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Introduction
General Info
Vastonian Trivia
Role Playing
House Rules
Race/Class Limits
Realm Features

The Evolution
Immortality
Gods of Vastonia
Government
World Map
Regional Index
NPC Index
Cultured Races
Monsters
Powerful Fiends
Dragons
The Dumite
Legends/Lore
Artifacts/Relics
Misc. Magic
Magic Weapons
Arsenal
Organizations
Sea Vessels
Stories/Tales
Recent Timeline
Magic Pentagrams
Character Races

Amazons
Avarians

Bugbears
Crystalline Elves
Drow
Dwelves
Groundlings
Half-Giants
Half-Nymphs
Half-Ogres
Minorcs
Minotaurs
Tarmarians
Wolf-Shaman
Character Classes

Assassins
Avengers
Buccaneer
Dragonslayers
Elven Archers
Giant Killers
Gladiators
Knights
Lycan Hunter
Ninja
Shaman Warrior
Sword Master
Troll Slayers

Undead Slayers
Witch

 

Martial Art Forms!

In the world of Vastonia there are many different martial art forms in which a character may wish to learn. The following table shows all of Vastonia's current martial art forms with their respective bonuses and functions.

Table 1.A, Martial Art Forms!

Style #AT DMG AC Mod Principle Attack Weapons Allowed
Aikijutsu +1 1 pt -3 body Staves, fencing blades, oriental blades, medium weapons
Atemi +1 1d4 -1 hand/foot clubing weapons, staves
Jujitsu +1 1d2 -2 body fencing blades, oriental blades, medium blades
Karate +1 1d4 -1 hand karate weapons
Kung-fu +1 1d3 -2 hand any group of melee weapons
Ninjutsu +1 1d2 -2 legs short blades, oriental weapons, chain weapons, rope weap.
Sumo +1 1d2 -2 hand None
Tae Kwon Do +1 1d4 -1 foot medium blades, staves, clubing weapons
Morta Jutsu +1 1d4 -1 legs/arms None
Ka'Kasae Jutsu +1 1d4 -2 hand/foot medium blades, oriental blades, shortblades, staves

Table 1.B, Principle Methods!

Method Art Form
Block Kung-fu + other
Kick Tae Kwon Do
Lock Jujitsu
Movement Ninjutsu + other
Push Sumo
Strike Karate/Kung-fu/Ka Kasae Jutsu
Throw Aikijutsu
Vital Area Atemi/Ninjutsu/Morta Jutsu
Weapon Aikijutsu/ Ka' Kasae Jutsu (lethal combat only)

 

Table 1.C, Martial Die Roll By Method!

Method Roll
Block N/A
Lock 3d6
Movement (see other indicated method)
Push 1d10+6
Strike 2d6+6
Throw 3d4+2 (special)
Vital Area 2d6+6
Kick 1d20

The following table can be used as a quick reference as to the location of a strike, or more advanced tables can be used!

Table 1.D, Martial Art Results!

Attack Roll Maneuver Executed Damage
1-2 Graze 0
3-5 Low kick 1
6-8 Body punch 1
9-10 Side kick 2
11-12 High kick 2
13-14 Vitals punch 2
15-16 Vitals kick 3
17-18 Head punch 3
19-20 Head kick 4

 

Learning Martial Arts!

Oriental characters begin with basic martial art skills providing they have a master to teach them. This allows a character to know the basics of that master's style (# of Atks, AC, basic damage etc.). He/she does NOT gain the benefits of special maneuvers or weapons that may be taught by the style. Any character that doesn't start with a teacher must first find a master and then be excepted as a student. Then by spending 1 weapon proficiency slot can learn the basics of the art within a few months of training.

After the basics have been learned the character doesn't need to be with the master constantly, he or she is free to adventure. However they must practice the style for at least one hour a day and must spend an average of six hours/ week working with the master. The character must spend a total of 24 hours/ month with the master. NOT fulfilling this disallows any addition of special maneuvers and/or weapons skills.

Special maneuvers and weapon skills "proficiencies" are purchased by using one weapon proficiency slot per maneuver or weapon skill learned. This although assumes the character has been practicing for these new benefits. Note: special maneuvers must be learned in order of difficulty.

Specializing In a Martial Art!

This will cost a character one additional weapon proficiency slot, bonuses are as follows:

+1 Atk/ round (but this benefit is only gained upon initial specialization, never beyond! )

+1 bonus to all attack rolls while using a martial art

+1 bonus to all damage rolls when using the art

+1 chart bonus with the art (see below)

A character who continues to dedicate weapon slots after initial specialization receives the above bonuses in green, for each slot expended thereafter. E.g.. A character who is specialized in Kung-Fu, decides to expend 3 additional weapon slots towards specialization in his art. Thus receiving an additional +3 bonus to all 3 of the green categories, for a grand total of +4 in all categories.

 

 

 
The World of Vastonia Copyright © 1989-2001
Cole E Austin