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Gods H

 

Hades ( god of the underworld and death )

Greater God

Armor Class: -1

Move: 29''

Hit Points: 390

No. Of Attacks: 2

Damage/Attack: 5-50 +12

Special Attacks: See below

Special Defenses: See below

Magic Resistance: 75%

Size: M (6.5')

Alignment: Neutral Evil

Worshiper's Alignment: Neutral evil beings

Symbol: Black Ram

Plane: Hades

Cleric / Druid: 20th level cleric

Fighter: 15th level fighter

M-U / Illusionist: 25th level illusionist

Thief /Assassin: 15th level assassin

Monk / Bard: 15th level monk

Psionic Ability: III

Attributes

Strength: 24 (+6, +12 )

Intelligence: 24

Wisdom: 20

Dexterity: 24

Constitution: 25

Charisma: 24 (-9)

The plane where Hades resides is known to most mortals by the name of it's most powerful ruler. Hades appears as a heavily muscled man. When in a pleasant mood and talking to mortals, he appears handsome and kind, but when fighting, the god appears as a hideous humanoid with fangs and flame for eyes! Hades shape changes at will and his eyes can cast 2 death spells every melee round, up to a range of 120', if he is not engaged in hand to hand combat.

To touch his body with any non magical object will cause an explosion of death rays to strike all those in a 30' radius (saving throw applicable).

He has complete control of all things of the earth and can alter the form of any amount of earth with but a word. With this power the god can make a sword turn into dust or a suit of armor turn into gold (saving throw applicable).

The house of Hades is a dark underground place with eternal fires of lava burning in pools. The dead move to the gods command and mortals do not see them unless the gods wills it so. In this place there are several items of note such as his chair of forgetfulness which was designed to cause a being to forget his or her past and become devoted to Hades when sat in ( he often tricked powerful mortals and lesser gods and goddesses into the chair and there they remained until freed). His jet black chariot is pulled by nightmares, and while in this vehicle he cannot be touched by mortals or gods alike. The god also posses a helm that renders him invisible to all beings, even in battle, though he is only allowed to use this device in service against the enemies of the gods of Olympus. There is only one entrance to the house of Hades and that is is guarded by Cerberus (cf.)

The god uses a +4 sword in battle that does 5-50 hitpoints of damage per strike.

Hecate (goddess of magic)

Greater Goddess

Armor Class: -2

Move: 12''

Hit Points: 289

No. Of Attacks: 1

Damage/Attack: See below

Special Attacks: See below

Special Defenses: See below

Magic Resistance: 89%

Size: M (5'3)

Alignment: Lawful evil

Worshiper's Alignment: Any being working with magic

Symbol: Setting moon

Plane: Nine hells

Cleric / Druid: 14th level druid

Fighter: Nil

M-U / Illusionist: Special

Thief /Assassin: Nil

Monk / Bard: Nil

Psionic Ability: I

Attributes

Strength: 12

Intelligence: 25

Wisdom: 9

Dexterity: 20

Constitution: 22

Charisma: 25

Hecate appears as a beautiful woman and is able to use ant magic user or illusionist spell as often as she likes without restriction as if she were 20th level in each. From sunset to sunrise, she is able to cast two spells per melee round in any combination. During the day, she casts one per melee round.

She has twin spheres of annihilation with her at all times and that move to attack her enemies. These devices move themselves after being started and cannot be controlled by mortals.

She has 9 hell hounds as servants (with maximum hitpoints and abilities). These creatures are sent out to hunt down all those who would desecrate her temples or attack her clerics of greater than 10th level (a 10% chance of this happening with every such act). All of her clerics have a special rapport with hell hounds. Hell hounds will never attack them in any case, and Hecate's clerics have a chance of controlling them equal to their chance of effecting "special" undead.

Hecate's clerics sacrifice to her on the night of the full moon. Her images often have three faces.

Heimdall ( the bright god ) "Guardian of the Bifrost Bridge"

Greater God

Armor Class: -5

Move: 15''

Hit Points: 390

No. Of Attacks: 2

Damage/Attack: 3-30 (+14) plus see below

Special Attacks: Surprise

Special Defenses: Never surprised

Magic Resistance: 80%

Size: M (7')

Alignment: Lawful good

Worshiper's Alignment: Lawful good and M-U

Symbol: His horn

Plane: Gladsheim

Cleric / Druid: 12th level in each

Fighter: 17th level ranger

M-U / Illusionist: Nil

Thief /Assassin: Nil

Monk / Bard: 8th level bard

Psionic Ability: III

Attributes

Strength: 25 (+7, +14 )

Intelligence: 23

Wisdom: 24

Dexterity: 25

Constitution: 25

Charisma: 23

This god's main function is to guard Bifrost, the rainbow bridge. Heimdall always attacks with surprise and is gifted with exceptional senses (eye sight, hearing, touch). His eyesight acts as an unlimited range and duration clairvoyance spell. He never travels without his sword Hofud ("head"). This sword is a vorpal weapon, and is also a sword of frost giant slaying. It inflicts 3-30 points of damage at a strike, plus Heimdall's strength bonus of 14 points.

Heimdall wears +3 white armor into battle that has the same effect as a gem of brightness. His horn, called Gjaller, is the alarm system for Asgard. Heimdall will blow a blast upon it to announce the coming of the frost giants, and the gods and their hosts will issue out to fight the last battle (Ragnarok). This horn is also sounded in different way to proclaim a visitor.

Heimdall is the sworn enemy of Loki, who mocks him and his steadfast guardianship.

Hel ( goddess of death)

Greater Goddess

Armor Class: -5

Move: infinite

Hit Points: 350

No. Of Attacks: 3/2

Damage/Attack: 5-50 (+8)

Special Attacks: See below

Special Defenses: See below

Magic Resistance: 95%

Size: M (6.5')

Alignment: Neutral Good

Worshiper's Alignment: All alignments

Symbol: Her face

Plane: Hades

Cleric / Druid: 20th level cleric/ 10th level druid

Fighter: 12th level ranger

M-U / Illusionist: 15th level in each

Thief /Assassin: 15th level assassin

Monk / Bard: 10th level bard

Psionic Ability: I

Attributes

Strength: 20 (+3, +8 )

Intelligence: 24

Wisdom: 25

Dexterity: 24

Constitution: 25

Charisma: 25

This goddess causes plagues, diseases, and pestilence with the wave of her hand. These things will afflict the beings she looks at, taking away 5 hit points/ round until they are dead or cured. She strikes with a +3 sword that also causes disease whenever it hits, and does 5-50 points of damage at a blow.

Within a 90 yard radius of her body is an aura of withering that subtracts 20 hit points from all those not making their saving throws. She is also totally impervious to all physical weaponry.

The goddess of death lives in a dismal palace in the area of Hades known as Niflheim. She appears as a gaunt woman, whose body is completely white on the left and completely black on the right. The left half of her face is totally blank. She rides a white, spectral three-legged horse.

Hephaestus ( god of blacksmiths)

Greater God

Armor Class: -5

Move: 9''

Hit Points: 312

No. Of Attacks: 2

Damage/Attack: 20-80 +14

Special Attacks: See below

Special Defenses: Nil

Magic Resistance: 50%

Size: L (20')

Alignment: Neutral

Worshiper's Alignment: All workers of metal including Dwarves

Symbol: Hammer and Anvil

Plane: The Prime Material Plane

Cleric / Druid: Nil

Fighter: 18th level fighter

M-U / Illusionist: 18th level M-U

Thief /Assassin: Nil

Monk / Bard: Nil

Psionic Ability: IV

Attributes

Strength: 25 (+7, +14 )

Intelligence: 25

Wisdom: 20

Dexterity: 22

Constitution: 23

Charisma: 9

Hephaestus looks like a tall hill giant with a humped back and a clubbed foot. He is the only being able to work the extremely hard metal adamant. This god has so few worshipers that any being doing a great service (DM's option) for his sect, on a 5% chance, he will be given a +5 shield especially made to be unusable by any class and not hamper him in battle.

He uses a nine foot long hammer in battle that strikes for 20-80 points of damage.

The god works in a volcanic mountain with his helpers: greater Cyclopes, Fire Elementals, Efreet, and some lesser types of intelligent demons. The god is friend to the dwarves and has been known to personally teach their most talented smiths. A red dragon guards the tunnel entrance to his mountain. The ancient creature will always talk to those who seek entrance to discover if they are merely curious (and therefore edible) or have actual business with the god. His clerics above 10th level are allowed to commune with him in the caves for advice and the like..

Hera (goddess of marriage and intrigue)

Greater Goddess

Armor Class: 2

Move: 12''

Hit Points: 300

No. Of Attacks: 3/2

Damage/Attack: 2-20 (+1)

Special Attacks: Voice (see below)

Special Defenses: Nil

Magic Resistance: 50%

Size: M (5.5')

Alignment: Neutral

Worshiper's Alignment: Variable (wives and intriguers)

Symbol: Peacock

Plane: Olympus

Cleric / Druid: 15th level cleric

Fighter: 10th level fighter

M-U / Illusionist: 12th level in each

Thief /Assassin: Nil

Monk / Bard: Nil

Psionic Ability: VI

Attributes

Strength: 17 (+1, +1 )

Intellegence: 20

Wisdom: 25

Dexterity: 23

Constitution: 23

Charisma: 23

Hera looks like a very tall woman, but she shapes changes at will. The wife of Zeus, she is patron of all married women. If a woman prays to her about husband problems while the goddess is listening (a 5% chance) the goddess may react with a curse thrown at the offending male (save vs spells negates).

As the wife of Zeus, she is constantly killing or attacking his paramours. Attempting to keep track of them has caused her to develop methods of spying and watching that are unparalleled (sometimes refered to as the sky goddess, due to her ever watching eyes).

Because of her very strong desire for vengence, her clerics have a revenge drive of their own. For the slightest imagined or real wrong doing to her or them, the clerics will work to the utmost to cause the death of the offender, sometimes taking years to plan the defeat of the more powerful beings.

While Hera can strike with her rod for 2-20 points of damage, she sometimes uses her special voice for attacking. When she is angry her voice does 20 points of damage to all within 50 yards of her because of its harseness (no saving throw). Those who do not make their saving throw vs spells will be forced to flee in terror from the sound of her screaming (as the fear spell).

Heracles (Hercules)

Demi God

Armor Class: -2

Move: 15''

Hit Points: 187

No. Of Attacks: 2

Damage/Attack: 5-50 (+14)

Special Attacks: Bow

Special Defenses: See below

Magic Resistance: standard

Size: M (6')

Alignment: Chaotic neutral

Worshiper's Alignment: Any (not often worshiped)

Symbol:

Plane: Prime material

Cleric / Druid: Nil

Fighter: 15th level ranger

M-U / Illusionist: Nil

Thief /Assassin: Nil

Monk / Bard: 3rd level bard

Psionic Ability: Nil

Attributes

Strength: 25 (+7, +14 )

Intellegence: 11

Wisdom: 9

Dexterity: 19

Constitution: 20

Charisma: 17

The son of Zeus, this demigod is strength personified. He appears as a normal, very muscular man with a large beard. Heracles is quite naive, and will have nothing to do with magic users or clerics, whom he does not trust.

He uses a special bow at the beginning of every battle, a bow which only he can use effectively. It has a range of 1 mile, and cannot miss at distances of up to a half mile. When he battles giants and other enchanted monsters, he uses poisoned arrows. He also wields a huge club which does 5-50 points of damage on a hit. Heracles wears wears the skin of the magical Nemean lion, and it cannot be pierced by anything. Thrusting weapons do but 1 point of damage, crushing or bludgeoning weapons do full damage. When he suffers more than half his hitpoints in damage, Heracles flies into a blind berserker's rage, and this causes him to attack all who are within striking distance of him, friend and foe alike. When in this state, his damage bonus from strength is +25 points.

It is dangerous to have dealings with this hero, as the slightest insult of affront is liable to cause him to lose his temper. At such times, he will act in the most direct and aggressive manor. If he is tricked by double-dealing, lies, or ingratitude, he will certainly exact vengence, although it might be years before he has the chance.

Hiisi ( god of evil)

Greater God

Armor Class: 2

Move: 18''

Hit Points: 333

No. Of Attacks: 2

Damage/Attack: 4-40 (+12)

Special Attacks: Nil

Special Defenses: See below

Magic Resistance: 45%

Size: M (7')

Alignment: Chaotic Evil

Worshiper's Alignment: Chaotic Evil

Symbol: Lightning bolt in the night sky

Plane: Prime material plane

Cleric / Druid: 15th level cleric

Fighter: 15th level fighter

M-U / Illusionist: 15th level illusionist

Thief /Assassin: 15th level assassin

Monk / Bard: 15th level bard

Psionic Ability: VI

Attributes

Strength: 24 (+6, +12 )

Intelligence: 22

Wisdom: 10

Dexterity: 21

Constitution: 22

Charisma: 23

This god always appears as a huge, richly robed man with course features. His giant club does 4-40 damage per strike. He constantly aids evil creatures, but does not like to directly enter battle, preferring to sit on the sidelines while sending in a group of 1-10 evil heroes (Ac 2, 4th level, armed with swords).

Evil beings are unable to do any damage to him either directly or indirectly.

Horus (son of Oriris) " the avenger"

Lesser god

Armor Class: -2

Move: 15''/ 15''

Hit Points: 359

No. Of Attacks: 2

Damage/Attack: 3-36 (+14)

Special Attacks: See below

Special Defenses: See below

Magic Resistance: 75%

Size: M (6.5')

Alignment: Lawful Neutral

Worshiper's Alignment: Lawful Neutral and anyone seeking vengence

Symbol: Hawk

Plane: Nirvana

Cleric / Druid: Nil

Fighter: 19th level paladin

M-U / Illusionist: 16th level M-U

Thief /Assassin: Nil

Monk / Bard: Nil

Psionic Ability: VI

Attributes

Strength: 25 (+7, +14 )

Intellegence: 25

Wisdom: 21

Dexterity: 25

Constitution: 23

Charisma: 23

Horus appears on the earth as a muscular man with a hawks head, and his main attribute is the ability to triple the power of any weapon or magic item he uses. He uses a wand of fire, which in his hands shoots an 18 hit die fireball, and he can cast monster summoning VII, shape change and project image at will. His sword nullifies all first through fifth level spells used against him and is a +3 weapon striking for 3-30 points of damage. His 30' spear strikes for 3-36 points of damage and will instantly kill any being that is in shape changed form (no saving throw). Note that the effects of these weapons if used by others are much less: the sword would be a +1, do 1-10 points of damage, and only nullify first and second level spells; the lance will do 1-12 and only paralyze the shape changed, etc.

Horus is not effected by the first given blow of any weapon used against him. This god is very aware of any avenging human. When a "good" person seeks righteous revenge, there is a 5% chance that the god will aid by increasing all of the being's ability scores to 19 until the deed is done.

 
The World of Vastonia Copyright © 1989-2001
Cole E Austin