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Introduction
General Info
Vastonian Trivia
Role Playing
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Race/Class Limits
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The Evolution
Immortality
Gods of Vastonia
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Regional Index
NPC Index
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The Dumite
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Character Races

Amazons
Avarians

Bugbears
Crystalline Elves
Drow
Dwelves
Groundlings
Half-Giants
Half-Nymphs
Half-Ogres
Minorcs
Minotaurs
Tarmarians
Wolf-Shaman
Character Classes

Assassins
Avengers
Buccaneer
Dragonslayers
Elven Archers
Giant Killers
Gladiators
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Lycan Hunter
Ninja
Shaman Warrior
Sword Master
Troll Slayers

Undead Slayers
Witch

 

Gods O

 

Odin "all father (supreme ruler of the gods)

Greater God

Armor Class: -6

Move: 15''

Hit Points: 400

No. Of Attacks: 2

Damage/Attack: by weapon type

Special Attacks: see below

Special Defenses: +3 or better weapon to hit, and see below

Magic Resistance: 85%

Size: M (6.5')

Alignment: Neutral Good

Worshiper's Alignment: Good and neutral beings

Symbol: Watching blue eye

Plane: Gladsheim (Valhalla)

Cleric / Druid: 30th level cleric (special) 14th level druid

Fighter: 18th level ranger

M-U / Illusionist: 30th level M-U

Thief /Assassin: Nil

Monk / Bard: 15th level bard

Psionic Ability: I

Attributes

Strength: 25 ( +7, +14 )

Intelligence: 25

Wisdom: 25

Dexterity: 25

Constitution: 25

Charisma: 25

While Odin is supreme among gods, he has limitations that are dictated by those that worship him. He cannot raise the dead, and healing anyone forces him to sleep for 1-10 days. On the other hand, he has great power in the form of personal attributes. His telepathy has a range of 300 miles, he shape changes at will, and he inspires berserkers rage in all beings he chooses within 30 yards of his person. Allies within 20 yards of him gain 4 levels of fighting ability for a number of turns equal to the original number of levels each of the individual being had. If Odin becomes angry, he can paralyze any non-divine creature he transfixes with his gaze (one being per round, save vs. paralysis at -4 applicable)

Odin's spear is called Gungnir; it is a +5 weapon, and in battle points at the strongest member of any enemy force (for Odin's personal attention). Furthermore, all adversaries within 20 yards when Odin holds it aloft are stricken with fear (as the fear symbol). Those who Odin allows to touch Gungnir (usually in battle) will be blessed with a double effect prayer for the duration of the battle ( but this takes hit-points away from the god per touch). All enemies that dare touch Gungnir fare much worse: touchers of a different alignment from Odin will be polymorphed into normal ants (no save); beings of the same alignment will suffer loss of 50% of their original hit points. Note: this works only when Odin is not fighting with this weapon.)

Odin's Bow is a +3 composite recurved bow and it can fire a total of 10 +3 arrows per melee round!

Odin's Rune Wand is a golden and etched with Norse Ruins of Power on its surface. It is an artifact and such cannot be detected by magical detection spells of any type. Every time this wand is used, the particular Rune that represents the power called upon will shine. The wands powers are:

1.) as a rod of rulership

2.) summons 1-4 elementals of the all father's choice once per week

3.) stores 12 spells of Odin's choice

4.) drains 6 energy levels and 100 hit-points everytime it is grabbed by any other being in the universe

5.) causes instantaneous death to any mortal touching it

Odin wears a +5 corselet of mail and a +5 helm in battle.

His ring Draupnir is an item of great power. It produces a non-magical twin to itself worth 30,000 gp every night, if Odin desires. Odin often gives these away to his faithful servants, the Einheriar, or those that please him greatly.

Odin has a pair of ravens, a pair of wolves, and a magical horse that will be dealt with later in this section.

His halls and lodgings are numerous. Among them are Valhalla (Odin's council hall and the halls of many other Gods), Gladshelf, and his palace, Valaskialf, where Hlidskialf, his magical " all seeing throne" is located (treat as an unlimited duration crystal ball with clairaudience).

He occasionally walks among men in guise of an old man riding a mangy horse. This is to find out how his cult is doing on earth.

His curing power is rarely used, and never on non-gods. It forces him to go into a temporary coma from which nothing can awake him. During these times, great mischief is often done by Loki and others, making Odin very reluctant to perform such healings.

Osiris (god of nature and the dead)

Greater God

Armor Class: -2

Move: 24'' / 48''

Hit Points: 400

No. Of Attacks: 2

Damage/Attack: 3-30 +12

Special Attacks: See below

Special Defenses: +3 or better weapon to hit, also see below

Magic Resistance: 80%

Size: M (7')

Alignment: Lawful good

Worshiper's Alignment: Lawful good and farmers

Symbol: White crown

Plane: Prime material

Cleric / Druid: 20th level cleric, 14th level druid

Fighter: 16th level ranger

M-U / Illusionist: 20th level M-U

Thief /Assassin: Nil

Monk / Bard: 15th level bard

Psionic Ability: V

Attributes

Strength: 24 (+6, +12 )

Intellegence: 25

Wisdom: 25

Dexterity: 19

Constitution: 25

Charisma: 24

Oriris usually appears as a muscular green man. He is the lord and protector of the dead. Vegetation or anything made out of vegitation has no effect on the god. He also has the power to raise the dead, no matter how long in that condition.

Anyone touching his body in battle instantly dies ( saving throw vs death applicable). At will shape changes, controls all forms of vegitation (making it shrink or grow), and he can use any weapon even if that weapon is magically tied to it's owner. He has a crown with the power to see all invisible objects and illusions for what they are, and negate all fourth or lower level spells cast at him (no saving throw). He uses a scepter in battle that acts as a rod of cancellation with unlimited charges, and strikes for 3-30 points of damage.

This god is very aware of clerical worshipers, and if one does a great deed for the religion (DM's option), that cleric may (5% chance) be given a wish. Osiris is second only to Ra in power and rules in Ra's absence.

 
The World of Vastonia Copyright © 1989-2001
Cole E Austin