Campaign defining encounters
Posted: Sat May 16, 2020 12:58 am
What stories does everyone have of that one encounter that defined, or changed the direction of your campaign?
Let me tell you about the one in my current game. This is a Pathfinder 2nd Edition game, using the Eberron setting. The group has just left a small town after completing an adventure titled "Fall of Plaguestone". They were heading to a trading hub city to catch a ride to one of the biggest cities on the continent, Sharn, which serves as a gateway to many adventures.
However, they had to reach that trading hub first. We're talking about a weeks journey with a caravan. So obviously, I threw some encounters to liven things up. Using the encounter building rules, I figured a group of four wererats would be a decent challenge for a group of three PCs.
Well, that single encounter has changed everything. Before, the party was directionless. Now? Well, two of them are afflicted with Curse of the Wererat, and with Eberron being a low magic setting...there's no one near by to get a Remove Curse from, aside from the nation of Thrane, and they would just as soon kill lycanthropes or banish them to another plane.
But the biggest issue that I didn't consider when I threw wererats at the party was this: Eberron has multiple moons. TWELVE moons to be exact. They occur frequently, and they can last a long time as you end up with sometimes a moon leaving full moon just as another enters it.
This led me to create some homebrew stuff to give the party a quest to resolve the curse (They have a potion they can brew that allows them to suppress the curse, but at the sideeffect of having their weakness to silver active at all times during a Full Moon), but also to create the second major antagonist of my campaign, a Wererat queen that resides in the deepest parts of Sharn. This was all back in January. Nearly four months later, they've now encountered this Rat Queen in person, she nearly kidnapped one of the PCs, and launched a major offensive across the nation as she makes use of a 9 day span of full moons to have her brood lash out and infect as many people as possible to add to her forces. But another lycanthrope, an ancient werewolf, opposes her and brought his pack to Sharn to stop her.
So now there's a wererat/werewolf war in one of the biggest cities of Khorvaire.
The party themselves had just finished a research quest at a high profile university in Sharn, a place called Morgrave University. As they were going over their research, they were on the cusp of learning what their next step would be, when the Rat Queen attacked. Attempting to kill the Professor who was helping them, the party Monk noticed and stepped in, grabbing her, making him the target of her high level Vampiric Touch attack. This led to a chase, as she stole the journal and key they needed to proceed on their quest for a cure, which is when the following set up is what I presented to the group:
(The wererats on the left managed to bite and afflict potentially seven bystanders)
The Full moon had just crested, the two wererats in the party made their fort saves to avoid turning into frenzied wererats (which would have been disastrous for the party), but now there were six frenzied wererats, along with the Rat Queen facing off against the werewolf Pack Leader. I should note those two were suppose to be more of a backdrop to the action on the bridge area. Well, round two, and now there are two PCs inbetween these high level lycanthropes. They were not meant to be fought at this point, they are five levels higher than the PCs.
Gave the party a bit of a scary as the Rat Queen dominated a PC and convinced him to make a leap of faith with her, luring the pack leader into a trap.
That throwaway encounter has lead to me creating a massive werecreature war in a major city. And I'm just loving the chaos.
Let me tell you about the one in my current game. This is a Pathfinder 2nd Edition game, using the Eberron setting. The group has just left a small town after completing an adventure titled "Fall of Plaguestone". They were heading to a trading hub city to catch a ride to one of the biggest cities on the continent, Sharn, which serves as a gateway to many adventures.
However, they had to reach that trading hub first. We're talking about a weeks journey with a caravan. So obviously, I threw some encounters to liven things up. Using the encounter building rules, I figured a group of four wererats would be a decent challenge for a group of three PCs.
Well, that single encounter has changed everything. Before, the party was directionless. Now? Well, two of them are afflicted with Curse of the Wererat, and with Eberron being a low magic setting...there's no one near by to get a Remove Curse from, aside from the nation of Thrane, and they would just as soon kill lycanthropes or banish them to another plane.
But the biggest issue that I didn't consider when I threw wererats at the party was this: Eberron has multiple moons. TWELVE moons to be exact. They occur frequently, and they can last a long time as you end up with sometimes a moon leaving full moon just as another enters it.
This led me to create some homebrew stuff to give the party a quest to resolve the curse (They have a potion they can brew that allows them to suppress the curse, but at the sideeffect of having their weakness to silver active at all times during a Full Moon), but also to create the second major antagonist of my campaign, a Wererat queen that resides in the deepest parts of Sharn. This was all back in January. Nearly four months later, they've now encountered this Rat Queen in person, she nearly kidnapped one of the PCs, and launched a major offensive across the nation as she makes use of a 9 day span of full moons to have her brood lash out and infect as many people as possible to add to her forces. But another lycanthrope, an ancient werewolf, opposes her and brought his pack to Sharn to stop her.
So now there's a wererat/werewolf war in one of the biggest cities of Khorvaire.
The party themselves had just finished a research quest at a high profile university in Sharn, a place called Morgrave University. As they were going over their research, they were on the cusp of learning what their next step would be, when the Rat Queen attacked. Attempting to kill the Professor who was helping them, the party Monk noticed and stepped in, grabbing her, making him the target of her high level Vampiric Touch attack. This led to a chase, as she stole the journal and key they needed to proceed on their quest for a cure, which is when the following set up is what I presented to the group:
(The wererats on the left managed to bite and afflict potentially seven bystanders)
The Full moon had just crested, the two wererats in the party made their fort saves to avoid turning into frenzied wererats (which would have been disastrous for the party), but now there were six frenzied wererats, along with the Rat Queen facing off against the werewolf Pack Leader. I should note those two were suppose to be more of a backdrop to the action on the bridge area. Well, round two, and now there are two PCs inbetween these high level lycanthropes. They were not meant to be fought at this point, they are five levels higher than the PCs.
Gave the party a bit of a scary as the Rat Queen dominated a PC and convinced him to make a leap of faith with her, luring the pack leader into a trap.
That throwaway encounter has lead to me creating a massive werecreature war in a major city. And I'm just loving the chaos.