Legends
& Lore of Vastonia!
Legend
of the Grand Grimwaer
It
is said that when time began, many of the gods encrypted a powerful tome
which recorded all of their creations in order of all known occurrences.
Many other secret incantations and magical ceremonies we're also scripted
within this sacred book, thus making it extremely valuable to all mankind
"especially evil beings" (See Witches
).
Since
the tome was sealed with the god's own real names, it was carefully placed
within a magical barrier deep within the temple of Kagar in a kingdom far
to the west of the Human Kingdom known as Icrandor, to be unseen by all!
Over
thousands of years many valiant holywarriors died trying to protect the
tomes darkest secret's. The tome eventually became known as the Grand Grimwaer.
Lore
Over
a thousand years ago many evil acolytes of Satan attempted to retrieve the
Grimwaer from within the temple. With much bloodshed, good prevailed, keeping
the Grimwaer within the temple, but not without loss. The tome was torn
into several sections, leaving only the majority within the the temple of
Kagar.
It
is said that if all the pieces are rejoined, the Gods who created the tome
will have there real names appear in flaming letters on the front cover
of the Grimwaer. If these names are spoke out loud by any mortal of immortal
being alike, the world shall crumble in the reverse order of it's initial
creation......"Basically destroying your entire realm" ( I came
real close to losing Vastonia )
Today
Many
holywarriors still guard the temple of Kagar, pledging theirs lives to the
protection of the Grimwaer's awesome powers. One of these great holy warriors
is Samson the Almighty, ( he can be found in the famous NPC's section).
The separated pieces have been fought over for an equal amount of time with
each individual section being owned by all different patrons of the realm.
Some holy buildings have small references to the pieces whereabouts hidden
deep within their archives.
DM's can scatter these anywhere they choose and have as many pieces as they
want. I used 4 separate pieces and scattered them to Vastonia's four furthest
points of the realm.
Legend
of Krims Horde
It
is told by many that a pirate named Krim sailed across a mighty sea, until
he came upon a cavern of unimaginable size. The cavern lead deep within
a mountain of untold origin. Within this cavern Krim and his ship mates
found a treasure of solid gold, it was lined with magical contents of uncountable
belief. However the horde was guarded by a creature like no other. Breath
of frost and eyes of fire, the creature vanquished Krims massive galleon
with but a single blow, leaving Krim and his men stranded and unable to
escape the caverns ever looming grasp.
Lore
Many
say that Krim escaped the creatures lair while taking float on a particle
of the ruined galleon, all while it engulfed his mates. Many believe that
Krim mapped out this hidden location before he entered the cave, as part
of a captains daily log.
Today
Nowadays
pass this story as fable, bullshit told by locals to entertain children.
However many pirates of the high seas still search for Krims mighty horde,
even till this very day. All seek such great fortunes but none seem to recall
the parrells in which Krim's crew all suffered.
Book
of Sunge
The
Book of Sunge is described as a heavy, golden bound book, weighing a little
over 4 pounds and sealed with a thick golden lock. Opened ONLY by spoken
command. It's creator is unknown to anyone, but has been credited to the
elder mages of "the once powerful empire" of Sunge, an ancient council which
over five hundred years ago ruled what is now the western section of the
Human Kingdom.
The book was developed to allow council members a unique way of developing
and mastering the now powerful scriptures of magic. The book is written
in such a manner as to allow spell casters a much more efficient way of
memorizing their spells, which in turn allows any Magic Users the ability
to memorize additional spells, which they can add to their casting arsenal.
However! The art of reading such intricate script requires one to study
the Book of Sunge for not less than one full year, if not longer. After
such time the mage which has gained this knowledge can begin adding additional
spells to their daily repertoire at a rate of one (1) extra spell per level.
For example: a first level mage can cast one additional 1st level spell
a day. A 5th level mage would be able to cast one additional 1st level spell
as well as one additional 2nd level spell and yet another 3rd level spell.
Giving this mage access to three additional spells, that they wouldn't have
normally had.
Lore
Many
believe that this ancient tomb bestows a spell caster with divine powers.
Allowing users to cast mortal spells at twice normal power. This myth may
have came about when Acunus, head of the ancient council of Sunge, spoke
of his ability to cast all powerful spells to his underlings. Although,
never proven wrong, the book actually did NOT effect Acunus's power level
at all. He merely emphasized his abilities through boisterous vocal expressions
and extreme body language. Anyone gaining knowledge of the Book of Sunge's
existence could easily be misinformed of it's true potential.
Today
Today,
the books rests in a special sanctuary located in Icrandor, beneath the
city of Lune. It is continuously guarded by local profits, who have placed
many booby traps and other deterrents about the area to ward off any potential
thieves. The final "could be trap" before gaining access to the Books resting
place, is that of two iron doors, magically sealed and encompassed within
several glyphs. One of which is a Glyph of Death, which instantly slays
anyone with less than 80 hitpoints who passes through these extremely thick
doors of eternal construction.
See Vastonia's Misc Magic section for
more details.