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Troll Slayers

Undead Slayers
Witch

 

Legends & Lore of Vastonia!

 

Legend of the Grand Grimwaer

It is said that when time began, many of the gods encrypted a powerful tome which recorded all of their creations in order of all known occurrences. Many other secret incantations and magical ceremonies we're also scripted within this sacred book, thus making it extremely valuable to all mankind "especially evil beings" (See Witches ).

Since the tome was sealed with the god's own real names, it was carefully placed within a magical barrier deep within the temple of Kagar in a kingdom far to the west of the Human Kingdom known as Icrandor, to be unseen by all!

Over thousands of years many valiant holywarriors died trying to protect the tomes darkest secret's. The tome eventually became known as the Grand Grimwaer.

Lore

Over a thousand years ago many evil acolytes of Satan attempted to retrieve the Grimwaer from within the temple. With much bloodshed, good prevailed, keeping the Grimwaer within the temple, but not without loss. The tome was torn into several sections, leaving only the majority within the the temple of Kagar.

It is said that if all the pieces are rejoined, the Gods who created the tome will have there real names appear in flaming letters on the front cover of the Grimwaer. If these names are spoke out loud by any mortal of immortal being alike, the world shall crumble in the reverse order of it's initial creation......"Basically destroying your entire realm" ( I came real close to losing Vastonia )

Today

Many holywarriors still guard the temple of Kagar, pledging theirs lives to the protection of the Grimwaer's awesome powers. One of these great holy warriors is Samson the Almighty, ( he can be found in the famous NPC's section). The separated pieces have been fought over for an equal amount of time with each individual section being owned by all different patrons of the realm. Some holy buildings have small references to the pieces whereabouts hidden deep within their archives.

DM's can scatter these anywhere they choose and have as many pieces as they want. I used 4 separate pieces and scattered them to Vastonia's four furthest points of the realm.

Legend of Krims Horde

It is told by many that a pirate named Krim sailed across a mighty sea, until he came upon a cavern of unimaginable size. The cavern lead deep within a mountain of untold origin. Within this cavern Krim and his ship mates found a treasure of solid gold, it was lined with magical contents of uncountable belief. However the horde was guarded by a creature like no other. Breath of frost and eyes of fire, the creature vanquished Krims massive galleon with but a single blow, leaving Krim and his men stranded and unable to escape the caverns ever looming grasp.

Lore

Many say that Krim escaped the creatures lair while taking float on a particle of the ruined galleon, all while it engulfed his mates. Many believe that Krim mapped out this hidden location before he entered the cave, as part of a captains daily log.

Today

Nowadays pass this story as fable, bullshit told by locals to entertain children. However many pirates of the high seas still search for Krims mighty horde, even till this very day. All seek such great fortunes but none seem to recall the parrells in which Krim's crew all suffered.

Book of Sunge

The Book of Sunge is described as a heavy, golden bound book, weighing a little over 4 pounds and sealed with a thick golden lock. Opened ONLY by spoken command. It's creator is unknown to anyone, but has been credited to the elder mages of "the once powerful empire" of Sunge, an ancient council which over five hundred years ago ruled what is now the western section of the Human Kingdom.

The book was developed to allow council members a unique way of developing and mastering the now powerful scriptures of magic. The book is written in such a manner as to allow spell casters a much more efficient way of memorizing their spells, which in turn allows any Magic Users the ability to memorize additional spells, which they can add to their casting arsenal. However! The art of reading such intricate script requires one to study the Book of Sunge for not less than one full year, if not longer. After such time the mage which has gained this knowledge can begin adding additional spells to their daily repertoire at a rate of one (1) extra spell per level. For example: a first level mage can cast one additional 1st level spell a day. A 5th level mage would be able to cast one additional 1st level spell as well as one additional 2nd level spell and yet another 3rd level spell. Giving this mage access to three additional spells, that they wouldn't have normally had.

Lore

Many believe that this ancient tomb bestows a spell caster with divine powers. Allowing users to cast mortal spells at twice normal power. This myth may have came about when Acunus, head of the ancient council of Sunge, spoke of his ability to cast all powerful spells to his underlings. Although, never proven wrong, the book actually did NOT effect Acunus's power level at all. He merely emphasized his abilities through boisterous vocal expressions and extreme body language. Anyone gaining knowledge of the Book of Sunge's existence could easily be misinformed of it's true potential.

Today

Today, the books rests in a special sanctuary located in Icrandor, beneath the city of Lune. It is continuously guarded by local profits, who have placed many booby traps and other deterrents about the area to ward off any potential thieves. The final "could be trap" before gaining access to the Books resting place, is that of two iron doors, magically sealed and encompassed within several glyphs. One of which is a Glyph of Death, which instantly slays anyone with less than 80 hitpoints who passes through these extremely thick doors of eternal construction.

See Vastonia's Misc Magic section for more details.

 
The World of Vastonia Copyright © 1989-2001
Cole E Austin