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Gods
H
Hades
( god of the underworld and death )
Greater
God
Armor
Class: -1
Move:
29''
Hit
Points: 390
No.
Of Attacks: 2
Damage/Attack:
5-50 +12
Special
Attacks: See below
Special
Defenses: See below
Magic
Resistance: 75%
Size:
M (6.5')
Alignment:
Neutral Evil
Worshiper's
Alignment: Neutral evil beings
Symbol:
Black Ram
Plane:
Hades
Cleric
/ Druid: 20th level cleric
Fighter:
15th level fighter
M-U
/ Illusionist: 25th level illusionist
Thief
/Assassin: 15th level assassin
Monk
/ Bard: 15th level monk
Psionic
Ability: III
Attributes
Strength:
24 (+6, +12 )
Intelligence:
24
Wisdom:
20
Dexterity:
24
Constitution:
25
Charisma:
24 (-9)
The
plane where Hades resides is known to most mortals by the name of it's most
powerful ruler. Hades appears as a heavily muscled man. When in a pleasant mood
and talking to mortals, he appears handsome and kind, but when fighting, the
god appears as a hideous humanoid with fangs and flame for eyes! Hades shape
changes at will and his eyes can cast 2 death spells every melee round, up to
a range of 120', if he is not engaged in hand to hand combat.
To
touch his body with any non magical object will cause an explosion of death
rays to strike all those in a 30' radius (saving throw applicable).
He
has complete control of all things of the earth and can alter the form of any
amount of earth with but a word. With this power the god can make a sword turn
into dust or a suit of armor turn into gold (saving throw applicable).
The
house of Hades is a dark underground place with eternal fires of lava burning
in pools. The dead move to the gods command and mortals do not see them unless
the gods wills it so. In this place there are several items of note such as
his chair of forgetfulness which was designed to cause a being to forget his
or her past and become devoted to Hades when sat in ( he often tricked powerful
mortals and lesser gods and goddesses into the chair and there they remained
until freed). His jet black chariot is pulled by nightmares, and while in this
vehicle he cannot be touched by mortals or gods alike. The god also posses a
helm that renders him invisible to all beings, even in battle, though he is
only allowed to use this device in service against the enemies of the gods of
Olympus. There is only one entrance to the house of Hades and that is is guarded
by Cerberus (cf.)
The
god uses a +4 sword in battle that does 5-50 hitpoints of damage per strike.
Hecate
(goddess of magic)
Greater
Goddess
Armor
Class: -2
Move:
12''
Hit
Points: 289
No.
Of Attacks: 1
Damage/Attack:
See below
Special
Attacks: See below
Special
Defenses: See below
Magic
Resistance: 89%
Size:
M (5'3)
Alignment:
Lawful evil
Worshiper's
Alignment: Any being working with magic
Symbol:
Setting moon
Plane:
Nine hells
Cleric
/ Druid: 14th level druid
Fighter:
Nil
M-U
/ Illusionist: Special
Thief
/Assassin: Nil
Monk
/ Bard: Nil
Psionic
Ability: I
Attributes
Strength:
12
Intelligence:
25
Wisdom:
9
Dexterity:
20
Constitution:
22
Charisma:
25
Hecate
appears as a beautiful woman and is able to use ant magic user or illusionist
spell as often as she likes without restriction as if she were 20th level in
each. From sunset to sunrise, she is able to cast two spells per melee round
in any combination. During the day, she casts one per melee round.
She
has twin spheres of annihilation with her at all times and that move to attack
her enemies. These devices move themselves after being started and cannot be
controlled by mortals.
She
has 9 hell hounds as servants (with maximum hitpoints and abilities). These
creatures are sent out to hunt down all those who would desecrate her temples
or attack her clerics of greater than 10th level (a 10% chance of this happening
with every such act). All of her clerics have a special rapport with hell hounds.
Hell hounds will never attack them in any case, and Hecate's clerics have a
chance of controlling them equal to their chance of effecting "special"
undead.
Hecate's
clerics sacrifice to her on the night of the full moon. Her images often have
three faces.
Heimdall
( the bright god ) "Guardian of the Bifrost Bridge"
Greater
God
Armor
Class: -5
Move:
15''
Hit
Points: 390
No.
Of Attacks: 2
Damage/Attack:
3-30 (+14) plus see below
Special
Attacks: Surprise
Special
Defenses: Never surprised
Magic
Resistance: 80%
Size:
M (7')
Alignment:
Lawful good
Worshiper's
Alignment: Lawful good and M-U
Symbol:
His horn
Plane:
Gladsheim
Cleric
/ Druid: 12th level in each
Fighter:
17th level ranger
M-U
/ Illusionist: Nil
Thief
/Assassin: Nil
Monk
/ Bard: 8th level bard
Psionic
Ability: III
Attributes
Strength:
25 (+7, +14 )
Intelligence:
23
Wisdom:
24
Dexterity:
25
Constitution:
25
Charisma:
23
This
god's main function is to guard Bifrost, the rainbow bridge. Heimdall always
attacks with surprise and is gifted with exceptional senses (eye sight, hearing,
touch). His eyesight acts as an unlimited range and duration clairvoyance spell.
He never travels without his sword Hofud ("head"). This sword is a
vorpal weapon, and is also a sword of frost giant slaying. It inflicts 3-30
points of damage at a strike, plus Heimdall's strength bonus of 14 points.
Heimdall
wears +3 white armor into battle that has the same effect as a gem of brightness.
His horn, called Gjaller, is the alarm system for Asgard. Heimdall will blow
a blast upon it to announce the coming of the frost giants, and the gods and
their hosts will issue out to fight the last battle (Ragnarok). This horn is
also sounded in different way to proclaim a visitor.
Heimdall
is the sworn enemy of Loki, who mocks him and his steadfast guardianship.
Hel
( goddess of death)
Greater
Goddess
Armor
Class: -5
Move:
infinite
Hit
Points: 350
No.
Of Attacks: 3/2
Damage/Attack:
5-50 (+8)
Special
Attacks: See below
Special
Defenses: See below
Magic
Resistance: 95%
Size:
M (6.5')
Alignment:
Neutral Good
Worshiper's
Alignment: All alignments
Symbol:
Her face
Plane:
Hades
Cleric
/ Druid: 20th level cleric/ 10th level druid
Fighter:
12th level ranger
M-U
/ Illusionist: 15th level in each
Thief
/Assassin: 15th level assassin
Monk
/ Bard: 10th level bard
Psionic
Ability: I
Attributes
Strength:
20 (+3, +8 )
Intelligence:
24
Wisdom:
25
Dexterity:
24
Constitution:
25
Charisma:
25
This
goddess causes plagues, diseases, and pestilence with the wave of her hand.
These things will afflict the beings she looks at, taking away 5 hit points/
round until they are dead or cured. She strikes with a +3 sword that also causes
disease whenever it hits, and does 5-50 points of damage at a blow.
Within
a 90 yard radius of her body is an aura of withering that subtracts 20 hit points
from all those not making their saving throws. She is also totally impervious
to all physical weaponry.
The
goddess of death lives in a dismal palace in the area of Hades known as Niflheim.
She appears as a gaunt woman, whose body is completely white on the left and
completely black on the right. The left half of her face is totally blank. She
rides a white, spectral three-legged horse.
Hephaestus
( god of blacksmiths)
Greater
God
Armor
Class: -5
Move:
9''
Hit
Points: 312
No.
Of Attacks: 2
Damage/Attack:
20-80 +14
Special
Attacks: See below
Special
Defenses: Nil
Magic
Resistance: 50%
Size:
L (20')
Alignment:
Neutral
Worshiper's
Alignment: All workers of metal including Dwarves
Symbol:
Hammer and Anvil
Plane:
The Prime Material Plane
Cleric
/ Druid: Nil
Fighter:
18th level fighter
M-U
/ Illusionist: 18th level M-U
Thief
/Assassin: Nil
Monk
/ Bard: Nil
Psionic
Ability: IV
Attributes
Strength:
25 (+7, +14 )
Intelligence:
25
Wisdom:
20
Dexterity:
22
Constitution:
23
Charisma:
9
Hephaestus
looks like a tall hill giant with a humped back and a clubbed foot. He is the
only being able to work the extremely hard metal adamant. This god has so few
worshipers that any being doing a great service (DM's option) for his sect,
on a 5% chance, he will be given a +5 shield especially made to be unusable
by any class and not hamper him in battle.
He
uses a nine foot long hammer in battle that strikes for 20-80 points of damage.
The
god works in a volcanic mountain with his helpers: greater Cyclopes, Fire Elementals,
Efreet, and some lesser types of intelligent demons. The god is friend to the
dwarves and has been known to personally teach their most talented smiths. A
red dragon guards the tunnel entrance to his mountain. The ancient creature
will always talk to those who seek entrance to discover if they are merely curious
(and therefore edible) or have actual business with the god. His clerics above
10th level are allowed to commune with him in the caves for advice and the like..
Hera
(goddess of marriage and intrigue)
Greater
Goddess
Armor
Class: 2
Move:
12''
Hit
Points: 300
No.
Of Attacks: 3/2
Damage/Attack:
2-20 (+1)
Special
Attacks: Voice (see below)
Special
Defenses: Nil
Magic
Resistance: 50%
Size:
M (5.5')
Alignment:
Neutral
Worshiper's
Alignment: Variable (wives and intriguers)
Symbol:
Peacock
Plane:
Olympus
Cleric
/ Druid: 15th level cleric
Fighter:
10th level fighter
M-U
/ Illusionist: 12th level in each
Thief
/Assassin: Nil
Monk
/ Bard: Nil
Psionic
Ability: VI
Attributes
Strength:
17 (+1, +1 )
Intellegence:
20
Wisdom:
25
Dexterity:
23
Constitution:
23
Charisma:
23
Hera
looks like a very tall woman, but she shapes changes at will. The wife of Zeus,
she is patron of all married women. If a woman prays to her about husband problems
while the goddess is listening (a 5% chance) the goddess may react with a curse
thrown at the offending male (save vs spells negates).
As
the wife of Zeus, she is constantly killing or attacking his paramours. Attempting
to keep track of them has caused her to develop methods of spying and watching
that are unparalleled (sometimes refered to as the sky goddess, due to her ever
watching eyes).
Because
of her very strong desire for vengence, her clerics have a revenge drive of
their own. For the slightest imagined or real wrong doing to her or them, the
clerics will work to the utmost to cause the death of the offender, sometimes
taking years to plan the defeat of the more powerful beings.
While
Hera can strike with her rod for 2-20 points of damage, she sometimes uses her
special voice for attacking. When she is angry her voice does 20 points of damage
to all within 50 yards of her because of its harseness (no saving throw). Those
who do not make their saving throw vs spells will be forced to flee in terror
from the sound of her screaming (as the fear spell).
Heracles
(Hercules)
Demi
God
Armor
Class: -2
Move:
15''
Hit
Points: 187
No.
Of Attacks: 2
Damage/Attack:
5-50 (+14)
Special
Attacks: Bow
Special
Defenses: See below
Magic
Resistance: standard
Size:
M (6')
Alignment:
Chaotic neutral
Worshiper's
Alignment: Any (not often worshiped)
Symbol:
Plane:
Prime material
Cleric
/ Druid: Nil
Fighter:
15th level ranger
M-U
/ Illusionist: Nil
Thief
/Assassin: Nil
Monk
/ Bard: 3rd level bard
Psionic
Ability: Nil
Attributes
Strength:
25 (+7, +14 )
Intellegence:
11
Wisdom:
9
Dexterity:
19
Constitution:
20
Charisma:
17
The
son of Zeus, this demigod is strength personified. He appears as a normal, very
muscular man with a large beard. Heracles is quite naive, and will have nothing
to do with magic users or clerics, whom he does not trust.
He
uses a special bow at the beginning of every battle, a bow which only he can
use effectively. It has a range of 1 mile, and cannot miss at distances of up
to a half mile. When he battles giants and other enchanted monsters, he uses
poisoned arrows. He also wields a huge club which does 5-50 points of damage
on a hit. Heracles wears wears the skin of the magical Nemean lion, and it cannot
be pierced by anything. Thrusting weapons do but 1 point of damage, crushing
or bludgeoning weapons do full damage. When he suffers more than half his hitpoints
in damage, Heracles flies into a blind berserker's rage, and this causes him
to attack all who are within striking distance of him, friend and foe alike.
When in this state, his damage bonus from strength is +25 points.
It
is dangerous to have dealings with this hero, as the slightest insult of affront
is liable to cause him to lose his temper. At such times, he will act in the
most direct and aggressive manor. If he is tricked by double-dealing, lies,
or ingratitude, he will certainly exact vengence, although it might be years
before he has the chance.
Hiisi
( god of evil)
Greater
God
Armor
Class: 2
Move:
18''
Hit
Points: 333
No.
Of Attacks: 2
Damage/Attack:
4-40 (+12)
Special
Attacks: Nil
Special
Defenses: See below
Magic
Resistance: 45%
Size:
M (7')
Alignment:
Chaotic Evil
Worshiper's
Alignment: Chaotic Evil
Symbol:
Lightning bolt in the night sky
Plane:
Prime material plane
Cleric
/ Druid: 15th level cleric
Fighter:
15th level fighter
M-U
/ Illusionist: 15th level illusionist
Thief
/Assassin: 15th level assassin
Monk
/ Bard: 15th level bard
Psionic
Ability: VI
Attributes
Strength:
24 (+6, +12 )
Intelligence:
22
Wisdom:
10
Dexterity:
21
Constitution:
22
Charisma:
23
This
god always appears as a huge, richly robed man with course features. His giant
club does 4-40 damage per strike. He constantly aids evil creatures, but does
not like to directly enter battle, preferring to sit on the sidelines while
sending in a group of 1-10 evil heroes (Ac 2, 4th level, armed with swords).
Evil
beings are unable to do any damage to him either directly or indirectly.
Horus
(son of Oriris) " the avenger"
Lesser
god
Armor
Class: -2
Move:
15''/ 15''
Hit
Points: 359
No.
Of Attacks: 2
Damage/Attack:
3-36 (+14)
Special
Attacks: See below
Special
Defenses: See below
Magic
Resistance: 75%
Size:
M (6.5')
Alignment:
Lawful Neutral
Worshiper's
Alignment: Lawful Neutral and anyone seeking vengence
Symbol:
Hawk
Plane:
Nirvana
Cleric
/ Druid: Nil
Fighter:
19th level paladin
M-U
/ Illusionist: 16th level M-U
Thief
/Assassin: Nil
Monk
/ Bard: Nil
Psionic
Ability: VI
Attributes
Strength:
25 (+7, +14 )
Intellegence:
25
Wisdom:
21
Dexterity:
25
Constitution:
23
Charisma:
23
Horus
appears on the earth as a muscular man with a hawks head, and his main attribute
is the ability to triple the power of any weapon or magic item he uses. He uses
a wand of fire, which in his hands shoots an 18 hit die fireball, and he can
cast monster summoning VII, shape change and project image at will. His sword
nullifies all first through fifth level spells used against him and is a +3
weapon striking for 3-30 points of damage. His 30' spear strikes for 3-36 points
of damage and will instantly kill any being that is in shape changed form (no
saving throw). Note that the effects of these weapons if used by others are
much less: the sword would be a +1, do 1-10 points of damage, and only nullify
first and second level spells; the lance will do 1-12 and only paralyze the
shape changed, etc.
Horus
is not effected by the first given blow of any weapon used against him. This
god is very aware of any avenging human. When a "good" person seeks
righteous revenge, there is a 5% chance that the god will aid by increasing
all of the being's ability scores to 19 until the deed is done.
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