|
Gods
P
Poseidon
( god of seas, oceans, stream and earthquakes)
Greater
God
Armor
Class: 3
Move:
18''
Hit
Points: 390
No.
Of Attacks: 2
Damage/Attack:
4-40 (+14)/ 4-40 (+14)
Special
Attacks: See below
Special
Defenses: See below
Magic
Resistance: 75%
Size:
L (30')
Alignment:
Chaotic neutral
Worshiper's
Alignment: Chaotic neutral's, and all who depend on the sea
Symbol:
Trident
Plane:
Olympus
Cleric
/ Druid: 12th level in each
Fighter:
13th level fighter
M-U
/ Illusionist: 17th level in each
Thief
/Assassin: Nil
Monk
/ Bard: 10th level bard
Psionic
Ability: VI
Attributes
Strength:
25 (+7, +14 )
Intelligence:
20
Wisdom:
22
Dexterity:
24
Constitution:
25
Charisma:
22
This
god appears as a huge human and may command any non-devine creature of the water.
At will, he shape changes, summons water beings, and creates life of any form
(often originating new life forms at a whim).
His
anger at coastal towns who fail to sacrifice to him monthly may cause him to
react in one of three ways: he may take all of the young males of the town in
blood sacrifice, he may reduce the town to rubble in an earth-quake, or he may
flood the town and the surrounding countryside.
Poseidon
is responsible for the creation of all horses and he rewards his high priests
and high priestesses for exceptional services with a paladin quality war-horse
for their use.
Poseidon
fights with a +5 trident that hits for 4-40 points twice per round; this weapon
can absorb any single spell in any given melee round and return a like spell
at the desire of the god. In battle, the god often puts a watery haze around
his body that acts like a +5 ring of protection.
This
god rewards the prayers of his clerics with material things like springs in
dry lands, water when needed in the form of rain, or too much water to clerics'
enemies. He has also been known to plague the worshipers of his sect with enchanted
monsters of random types when they have transgressed in some way.
Poseidon
is the son of Kronos and Rhea and brother of Zeus and Hades.
Ptah
(creator of the universe) " Opener of the ways"
Greater
God
Armor
Class: -5
Move:
infinite
Hit
Points: 390
No.
Of Attacks: 2
Damage/Attack:
1-100 (+9)
Special
Attacks: See below
Special
Defenses: +3 or better weapon to hit
Magic
Resistance: 70%
Size:
S (4')
Alignment:
Lawful neutral
Worshiper's
Alignment: Lawful neutrals
Symbol:
apis bull
Plane:
Ethereal
Cleric
/ Druid: 20th level cleric
Fighter:
14th level fighter
M-U
/ Illusionist: 25th level M-U
Thief
/Assassin: Nil
Monk
/ Bard: Nil
Psionic
Ability: II
Attributes
Strength:
21 (+4, +9 )
Intellegence:
25
Wisdom:
25
Dexterity:
18
Constitution:
23
Charisma:
20
Ptah
appears as a dwarf with eyes that reflect the universe. He exudes a feeling
of great power. According to legend, Ptah formed the Prime Material Plane out
of the Ethereal, and created the Egyptian pantheon of gods. However, he is not
really a member of their group, and generally makes his own way.
Ptah
is master of planar travel. His gaze can force others out of the Prime Material
Plane to a plane of Ptah's choice, one being per round (save vs. spells at -6).
He can teleport anywhere in the multiverse with accuracy, and there is no limit
to the speed which he can travel through any medium. In combat he never uses
armor and fights with the scepter of the Gods. This weapon tells its user of
the strong points of an enemy faced, is able to nullify one spell or magical
device used against it per melee round, and also hits for 1-100 points of damage
per strike.
Ptah
enjoys new ideas and devices. When a being creates a device that is highly useful,
there is a 5% chance that the god will reward that being with a Thet. This chance
goes up by 5% if that being is a worshiper of the cult and 10% if that being
is a cleric. The Thet is an amulet geared to do one of two things: it can project
an anti-magic shell around the user which does not effect the user's ability
to cast spells, or it enables the wearer to become ethereal once a week. In
either form, a Thet has 2-12 charges.
|