (300 hp) + 1d10/victim (see below)

Thaco: 5

NO. of Attacks: 2

Damage/Attack: 1-30/ 1-30

Special Attacks: Nil

Special Defense: See Below

Magic Resistance: 80%

Size: G (75' tall)

Morale: 20 fearless (omniscient)

XP Value: 600,000 (if killed without bonuses) otherwise 60,000

Appearance: The Metamorphine stands a towering 75 feet tall on average. It possesses an incredibly powerful bipedal frame, much the same as that of a titan, although it would closer resemble a gigantic saskquatch (bigfoot). The Metamorph has two powerful mandibles that are capable of snapping even the largest of trees in half. At the end of arm arm you will find a massive bone-like claw, which forms into a weapon much the same as a giant scythe. It's eyes resemble that of a common house fly but much, much larger.

Combat: The Metamorphine is not highly intelligent, and moves rather awkwardly indeed. It wanders the countryside, smashing through almost anything in it's quest for sustenance. When in combat the Metamorphine uses it's massive arms and powerful extremities to cut through it's enemies with ease, although it rarely has any. It can also just as easily stomp on it's opponent's, since almost nothing is larger than itself. If a natural 20 is rolled during one of it's attacks, the Metamorphine has snagged it's enemy into it's mandable-like jaws and automatically inflicts an additional 1d20 crushing damage to that opponent before dropping him/her or completely swallowing them, (save Vs Paralyze to not be swallowed).

Habitat/Society: Metamorphines can only be found in far wilderlands, they avoid society at all costs, but won't hesitate to attack ships, wagons or anything else that may cross it's path. The Metamorphine prefers temperate areas, but may stray into arctic regions if food supplies become scarce.

Ecology: The Metamorphine's diet consists of mostly vegetation, although a good helping of raw meat is needed occasionally to improve it's digestive cycle.

Variants: None

Guardian of the Gorge of Eternal Parelle

Climate/ Terrain: Anywhere

Frequency: Extremely Rare (unique)

Organization: Solitary

Activity Cycle: Day or Night

Diet: N/A

Intelligence: Super Genius

Treasure: Z, R, H, V

Alignment: True Neutral

NO.Appearing: 1

Armor Class: -40

Movement: 12'' (100" levitate)

Hit Dice: 125 (1,000 hp)

Thaco: Never misses, except on a roll of 1

NO. of Attacks: 3

Damage/Attack: 1-100/ 1-100/ Death

Special Attacks: Wave of Death (see below)

Special Defense: See Below

Magic Resistance: 200%

Size: S (4' tall)

Morale: 20 fearless (omniscient)

XP Value: 7,000,000

Appearance: The Guardian appears as withered old mage, encompassed in a nattered soft grey cloak. He stands barely 4' tall. The Guardian was placed here to test the truly brave by asking three random questions to a true believer. If the person attempting to answer all three questions gets them all right, he/she is granted passage over the "Bridge of Death". Failure to answer all three questions correctly results in that person being magically hurled into the Gorge of Eternal Parelle (no save), from which there is no return "only death". Upon approach of the Guardian any being will here the following statement:

"If thou can answer thee questions three, the Bridge of Death you will see".

Anyone who has started to answer the questions, must finish or be cast into the gorge. The Guardian will only ask questions of truly brave knowledge. If all three questions are answered promptly, he will answer any question within his power to the benefactor. There is also a 10% chance he will give them a magical item to help them continue there journey.

Combat: The Guardian's wave of death is done with his hand. In one quick single circular wave with this hand any aggressor or anything else that cannot answer his three questions will be cast into the "Gorge of eternal Parelle". The guardian is immune to all psionic attacks and any types of poison, charms and/or wishes (including all mortal magic). The guardian can heal at will up to 4 times/day, thus restoring his health to full. He also can detect any attempt of a surprise attack. Any who attempt to fly by (around) the guardian will automatically be set beforth him to answer the questions. Any who know his real name will be granted anything he/she wishes. No amount of wish spell, or other magical means will reveal his real name, unless he himself has granted that wish.

Habitat/Society: The Guardian can only be found in once place and that place is always near the Bridge of Death. The is perhaps all fables, but to most valiant knights this place does exist and anyone who could surpass the Bridge of Death would be granted eternal life. The whereabouts of the bridge is unknown by all, including most Gods.

Ecology: The Guardian has been blessed with Immortality, thus he does not have to sleep, eat or breath and follows all rules that apply to Vastonian Immortals. He is commonly thought of as one of the first creations of life.

Variants: None

 
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Cole E Austin