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Gods
F
Forseti
(god of justice)
Greater
God
Armor
Class: -4
Move:
18''
Hit
Points: 389
No.
Of Attacks: 3/2
Damage/Attack:
1-10 (+12)
Special
Attacks: See below
Special
Defenses: See below
Magic
Resistance: 85%
Size:
M (6')
Alignment:
Lawful good
Worshiper's
Alignment: Lawful good
Symbol:
The head of a bearded man
Plane:
Gladsheim
Cleric
/ Druid: 10th level druid
Fighter:
15th level ranger
M-U
/ Illusionist: 10th level in each
Thief
/Assassin: Nil
Monk
/ Bard: Nil
Psionic
Ability: II
Attributes
Strength:
24 (+6, +12 )
Intelligence:
25
Wisdom:
24
Dexterity:
22
Constitution:
25
Charisma:
23
The
gods hall is Glitner, which is said to be made out of gold and silver. He is
the son of Balder and has never been known to lie. His sword does 1-10 points
of damage and always hits a being that has lied in the last 7 days or is chaotic.
All
evil beings suffer a -1 on their chance to hit this god, and he attacks all
evil beings at a +2 bonus, both "to hit" and damage. A +3 or better
weapon is required to hit this god.
Forseti
is called on time and time again to decide matters in which Odin cannot be impartial.
With his ability to detect lies, he is often needed to attain the truth of certain
stories the gods hear.
Frey
( god of sunshine & the elves)
Greater
God
Armor
Class: -5
Move:
18''
Hit
Points: 388
No.
Of Attacks: 3/2
Damage/Attack:
2-20
Special
Attacks: See below
Special
Defenses: +3 or better weapon to hit
Magic
Resistance: 75%
Size:
M (6')
Alignment:
Neutral Good
Worshiper's
Alignment: Neutral Good
Symbol:
Ice-blue two handed sword
Plane:
Gladsheim
Cleric
/ Druid: 13th level in each
Fighter:
15th level ranger
M-U
/ Illusionist: 20th level M-U
Thief
/Assassin: Nil
Monk
/ Bard: 15th level bard
Psionic
Ability: II
Attributes
Strength:
24 (+6, +12 )
Intelligence:
24
Wisdom:
23
Dexterity:
24
Constitution:
25
Charisma:
23
Frey
is not an Aesir, but a Vanir, the son of Njord and Skadi. He is the god of Fairlyland
and has at his command all the elves of that land. He is also a weather deity
and controls all manner of storms and clams.
Frey's
ship Skidbladnir, a gift from the dwarves, can hold all the gods and their mounts,
and travels at a rate of 60''. When not in use, it folds to fit the god's pocket
as a 1 inch cube. It sails according to the verbal direction of Frey.
Frey
owns a magical boar and horse (details follow later).
The
god lives and rules in Alfheim (fairyland) and when not there, is served by
a special mortal called Skirnir.
Frey's
+4 two-handed sword does 2-20 points of damage per hit on all creatures but
giants; it does 10-100 points to fire giants, and 5-50 to all others.
Freya
( goddess of love and fertility)
Greater
Goddess
Armor
Class: -3
Move:
18''/ 48''
Hit
Points: 339
No.
Of Attacks: 1
Damage/Attack:
By weapon type
Special
Attacks: See below
Special
Defenses: +3 or better weapon to hit, also see below
Magic
Resistance: 80%
Size:
M (6')
Alignment:
Neutral good
Worshiper's
Alignment: Neutral good and all lovers
Symbol:
Falcon
Plane:
Gladsheim
Cleric
/ Druid: 15th level cleric/ 10th level druid
Fighter:
7th level ranger
M-U
/ Illusionist: 15th level illusionist
Thief
/Assassin: Nil
Monk
/ Bard: 12th bard
Psionic
Ability: VI
Attributes
Strength:
24 (+6, 12 )
Intelligence:
24
Wisdom:
24
Dexterity:
24
Constitution:
25
Charisma:
20
Freya
commands all fire spells as a 30th level spell caster, and is able to remove
any curse with the touch of her hand. She often travels in falcon guise, but
she can change into any bird form. When traveling in human form she rides a
chariot pulled by two gigantic cats (AC 5, HD 5, HP 30, D 1-8/1-8/1-12 ) which
moves at a rate of 18''.
Freya
uses a +3 frostband in battle. No avian or fire attack can hurt her.
Freya
possesses the necklace Brisingamen, a piece of jewelry of fantastic value (
1 million gold pieces) that glows when a lie is told in it's presence. She also
has a cloak of falcon feathers that allows her to fly in falcon form at 48''.
This
goddess is the leader of the Valkyries, and sometimes accompanies them to choose
the slain at the greatest battles.
Freya
is actually a Vanir, and the twin sister of Frey.
Frigga
( goddess of the atmosphere) "wife of Odin"
Greater
Goddess
Armor
Class: -4
Move:
15''
Hit
Points: 366
No.
Of Attacks: As per shape
Damage/Attack:
As per shape
Special
Attacks: See below
Special
Defenses: +3 or better weapon to hit, also as per shape
Magic
Resistance: 75%
Size:
M (6')
Alignment:
Lawful neutral
Worshiper's
Alignment: Lawful neutral
Symbol:
Large cat
Plane:
Gladsheim
Cleric
/ Druid: 15th level cleric
Fighter:
7th level ranger
M-U
/ Illusionist: 18th level M-U
Thief
/Assassin: Nil
Monk
/ Bard: 10th level bard
Psionic
Ability: II
Attributes
Strength:
20 (+3, +8 )
Intelligence:
23
Wisdom:
20
Dexterity:
24
Constitution:
25
Charisma:
25
Frigga
is able to control all forms of weather and is able to view any area that has
a breeze blowing through it. She has a magical necklace of black opals that
will charm anyone of anything she wishes within sight of it (magic saving throw
applicable). The charmed being will then be able to do nothing but flatter the
goddess.
There
is a 1% chance (once a month) that the goddess will personally deliver one worshiper
who calls out her name from mortal danger.
In
battle, the goddess shape changes into creatures and fights with their powers.
She starts out with dragon forms and goes to avian forms towards the end of
any given battle.
Her
handmaidens are Valkyries; the names of some of them are Fulla, Vara, Lofn,
Vor, Gna, Eira, Hlin, Syn, Vjofn and Snotra.
In
her role as Odin's wife, she is often worshiped by housewives and those seeking
marriage. She spins flax into gold foe Odin's clothes.
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