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    Role Playing Tips - Index, PlanetADnD.com
    Role Playing Tips

    PlanetADnD's Role Playing Tip articles are sponsored by Johnn Four webmaster of roleplayingtips.com. They have been graciously provided to this site for all fans to enjoy and learn. All credit and or comments about these articles should be directed to Johnn.


    article #119 19 Tips For GMing Powerful Characters
    article #118 7 More Tips For GMing Weak Characters
    article #117 6 Tips For GMing Weak Characters
    article #116 9 Tips For Enhancing Treasure To Improve Your Campaigns
    article #115 Quick-Start Sci-Fi RPG Tips For Newbies
    article #114 Practical Methods for Making Your NPCs Come Alive
    article #113 6 Tips For Making Monsters Meaner
    article #112 Making Music An Effective Part Of Your Roleplaying
    article #111 10 Tips For Roleplaying Rulers
    article #110 The Woes Of Rulership
    article #109 Ten Ways To Enrich Your Campaign With Lists Of Rulers: Part II
    article #108 Ten Ways To Enrich Your Campaign With Lists Of Rulers: Part I
    article #107 Tips On Making Creative And Informative Player Handouts
    article #106 Company's Coming! - A Recipe For Great Gaming In 2 Hours Or Less
    article #105 Romance In RPGs: 6 Tips
    article #104 5 Ways To Work Information Into Your Game
    article #103 8 Ways To Make Your Campaign World Come Alive
    article #102 Roleplaying & GMing Servant NPCs, Part II: Tips From Subscribers
    article #101 Roleplaying & GMing Servant NPCs, Part I
    article #100 Nitty-Gritty Villain Tips
    article #99 5 Meta-Gaming Tips
    article #98 A Bunch More Tips From Your Fellow Readers
    article #97 6 Tips For Starting & Planning A Campaign
    article #96 8 Tips To Help You Wing-It
    article #95 Subscribers' Challenge: Green Dragon Blood Bath
    article #94 9 Ways To Increase Player Heroism In Your Game
    article #93 Handling Large Groups Part I: Keeping Players Busy
    article #92 Giving Better Descriptions, Part II
    article #91 Captivate Your Players With Better Descriptions: 10 Tips
    article #90 Cities Tips III
    article #89 Using Tarot Cards To Help Plan & Inspire Your Games
    article #88 Designing NPCs: 6 Miscellaneous Tips
    article #87 Using Assassins In Your Games
    article #86 10 Ways To Use Traps To Enhance An Adventure, Part II
    article #85 10 Ways To Use Traps To Enhance An Adventure, Part I
    article #84 Observations From A First-Time Game Master - 10 Tips For Beginner GMs
    article #83 Comparing Play By Email (PBeM) With Other RPGs
    article #82 7 City Tips From Your Fellow Subscribers
    article #81 15 Tips For Making Cities In Your Games Come To Life
    article #80 Creating NPC Voices: 6 Techniques & Tips From Subscribers
    article #79 Using Limericks To Spice Things Up
    article #78 GM Schizophrenia: Tips For Holding Conversations Between Multiple NPCs
    article #77 10 Tips On Passing Notes During Games
    article #76 How To Deal With Absentee Players, Part II
    article #75 7 Plot Twisting Tips, Part I
    article #74 7 More Ways You Can Make Travel Interesting Or Important
    article #73 6 Ways You Can Use Names To Enhance Your Campaign, Part II
    article #72 6 Ways You Can Use Names To Enhance Your Campaign, Part I
    article #71 5 Ways You Can Make Travel Interesting Or Important
    article #70 How To Deal With Absentee Players, Part I
    article #69 Putting Together The Ultimate DM Binder
    article #68 Character Questionnaires Tips & Techniques, Part II
    article #67 Character Questionnaires Tips & Techniques, Part I
    article #66 How To Get New People Hooked On Roleplaying
    article #65 How To Introduce New People To Roleplaying
    article #64 How To Multi-Task Better During Your Games: 6 Tips, Part II
    article #63 How To Multi-Task Better During Your Games: 6 Tips, Part I
    article #62 9 Ways You Can Use Fiction Books As A GM Tool
    article #61 Using Figures & Maps While Roleplaying: 11 Tips
    article #60 6 Miscellaneous Map Tips
    article #59 8 Tips For Creating Good Clues In Your Stories
    article #58 13 Tips For Finding New Players
    article #57 6 Ways To Perfect Your Gaming Environment
    article #56 5 Tips On Using Bureaucracy In Your Game World
    article #55 A Highly Effective Gm Self-Improvement Tool: Setting Roleplaying Goals
    article #54 6 Story-Making Tips
    article #53 8 Deadly Combat Tips
    article #52 5 Ways To Help Your Players Roleplay More
    article #51 5 Meta-Game Tips About Rewards
    article #50 Rewards: 6 Ways To Help Your Players Develop Compelling Characters During Play
    article #49 10 Ways To Find Inspiration
    article #48 5 Things To Do When Your Players Aren't Taking It Seriously
    article #47 How To Keep Your Butt In One Piece While Adventuring In The Wilderness
    article #46 7 Tips For Fast & Effective Note-Taking, While Game Mastering, Part II
    article #45 7 Tips For Fast & Effective Note-Taking, While Game Mastering, Part I
    article #44 How To Maintain Game Consistency, While Winging-It, For Left-Brain Game Masters, Part II
    article #43 How To Maintain Game Consistency, While Winging-It, For Left-Brain Game Masters, Part I
    article #42 9 Game Master Tips From Valdron Inc.
    article #41 Law, Crime & Punishment in Fantasy Role Playing Games
    article #40 7 Quirk Tips & 40 Quirks For Your Reference
    article #39 6 More Ways To Use E-mail To Help Your Game
    article #38 How To Use E-mail As A Super Campaign Management GM Tool
    article #37 5 Ways To Make Your NPCs Better &
    More Memorable
    article #36 Adventure Writing Tips: The Goal Reversal &
    The 9-Act Format
    article #35 7 Great GMing Tips From Your Fellow Readers
    article #34 6 More Exciting Ways To Create Tension
    article #33 5 Exciting Ways To Create Tension
    article #32 How To Create Powerful Plot Hooks, Part II
    article #31 How To Create Powerful Plot Hooks, Part I
    article #30 14 Great Villain Tips
    article #29 Vile Villain Servants: 6 Flunky Tips
    article #28 Exit Stage Left: How To Plot Your Villain's Demise
    article #27 5 Devious Villain Tactics
    article #26 A Quick & Dirty Guide To Creating Great Villains
    article #25 8 NPC Parley Tricks
    article #24 Unlucky GM Syndrome: What To Do When You're Rolling Horribly
    article #23 Multi-Media In Roleplaying: 3 Experiments That Went Very Well
    article #22 Seven Tricks to Save Time
    article #21 10 Ways To Surprise Your Players & Enjoy The Fun
    article #20 Guest Article: Ten Tips For Stress-Free Gamemastering, by Kevin Davies
    article #19 Never Forget Your Dice Again
    article #18 10 Ways To Make Your Ogres More Intimidating
    article #17 6 Tips For Great Campaign Journals
    article #16 Guest Article: Campaign Structure Part II, by Peter Maranci
    article #15 Guest Article: Campaign Structure Part I, by Peter Maranci
    article #14 5 Tips To Creating A Truly Evil Villain
    article #13 5 Time Management Tips For Busy Roleplayers
    article #12 Top 5 Ways To Use Encounters To Build A Compelling Campaign
    article #11 Top 5 Ways To More Compelling Encounters
    article #10 Romance In Games: It's The Chase That's Fun
    article #9 Top 7 Tips For Developing The Voice That Wins
    article #8 Imaginary Languages Excite the Brain and Add Depth to Your Campaign
    article #7 Save Time & Get More Planning Done Through Campaign Newsletters
    article #6 Use "In-Character" Feedback To Encourage Roleplaying
    article #5 How To Turn Brain Teasers Into Amazing Roleplaying Opportunities
    article #4 The Game Master As Public Speaker
    article #3 How To Develop A Compelling Voice The Gamemaster's Hall Of Shame: Monty Haul's Top Ten Cousins
    article #2 The Time Bomb Solution
    article #1 Mapping Dilemma: How To Stop Your Players From Yawning
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