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Undead Slayers
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Gods M

 

Magni ( god of strength)

Lesser God

Armor Class: -4

Move: 18''

Hit Points: 325

No. Of Attacks: 2

Damage/Attack: 8-80

Special Attacks: Nil

Special Defenses: +2 or better weapon to hit

Magic Resistance: 70%

Size: M (7')

Alignment: Chaotic good

Worshiper's Alignment: Chaotic good

Symbol: Mountain

Plane: Gladsheim

Cleric / Druid: Nil

Fighter: 15th level fighter

M-U / Illusionist: Nil

Thief /Assassin: Nil

Monk / Bard: 5th level bard

Psionic Ability: VI

Attributes

Strength: 25 (special)

Intelligence: 20

Wisdom: 20

Dexterity: 24

Constitution: 25

Charisma: 22

Thor's son, this god transcend the normal definition of strength in the AD&D sense, in that he was supposed to be almost limitless.

He can bend anything he can grip, put his fist through anything, lift nearly anything (DM's option), even things that are supposed to be unliftable, like his father's hammer. Any material object thrown at him, he can catch and throw back at the caster (hitting 90% of the time), and with his +3 hammer he does 8-80 points of damage per strike.

This god is so tough and hardy that blunt weapons of any type cannot harm him.

Mielikki (goddess of nature)" mistress of the forest"

Lesser Goddess

Armor Class: -4

Move: Infinite

Hit Points: 322

No. Of Attacks: 3/2

Damage/Attack: by weapon type

Special Attacks: see below

Special Defenses: see below

Magic Resistance: 50%

Size: M (5.5')

Alignment: Neutral Good

Worshiper's Alignment: Good alignments

Symbol: Evergreen

Plane: Prime material plane

Cleric / Druid: 14th level in each

Fighter: 10th level ranger

M-U / Illusionist: 12th level in each

Thief /Assassin: Nil

Monk / Bard: 12th level bard

Psionic Ability: I

Attributes

Strength: 15

Intelligence: 22

Wisdom: 25

Dexterity: 19

Constitution: 23

Charisma: 23

The goddess is always dressed in green gossamer gown, even in the coldest of winters, and is always surrounded with summer song birds. She watches over rangers and all creatures of the forest (especially dryads). There is a 1% chance that she will aid her dryads when they are in extreme danger within the bounds of the forest. There is a 5% chance that she will attack those that try to destroy her domain, for whatever reason. Because of this, men like woodcutters must plant two trees for every one that they cut down, or eventually face her wrath.

She automatically negates all charm-type spells within a 30 yard radius of her body. No creature that lives in the wilds is able to hurt her, even if controlled. She is not effected by any type of clerical spells. When magic has failed to hurt her enemies, she has been known to summon huge packs of wolves and flights of hawks to attack despoilers of the forest.

Modi ( god of courage and berserk rage)

Lesser God

Armor Class: -4

Move: 21''

Hit Points: 379

No. Of Attacks: 2 or (4)

Damage/Attack: 25 or 50

Special Attacks: Vorpal blade

Special Defenses: +2 or better weapon to hit

Magic Resistance: 95%

Size: M (7')

Alignment: Chaotic Good

Worshiper's Alignment: Chaotic Good

Symbol: sword and hammer crossed

Plane: Gladsheim

Cleric / Druid: Nil

Fighter: 15th level fighter

M-U / Illusionist: Nil

Thief /Assassin: Nil

Monk / Bard: 9th level bard

Psionic Ability: IV

Attributes

Strength: 24 ( +6, +12 )

Intelligence: 23

Wisdom: 22

Dexterity: 24

Constitution: 25

Charisma: 25

Using a vorpal blade that strikes for 25 points of damage per hit (plus its decapitating power), Thor's son Modi is always in the forefront of battle, and his presence inspires his followers with such courage that they do an extra 4 points of damage per hit (effecting all those in a 90 yard radius).

He is immune to all forms of magical control or illusions. In battle the god is able to "know" when the best time comes to retreat and regroup his forces for best effect.

After the god has sustained more than half of hit points in damage, he will go into a berserkers rage which allows him to double all his powers in combat, so that he hits 4 times/ round for 50 points/ hit.

Moradin "the soul forger" (god of Dwarves)

Greater God

Armor Class: -9

Move: 12''

Hit Points: 400

No. Of Attacks: 2

Damage/Attack: 4-40 +14

Special Attacks: Nil

Special Defenses: forged weapons cannot harm him

Magic Resistance: 60%

Size: L (20')

Alignment: Lawful Good

Worshiper's Alignment: Lawful good (Dwarves)

Symbol: Hammer and anvil

Plane: 7 Heavens

Cleric / Druid: 15th level cleric, 14th level druid

Fighter: 20th level fighter

M-U / Illusionist: 19th level M-U

Thief /Assassin: Nil

Monk / Bard: Nil

Psionic Ability: VI

Attributes

Strength: 25 (+7, +14 )

Intelligence: 23

Wisdom: 20

Dexterity: 21

Constitution: 25

Charisma: 19 (25 to Dwarves)

Moradin is the head of a fairly large of pantheon of Dwarven deities. (The exact members of the pantheon very from clan to clan.) It is said that Moradin created the races of Dwarves from iron and mithril. Forging them in the fires at the center of the world. The dwarves souls entered their bodies when Moradin blew on his creations to cool them.

Moradin's symbol and weapon is a huge glowing hammer. It is a +5 weapon and strike for 4-40 points of damage. It cannot be used by any safe the god himself, as it disappears from others hands and returns to it's owner. He wears magical armor and shield of his own making, which gives him AC -9. This equipment cannot be removed from his body safe Moradin.

The center of a shrine to Moradin is always the great everburning hearth and forge. Sacrifices, by the of common or precious metal, are melted down and reformed into shapes usable by the clergy of Moradin. Non player character Dwarven clerics can rise as high as the 7th level, though this usually takes hundreds of years.

Other Dwarven gods include Clanggedin (god of battle), Dumathoin (god of secrets under mountains), and Abbathor (evil god of greed).

 

 
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Cole E Austin