Realms of Kervasis (older group from last year) CJ!
Posted: Fri May 12, 2017 12:28 pm
OK. Just for completion sake i am going to go ahead and post the stuff from the Older group who also ran in this campaign world of mine.. but the group broke up earlier this year.. Which is why i had to seak out those new folks out at the Guard tower..
For players we had John and Sam (a married couple, but i can't for the life of me remember their last name). John played a Dwarven Fighter-cleric (Moradin, didn't worry about taking a kit), while his wife went with a Half elf Druid.
Then came Robert who played a Half elf Thief
Then was Jeff who started off with a High elf Ranger
For the PCs we had "Firth, Ironstone, the dwarven fighter-priest, but who commonly got called Stinkybeard. Str 16, Dex 14, Con 19 (with racial bonus), Int 14, Wis 18 and Cha 10. He started out as around 18hp iirc. BUT got up there due to some awesome rolls for his HP. His initial magical items were a +1 warhammer and an Amulet of Lighting protection.
Next up was his wife (the druid), Ronell. Str 13, Dex/Con and Int 14, Wis 17 and Cha 15. I forget what she started out with for HP and magic, other than her +1 scimitar..
Next was The Half elf thief, Clint "wentworth" stirling junior.
Str 16, Dex 18, Con 15, Int/wis and Cha 14 (he had some awesome rolls!). +1 longsword +3 vs regen critters was his ROLLED for item, A broach of shielding was his picked item. Started out 21hp.
And for the Elven ranger,we had West Sai Dao (deceased now but you will see that in the writings). Cause he used the point buy stat gen option, he did NOT bother purchasing any % str, just stuck with a straight 18.. His dex 19, Con 16, 9 for both int and cha and a 14 wis (barely made it into being a ranger). 28hp, Had an amulet vs undead (L6, rolled for) and a bunch of sheaf arrows of burning.
We also had an DMNPC of Athgore Valesonn, a human bard (who got taken over by a guy named iirc Jack).. Str 10, Dex and Int 17, Cha 18, Wis 7 and Con 12. 21hp. Had +1 leather and a ring of fire resistance..
After the initial intro with the local lord, and the 'lay of the land', two of the pcs kept commenting "why the blazes would anyone wanna live here with darn near everything around wanting to kill you..?!?!" To which the lord replied "That is why we bring in adventurers, to help us TAME the lands!"...
They started off on a 'leasurly' caravan guard duty (10sp per pc, plus all room/board), and when they got to one of the villages heard a report of another caravan from a western village had been waylayed by a Dagon (a local creature i have posted in the workshop many moons back)..
One of the guards had died on that attack, and had made note of they almost also got waylayed by a bandit group, who they saw moving north east..
The party initially thought that there might be someone in town giving away intel TO the bandits so they knew which ones to take out, and so got chatting with some guards and the village caravan master.. He was in process of writing out a 'Sorry for your loss" message for the dead guards wife, and after chatting with the party thief (he was the only one who went), he got no bad vibes from him, and even negotiated a 15gp price on the bandit leader's head (+15 more for the mage, and 1gp per bandit they brought in, dead or alive).. Got a contract signed (and after having the cleric read it and verify it was legit) they set to work plotting...
So off they went to go tackle the group of 20 bandits (18 zero level, a 3rd level warrior leader and his 3rd level mage assistant, i had done some back story on). Due to good planning in trying to set up a trap, they hit one side of the bandits while they were 'laying in wait' for a caravan to come, so had 10 to deal with.. 5 archers, 4 swordmen and the leader (who is a longbow specialist, though i kept on darn well forgetting to add in his spec bonus to damage when he hit)..
The players were laughing like mad at how slaptastic a few rounds of combat went, but eventually killed the leader, 3 of the 5 archers and all 4 sword men.. Then they went to the other side of the road where the mage and 3 archers/4 swordmen were still fighting the few guards (and one NPC bard) on the caravan. 2 good well placed shots (Both crits) took out the mage in 1 round, so a morale roll was made for the remaining bandits, which just made it.. They held up for 2 more rounds, with all 3 of the remaining archers and 1 of the 4 swordmen dying, the last 2 surrendered (the 3rd was koed right on the money, so i counted him dead anyway)..
After raking in the cudos from the locals for doing the good deed, they went off to the town of Escormian where one of the 2 mage guilds were located, to try and turn in the dead mage's body../
During that trek there (4 days) they got waylayed by a group of 8 wargs.. I had only 6 attack the group, the last 2 went sneaking around to take on a horse to get dinner... The fight went real bad for the party, with only 2 dead wargs, two of the pcs down into the negs one hiding up a tree and the last just took a nasty crit hit (he had been using his action for 2 rounds prior to keep healing himself).. So when he took that crit he asked if he could 'drop and play dead'.. I asked for a Wis check (to see how well he could pull it off), and rolled a Nat 1 (outstanding roll).. So after one of the wargs took a leak on the dead dwarf, the others went back to where the one horse had been killed..
During this time, the thief snuck back down the tree and bandaged the wounded.. They waited till the wargs ate the horse and left, before rustling everyone up with the last of their healing.. They had to sleep in the same spot to get more healing, before proceeding to the city.
That is where we left it, and the players are STOKED to see what happens next Saturday!!
For players we had John and Sam (a married couple, but i can't for the life of me remember their last name). John played a Dwarven Fighter-cleric (Moradin, didn't worry about taking a kit), while his wife went with a Half elf Druid.
Then came Robert who played a Half elf Thief
Then was Jeff who started off with a High elf Ranger
For the PCs we had "Firth, Ironstone, the dwarven fighter-priest, but who commonly got called Stinkybeard. Str 16, Dex 14, Con 19 (with racial bonus), Int 14, Wis 18 and Cha 10. He started out as around 18hp iirc. BUT got up there due to some awesome rolls for his HP. His initial magical items were a +1 warhammer and an Amulet of Lighting protection.
Next up was his wife (the druid), Ronell. Str 13, Dex/Con and Int 14, Wis 17 and Cha 15. I forget what she started out with for HP and magic, other than her +1 scimitar..
Next was The Half elf thief, Clint "wentworth" stirling junior.
Str 16, Dex 18, Con 15, Int/wis and Cha 14 (he had some awesome rolls!). +1 longsword +3 vs regen critters was his ROLLED for item, A broach of shielding was his picked item. Started out 21hp.
And for the Elven ranger,we had West Sai Dao (deceased now but you will see that in the writings). Cause he used the point buy stat gen option, he did NOT bother purchasing any % str, just stuck with a straight 18.. His dex 19, Con 16, 9 for both int and cha and a 14 wis (barely made it into being a ranger). 28hp, Had an amulet vs undead (L6, rolled for) and a bunch of sheaf arrows of burning.
We also had an DMNPC of Athgore Valesonn, a human bard (who got taken over by a guy named iirc Jack).. Str 10, Dex and Int 17, Cha 18, Wis 7 and Con 12. 21hp. Had +1 leather and a ring of fire resistance..
After the initial intro with the local lord, and the 'lay of the land', two of the pcs kept commenting "why the blazes would anyone wanna live here with darn near everything around wanting to kill you..?!?!" To which the lord replied "That is why we bring in adventurers, to help us TAME the lands!"...
They started off on a 'leasurly' caravan guard duty (10sp per pc, plus all room/board), and when they got to one of the villages heard a report of another caravan from a western village had been waylayed by a Dagon (a local creature i have posted in the workshop many moons back)..
One of the guards had died on that attack, and had made note of they almost also got waylayed by a bandit group, who they saw moving north east..
The party initially thought that there might be someone in town giving away intel TO the bandits so they knew which ones to take out, and so got chatting with some guards and the village caravan master.. He was in process of writing out a 'Sorry for your loss" message for the dead guards wife, and after chatting with the party thief (he was the only one who went), he got no bad vibes from him, and even negotiated a 15gp price on the bandit leader's head (+15 more for the mage, and 1gp per bandit they brought in, dead or alive).. Got a contract signed (and after having the cleric read it and verify it was legit) they set to work plotting...
So off they went to go tackle the group of 20 bandits (18 zero level, a 3rd level warrior leader and his 3rd level mage assistant, i had done some back story on). Due to good planning in trying to set up a trap, they hit one side of the bandits while they were 'laying in wait' for a caravan to come, so had 10 to deal with.. 5 archers, 4 swordmen and the leader (who is a longbow specialist, though i kept on darn well forgetting to add in his spec bonus to damage when he hit)..
The players were laughing like mad at how slaptastic a few rounds of combat went, but eventually killed the leader, 3 of the 5 archers and all 4 sword men.. Then they went to the other side of the road where the mage and 3 archers/4 swordmen were still fighting the few guards (and one NPC bard) on the caravan. 2 good well placed shots (Both crits) took out the mage in 1 round, so a morale roll was made for the remaining bandits, which just made it.. They held up for 2 more rounds, with all 3 of the remaining archers and 1 of the 4 swordmen dying, the last 2 surrendered (the 3rd was koed right on the money, so i counted him dead anyway)..
After raking in the cudos from the locals for doing the good deed, they went off to the town of Escormian where one of the 2 mage guilds were located, to try and turn in the dead mage's body../
During that trek there (4 days) they got waylayed by a group of 8 wargs.. I had only 6 attack the group, the last 2 went sneaking around to take on a horse to get dinner... The fight went real bad for the party, with only 2 dead wargs, two of the pcs down into the negs one hiding up a tree and the last just took a nasty crit hit (he had been using his action for 2 rounds prior to keep healing himself).. So when he took that crit he asked if he could 'drop and play dead'.. I asked for a Wis check (to see how well he could pull it off), and rolled a Nat 1 (outstanding roll).. So after one of the wargs took a leak on the dead dwarf, the others went back to where the one horse had been killed..
During this time, the thief snuck back down the tree and bandaged the wounded.. They waited till the wargs ate the horse and left, before rustling everyone up with the last of their healing.. They had to sleep in the same spot to get more healing, before proceeding to the city.
That is where we left it, and the players are STOKED to see what happens next Saturday!!