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Introduction
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The Evolution
Immortality
Gods of Vastonia
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Character Races

Amazons
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Bugbears
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Drow
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Character Classes

Assassins
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Elven Archers
Giant Killers
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Troll Slayers

Undead Slayers
Witch

 

Gods L

 

Loki ( god of mischief, strife and fire)

Greater God

Armor Class: -4

Move: 12''/12''

Hit Points: 300

No. Of Attacks: 3/2

Damage/Attack: by weapon type

Special Attacks: see below

Special Defenses: immune to fire and magical control, +3 or better weapon to hit

Magic Resistance: 75%

Size: M (6')

Alignment: chaotic evil

Worshiper's Alignment: chaotic evil

Symbol: flame

Plane: Pandemonium or Gladsheim

Cleric / Druid: 12th level in each

Fighter: 12th level ranger

M-U / Illusionist: 11th level M-U /20th level illusionist

Thief /Assassin: 15th level assassin

Monk / Bard: 5th level in each

Psionic Ability: IV

Attributes

Strength: 24 ( +4, +12 )

Intelligence: 25

Wisdom: 19

Dexterity: 24

Constitution: 24

Charisma: 24

While this god moves among the others in Asgard, he is known to be the one most likely to betray them to the giants. Depending upon his current status with the other gods, he makes his home in Gladsheim or Pandemonium. He is tolerated because he is blood brother to Odin and has acted in the past to save the Asgardians from certain death and destruction. while the god can shape change at will, he usually relies on his power to force beings to do what he desires via his suggestion power. Looking at the god for 3 melee rounds or more negates all saving throws against that suggestion, and this applies to al beings. (Magic resistance is still effective). He wears a pair of boots that combine the powers of water walking, flying, traveling and speed.

Through Loki cannot be magically controlled, illusions will work on him, but only when cast by beings of greater than the 20th level.

The god's colors are red and black and wears them at all times, even when in the guise of something else.

Lolth (goddess of Drow)

Lesser Goddess

Armor Class: -10(-2)

Move: 1" *9" (15")

Hit Points: 66

No. Of Attacks: 1 and 1 (1)

Damage/Attack: 4-16 and webs (by weapon type)

Special Attacks: poison

Special Defenses: see below

Magic Resistance: 70%

Size: L (M)

Alignment: Chaotic evil

Worshiper's Alignment: Chaotic evil (Drow)

Symbol: Spider

Plane: Abyss

Cleric / Druid: See below

Fighter: as 16+HD monster

M-U / : See Below

Thief /Assassin: Nil

Monk / Bard: Nil

Psionic Ability: See below

Attributes

Strength: 21(+4,+9)

Intelligence: 21

Wisdom: 16

Dexterity: 21

Constitution: 21

Charisma: 3 (23)

The dark elves worship demon lords from the Abyss. The best known example is the worship of the Demon Queen Lolth. Drow sacrifice both blood (of others) and riches to her.

The demoness Lolth is a very powerful and feared demon Lord. She usally takes the form of a giant black widow spider when she is on the prime material plane, and sometimes assumes this form on her own plane as well , but she also enjoys appearing as an exquisitely beautiful dark elf (the statistics for this form are given in parenthesis). Little is known about her aims, and only the fact that the Drow worship of Lolth causes her to assume form on the earth permits compilation of any substantial information whatsoever .

Lolth enjoys the company of spiders of all sorts - giant species while in her arachnid shape, those of normal, large and even huge species while in her humanoid form. She is able to converse with all kinds of spiders, and they understand her unquestioningly.

Although the Queen of spiders has but 66 hit points, her high armor class prevents most damage, and she is able to heal herself at will, up to thrice/day. As Lolth enjoys roving about in one form or another, she will seldom be encountered in her lair no matter what the plane, unless worshipers have invoked her to some special shrine or temple.

In the form of a giant spider, Lolth is able to cast web strands 30' long from her abdominal spinnerets which are equal to web spell with the addition of 1-4 points of damage per round occurring to webbed victims due to poisonous excretion upon the strands; and during the same melee round she is able to deliver a vicious biting attack for 4-16 hit points of damage plus death if the victim fails to make his/her, or it's saving throw vs. poison at -4. In her humanoid form, Lolth will use weapons common to Drow.

As a giant spider, the demoness can use any one of the following powers, one per melee round, at will: comprehend languages, confusion (creature looked at only), darkness (10' radius), dispel magic; once per day gate in a type 1 (45%), type 11 (35%) ,or type 111 (20%),demon (with 66% chance of success ),summon 9-16 large (20%),7-12 huge (30%), 2-8 giant (40%) or 1 4 phase (10%) spiders, teleport with no error, tongues, true seeing ; twice per day use phase door, read magic, and shape change. In her humanoid shape, Lolth is a 16th level cleric/14th level magic-user with commensurate abilities. However, in spider form she is unable to wear armor of any sort, and psionic powers are lost.

Lolth is not affected by weapons which are not magical, silver does her no harm (unless magicked to at least +1), and cold, electrical and gas attack forms cause only one-half damage. Acid ,magic missiles (if her magic resistance fails her, of course), and poison affect the demoness normally. Lolth is especially susceptible to holy water, taking 6 points of damage from a splash and 6-21 points (3d6+3) from a direct hit .

The visual range of the demoness extends into the infared and ultraviolet spectrums to a normal distance of 120'. Lolth has limited telepathic communication ability as do demons in general.

Lolth's psionic disciplines are the minor devotions of body equilibrium, clairvoyance, domination, and the major sciences of dimension walking, mind bar, molecular rearrangement, and probiblity travel. These disciplines (as well as her magical powers) are performed at the 16th level of ability (experience).

Loviatar ( goddess of hurt ) "maiden of pain"

Greater Goddess

Armor Class: 2

Move: 24''/ 48''

Hit Points: 227

No. Of Attacks: 1

Damage/Attack: by weapon type

Special Attacks: see below

Special Defenses: see below

Magic Resistance: 25%

Size: M (5')

Alignment: Lawful Evil

Worshiper's Alignment: Evil alignments

Symbol: White dagger held in a pallid hand

Plane: Gehenna

Cleric / Druid: 12th in each

Fighter: 5th level fighter

M-U / Illusionist: 10th level M-U/ 15th level illusionist

Thief /Assassin: 10th level assassin

Monk / Bard: 10th level bard

Psionic Ability: VI

Attributes

Strength: 16 ( 0, +1 )

Intelligence: 20

Wisdom: 20

Dexterity: 16

Constitution: 22

Charisma: 20

Loviatar, described as a beautiful cold maiden is usually dressed in white silks, and when she speaks a cold wind blows. Her main concern is the inflicting of pain. She owns a dagger of ice that makes her immune to all magical spells. When she is attacked or magic is used against her the attacker will once again re experience the worst pain he or she has ever suffered. In other words, if the worse thing that ever happened to a character was to take 49 hit points of damage from a fireball, then that will happen to him or her again (no save). A second attack on the part of this character would result in the second most painful thing hurting him, etc.

 

 
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Cole E Austin